this post was submitted on 16 Jul 2023
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But here's the thing - it's not pushing anyone. It's failing miserably because of those differences in game styles.
The player bases are almost always mutually exclusive. That's why I said there's very little overlap between IRL and digital players.
It's because of the MD's status quo in the TCG player base they're not even thinking about playing MD in the first place. Most players see it as a fun little one off thing they could play and that's it. New players, those that do come in, just use DB most of the time to learn TCG/OCG.
MD quickly becomes irrelevant as soon as you actually start playing physically because most of the times those players don't get to play the same decks and games IRL anyway.
If anything, since TCG and OCG bring in more money, wouldn't it be smarter to lure some of those players back into MD as well? Y'know, advertise and market the games better to each other's player bases?
It feels like a no brainer to me to market Speed Duels and Rush Duels to Duel Links players, and vice versa, despite the differences in this case.
Same with MD and TCG/OCG, although the differences in rules here apply more due to the complexity, but even then, I think it's established itself well enough to do some sort of cross promo or something.
I just think the lack of trying from Konami's part is what is the worst about this. They could've pushed it a bit harder than just "here's the game, it exists" and that's it.
It's their strategy of counting on players who get into DL will get into MD and physical games. But that happens much less than they anticipated. That could also very well be one of the reasons why there's less and less players.
MD is in limbo in any case. It's merely a marketing tool for Konami, while it could've been much more in coexistence with the physical game.
I’m gonna go point by point for the sake of clarity but I just want to make it clear that I’m not trying to say you’re wrong. I generally agree that MD did not live up to it’s potential to grow the game.
First point, I agree the different formats are a problem. But MD still helps teach new players the base mechanic of the game, and offers a very convoluted ruling database.
Second point, nobody has data on that except maybe Konami, but I think the overlap must be quite significant.
Third point, I actually think MD is the best place for new players. Being automatic is probably easier for new players, and the alternative aren’t great. Omega is pretty janky from my experience, edopro is probably the best one but it looks like an open-source project because it is, and dueling nexus is dueling nexus.
Fourth point, I don’t think having different decks is necessarily a bad thing. For more casual play it’s more diversity. Though I will say when I have to prepare for an event I will just play test on DB
Fifth, from Konami’s perspective it makes more sense to bring the players from the less expensive game to the more expensive one than vice-versa.
Sixth point, I’m gonna pretend that rush duel doesn’t exist because it doesn’t here but the ultimate goal from Konami’s perspective is to get more TCG players.
Seventh point, cross-promo is kinda pointless here. The players from both game already know that the other exists.
Eight point, you’re right that they could have done way better than they did, let’s not pretend they don’t support the game. They have lots of events, they have worlds, they release banlist way more regularly than the TCG. They did use to abandon their game but that’s not really applicable to MD if you compare to like legacy of the duelist.
Ninth point, honestly I wouldn’t be surprised if DL made more money than MD. So I don’t think they really mind if DL players stay on DL. Also the game is growing. Not fast but it is growing.
Tenth point, yeah i agree that it isn’t in the best place possible but I don’t really see how it could’ve been more in coexistence with the TCG without just being official YgoPro.