this post was submitted on 01 May 2024
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I mean if you're going to simplify D&D that'd be great, but a lot of people would hate it.
I routinely tell people that Fate is more in line with how people new to RPGs imagine them to go. It's sad watching D&D crush the creativity out of players. "I'm a pirate, surely I can sing a sea shanty!" "Sorry, you only have 8 charisma and no proficiency in perform because you're a fighter." "But I'm a pirate." "That's just flavor."
Though it does have a higher burden on the players to actually be creative. "Bob the fighter" works fine in D&D, but not so much in Fate.
I mean, I'd hate it as well, but I already avoid D&D, and Wizards of the Coast has shown over and over again that they're more than happy to burn out committed fans in order to chase the potential of new players. Also maybe it's just the pick-up games that I've been in, but playing a creative character is often a huge part of the draw that people come in for. People are becoming aware of TTRPGs through improv comedy clips on TikTok from funny people like Critical Role or Dimension20, and those are the moments they want to emulate.