this post was submitted on 20 Apr 2024
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Showerthoughts

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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. A showerthought should offer a unique perspective on an ordinary part of life.

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[–] [email protected] 1 points 6 months ago (4 children)

Changes to language to sell products are not really the language adapting but being influenced and distorted

[–] [email protected] 10 points 6 months ago

People have used ai to describe things like chatbots, video game bots, etc for a very long time. Don't no true Scotsman the robots.

[–] [email protected] 8 points 6 months ago (1 children)

You are unfortunately wrong on this one. The term "AI" has been used to describe things other than AGI since basically the invention of computers that could solve problems. The people that complain about using "AI" to describe LLMs are actually the ones trying to change language.

https://en.m.wikipedia.org/wiki/Artificial_intelligence#History

[–] [email protected] 2 points 6 months ago

I think the modern pushback comes from people who get their understanding of technology from science fiction. SF has always (mis)used AI to mean sapient computers.

[–] [email protected] 1 points 6 months ago

LLMs are a way of developing an AI. There's lots of conspiracy theories in this world that are real it's better to focus on them rather than make stuff up.

There really is an amazing technological development going on and you're dismissing it on irrelevant semantics

[–] [email protected] 1 points 6 months ago

The acronym AI has been used in game dev for ages to describe things like pathing and simulation which are almost invariably algorithms (such as A* used for autonomous entities to find a path to a specific destination) or emergent behaviours (which are also algorithms were simple rules are applied to individual entities - for example each bird on a flock - to create a complex whole from many such simple agents, and example of this in gamedev being Steering Behaviours, outside gaming it would be the Game Of Life).