this post was submitted on 12 Apr 2024
350 points (98.6% liked)
Games
16226 readers
1012 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
They don't outright forbid save scumming, but they were clear to say ahead of release that they made sure the make the game is fun and interesting regardless of passing a skill check or whatnot. As a result, outside of failing a combat encounter and my whole party dying, I didn't save scum, and I didn't need a guide to get through the game. It did force me to get creative with problem solving though, which the game gives you all kinds of great tools to do so.
Ay least early on, there were quite a few options in the third act that really didn't do what you thought they would. I definitely had to reload some saves because of that.
Hopefully it's better now
What options were those? I thought it was pretty well telegraphed for everything I did across two playthroughs.
There was one where I let the murderer dwarf kill someone because I thought I was stealthing closer when apparently I was stealthing away...
That's the only one I remember off the top of my head. There were a few though, ended up quicksaving a lot in dialogs.