this post was submitted on 03 Apr 2024
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If studios want to commit to this games as a service model they need to really tighten up their language Don't "sell" games, since they can't be owned by customers. Don't promote replayability if you have no plans to make the game available indefinitely. Sell it like an experience, like going to a theme park or getting a massage, and be crystal clear about how much usage the license purchased will get players, support window, updates and patches included etc.
Studios keep wanting things both ways by saying they want to sell games but then don't let customers use them how they want after purchase, and pull the rug out as if customer should have expected it.
Then for this singular "experience" I would expect it to cost much less than the competing games I get to keep and replay, just like renting and buying movies used to be. Normally, it's the opposite, and those "experiences" are being sold for much more. That word play you are trying to suggest just sounds like an EA quote that's going to be making the rounds and getting mocked in the future, if they ever tried to sell it as such.