this post was submitted on 13 Jul 2023
308 points (96.7% liked)

Games

32960 readers
1775 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Saw a game on Google Play that had great reviews (4.6k AVG with 77k reviews) so downloaded it thinking I finally might have found a good mobile game only to find it was trash like almost every mobile game I've ever tried.

Is it me, am I the problem, or are virtually all mobile games terrible?


Edit

Thanks for everyone's feedback and suggestions, I've been trying out some of your recommendations as well as trying out Steam Link to play my steam PC games

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 1 year ago

However, mobile devices don’t have enough resources for many triple-A PC/Console games

I don't think this is ever an obstacle when one of the most popular games out there is Stardew Valley, which can run on mobile without even straining it. There is a whole ecosystem of indie games that could be run on mobile just fine, but even indie developers are more likely to target PC as the primary platform.

As for ergonomics, that's pretty much a circular problem from games not being made for mobile in the first place. Games designed around touch controls, like Monument Valley, can have pretty good ergonomics. Those trying to emulate buttons and analog sticks, not so much.

Unfortunately, more than anything I believe the real obstacle is the culture created around apps, where users are driven away if they have to pay anything at all, and even a $20 price point is nigh unthinkable. So mobile games all lean towards microtransactions, which often makes the monetization of those games downright predatory, at expense of the fun. They look "free" until they trick the player into spending $100+