this post was submitted on 25 Mar 2024
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[–] [email protected] 4 points 7 months ago (1 children)

This is the slope having already slipped.

It's not a fallacy to say that this is gameplay features for pay and I am only ok with cosmetics being for pay in a game that isn't free at its base.

I don't want to let them move that goalpost.

Also, not all slippery slope arguments are fallacious. https://en.m.wikipedia.org/wiki/Slippery_slope

While it is possible that a company like Capcom, driven to increase its profit margin, and having normalized pay-to-win-through-convenience-features in this game would choose to not do more pay-to-win options with deeper gameplay impacts in a future game.

Being vocal about hating this game's micro-transactions, especially with the reviews going so negative, is one of the only ways we can communicate that we don't want either.

[–] [email protected] 0 points 7 months ago (1 children)

I never said all Slippery Slope are incorrect. I just think this isn't one of them

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

In order for an argument to be a slippery slope argument it needs to require that step one leads to step two.

My argument wasn't even a slippery slope argument and is therefore not the slippery slope fallacy.

My claim was that normalizing this type of pay-to-win-light game design makes it easier for them to normalize pay-to-win-full game design. It did not claim that normalizing this will lead to normalizing that.

I don't want either in my games.

If we push back against this now it should make them think twice about considering full pay-to-win single player non-free games, because it could have a much bigger backlash. Which is what I was saying.