on computer games

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"on computer games" is a gaming blog that publishes analyses, musings, and essays on the highly subjective experience of computer games; presented in a style reminiscent of "very creative writing" and covering a range of topics such as philosophy, nostalgia, and tanuki lore.

We also publish a free online magazine. Links below.


Glad you asked!

On top of discussing any content @ oncomputer.games; the purpose of this community is to discuss anything about COMPUTER GAMES, with a slant toward the philosophical, conceptual, and creative; we do not care about your "score" for the new ____ game; we care about your unique experience while playing the new ___ game. We are also partial to sh!t posting if it is games-related.


Keep it copacetic and stay "on topic," the topic being COMPUTER GAMES.

If you link to other publications, like: "check out this interesting review for ___ game at Kotaku!" we reserve the right to delete your post and ban you; posts should be fairly original content, as much as human creation can be "original."


Issue#1 - The Dragon Takes Flight



*disclaimer: the term "computer games" in this context means literally any video game; "computer games" is what grandma says when she tells you to "stop playing those damn computer games and go outside!"


founded 11 months ago
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this is a thread that i found on another website i post at. it can be really really interesting. i thought it deserved a place here.

post your random thoughts for the day here, or anything else that intrigues you.


i'm thinking about how #some of you will think this is NOT COMPUTER GAME RELATED and therefore a break of section 4 of #TheRules; however, NO: this is related to COMPUTER GAMES in at least ONE WAY.

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post a screenshot of your current desktop and explain (or don't)

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Look out, gamers: chimpanzees might be coming for your high scores. Panzee, a 22-year-old female chimp, significantly outperformed 12 children and 4 adults on a complex maze in a virtual-reality computer game.

took a significantly shorter route to the prize than the kids -- and even the adults.

So, will humans one day be fending off Panzee in Skyrim? "If you gave a chimp who liked doing the task enough time, maybe," said Dolins. "They're curious, and intrinsically motivated to find more information about the world."

be warned. a couple million years and Panzee will be outperforming YOU in your favorite computer game, which by then will be re-released for the thousandth time AND remastered into a nasal spray.

oh yeah, and you will be dead.

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 

how come this is more 'fun' than "bashing the action button"

What happens when you're SCARED?

Nerves from the brain carry impulses to glands which produce adrenaline, released into the blood. Adrenaline causes our heart rate and blood pressure to increase making us ready to run away quickly.

your body releases epinephrine, adrenalin, and that causes your heart rate to go up, causes your blood pressure to go up, causes your eyes to dilate. So these are all your body's responses to some type of threat

this is counter-intuitive in TACTICAL ESPIONAGE ACTION, as the goal is to wait not rush and run. you know if you get caught it's all alarms all the time, and that makes you scared, you want to run from danger while you're hiding behind the boxes; you never know if the man in yellow will check the other side; you're scared, it's fight or flight but you MUST REPRESS and DO REPRESS once you've mastered TACTICAL ESPIONAGE ACTION; this repression creates an exciting inner turmoil that releases when you finally get to break from your hiding spot and ambush the man in yellow.

simply "BASHING THE ACTION BUTTON" does not achieve this level of chemical contradiction

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KILL ALL MONSTERS

in this essay & video, we discuss Dragon Quest Monsters (GBC) and tie it into animal rights; covering not only the game itself but the ethics of factory farming and eating meat (death ethics)

THE VIDEO DISCUSSION

THE ESSAY

KEY EXCERPTS:

This is a world in which “Monster Masters” collect and battle monsters in bloodsport against other “Monster Masters” just for the sake of it; pitting creature against creature in a manner not dissimilar from dog fighting. Only, unlike dogs, these creatures can talk; they can vocalize their pain in human tongue.

Much like the Mystery Dungeon series, random occurrences are a key feature – not a bug.

... like the farmer selectively breeding chickens with the largest pectoral muscles – that succulent white breast meat so thoroughly craved by the drooling populace – each Monster Master has their own selectively bred creature to tear through their opposition’s flesh.

Dr. Hannibal Lecter would be proud to know that little Slime Jr. is eating members of his own species.

Pontificate too much and you’ll think yourself into a lobotomy.

And we’re no closer to figuring out why human lives are more important than other creatures’ lives.

We don’t want to die.

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Metal Gear: The Origin an essay about METAL GEAR for MSX; this essay covers a number of topics outside of Metal Gear and draws unusual comparisons to the OJ Simpson Murder Trial of 1994

ESSAY: Metal Gear Copes Every Land

Video on the Essay

KEY EXCERPTS:

Two landmark, global events occurred in 1995. First, FOXHOUND agent Solid Snake infiltrates Outer Heaven and destroys both mobile nuclear weapon Metal Gear and Outer Heaven’s enigmatic leader, Big Boss, and secondly, Orenthal James Simpson is acquitted of murder.

I forgot about the enemy that emerges from that truck. The game has shown me this before. And, again, this death is all my fault.

All of the player’s patience is rewarded with power.

Simpson did as Cochran asked and said to all on the transceiver: If the glove doesn’t fit, one must acquit.

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 

In the Armored Core VI mission “Eliminate V.VII” you are presented with a choice before killing the mission target (Swinburne); he grovels for his life and you (“the player”) can “ACCEPT” or “DENY” this grovelling; if you “ACCEPT” and spare his life a new opponent comes flying in, screaming “PAY THE SANZU TOLL!”

This “PAY THE SANZU TOLL” is entirely unexplained in game; as such, i was unsure if it was in-game lore or just some random-cool-sounding-phrase; but after some #OnlineSearching i found it’s actually a reference to the Japanese myth of the “Sanzu River”

--

Per wikipedia,

The Sanzu-no-Kawa (三途の川, lit. “River of Three Crossings”, or the “Sanzu River”) is a mythological river in Japanese Buddhist tradition similar to the Chinese concept of Huang Quan (Yellow Springs), Hindu concept of the Vaitarani and Greek concept of the Styx.

Before reaching the afterlife, the souls of the deceased must cross the river by one of three crossing points: a bridge, a ford, or a stretch of deep, snake-infested waters. The weight of one’s offenses while alive determines which path an individual must take. It is believed that a toll of six mon must be paid before a soul can cross the river, a belief reflected in Japanese funerals when the necessary fee is placed in the casket with the dead

--

The pilot who comes in guns-blazing shouting "PAY THE SANZU TOLL" is named "Rokumonsen" which translates to "six sen coins," completing the referential-circle.

What I found especially funny about this interaction -- after putting all the pieces together -- is that Rokumonsen is described in the game's arena as "well versed in long-lost classical theater, he has a particular interest in "ninjas" and "kabuki," relics of the past that he learned of from the Japanese immigrant culture which now heavily influences his eccentric style."

Basically, this pilot is a FULL-BLOWN-WEEB shouting OBSCURE-JAPANESE-REFERENCES at his opponents.

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I'm playing Metal Gear Solid and in the very beginning when you are in the first air duct, you find some mice. You are told that male mice will kill offspring that are not theirs, to preserve their bloodline. It's a natural genome project.

Big Boss is the male rat.

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the beginning of the SaGa saga; an analysis on the creation of the SaGa series, the weirdo quirks of the SaGa series, and using your imagination.

there's even a video! https://youtu.be/YrlfCPwKZrw?si=qLEu6rkirwVlEFbS

KEY EXCERPTS:

"Seizing the opportunity like Oda Nobunaga in the face of overwhelmingly bad odds at the battle of Okehazama, Kawazu chose to build on the concepts he introduced in Final Fantasy II, with the goal of creating a series of his own quirky machinations."

" ... solidifying itself as one of the major players in the Japanese role-playing computer game pantheon and sits among Final Fantasy and Dragon Quest as part of the Square Enix “warring triad” of sorts."

"You take aim at the bright red light and pull the trigger; a blue bolt escapes the barrel; traveling elegantly through the air, piercing the eye of the beast. Almost instantly, the robot drops its arm and collapses to the ground, spewing sparks like blood as a sickeningly loud buzz emanates from the thing."

" ... the brilliance of these “low-graphics” games lies in their ability to inspire players to imagine a much more detailed and nuanced world than what is presented on screen, filling in the gaps imposed by the hardware’s limitations."

"The final boss area is a prime example of this nightmare in action, with no option to return back to town, a save here could easily result in a death sentence forcing you to restart the game entirely; making the true final boss the Savestate Ouroboros, Ruiner of Computer Games With Poorly Conceived Save Systems."

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the critically acclaimed follow up to "Child of a Madman" - Infinite Promise: Xenosaga II and Eminence

half review, half philosophy, DOUBLE FANTASY

there's even a video! https://youtu.be/LZQhPOa1Eb4?si=p1gOjt3263ZNVPxu

KEY EXCERPTS:

"Why is this Japanese video game addressing us in German?"

"Nietzsche is telling us that we cannot transcend our limits by adhering to popularly held values. These values are chains. One is free to adopt the same values as the herd if one wishes, the important thing is that one comes to these conclusions on one’s own."

"See, the NBA won’t allow its athletes to take so-called performance enhancing drugs. As a result, we all are forced to watch a bunch of subpar basketball."

"Xenosaga II deals in the real, he says."

"Two and a half minutes into this game we are seeing chaos, who looked about fourteen in the first game, look also about fourteen fourteen years ago."

"When it comes to Xenosaga II, the player is always either 1) watching movies or 2) killing mobs."

"Eminence can be whatever the player wants it to be."

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an excellent analysis of the gameplay of Final Fantasy XVI (at home) and the plot compared to the 1957 movie "The Seventh Seal"

there's even a video! https://youtu.be/M48JK8R5dR4?si=BZq8FZkVrVTkTL6A

KEY EXCERPTS:

"In Final Fantasy XVI you press square four times, then triangle, then circle, then square. Occasionally you will hold R2 and press square or triangle. If you want to really have fun, you might throw in a L2 every once-in-a-while, to speed things along. It’s fine."

"Final Fantasy XVI is We Have Final Fantasy At Home."

"Both the world of Valisthea and Europe in The Seventh Seal, are worlds ravaged by affronts to their positive and their negative freedoms."

"To love something more than the reproduction is to create an opportunity for suffering. If one loves the reproduction more than their own desires then when their desires are consumed, they maintain the energy to reproduce.

And reproduction is quite fun."

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ever wonder how Shiren, Roguelikes, and Mystery Dungeon are similar to the mythical Japanese racoon dog? well, here's your answer: Shiren the Wanderer – Fate, Fortune, and Tanuki

an essay more about furry animals than computer games; actually about half-and-half

there's even a video! https://youtu.be/QIRT-BUPeRw?si=XAe3cyrDhz3-xWKG

KEY EXCERPTS

"A key component of their shapeshifting ability is their pouch, or in cruder terms, their ball sack. Frequently using their ball sack as a secondary object of transformation; for example, a tanuki may shapeshift into a samurai, armor and all, but shapeshift their ball sack separately into a sword; or they may shapeshift into a merchant and use their ball sack as their vending stall."

"To illustrate this distinction between foxes and tanuki, consider their differing approaches to stealing food from human villages. While a family of foxes may resort to scheming and backroom dealings with humans, using their shapeshifting abilities to pose as businessmen offering seemingly attractive deals with hidden strings attached, akin to the treachery of organized crime or a pact with a demon, a tanuki family is more likely to transform into an alien spacecraft or ghostly apparition to scare the villagers away, thereby allowing them to sneak into the homes and steal the food."

"At every turn, the game is merciless and seemingly out to get you, but it can also be extremely generous and offer unexpected rewards; eating some grass could make you sick and lead to your death, or it could make you gain three levels and become super-fast; this playful unpredictability is quintessentially tanuki-like, and Shiren 5 captures this essence in less than 600 megabytes."

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 

a sweeping philosophical schooling in the style of Infinite Jest, barely even about Xenosaga but infinitely interesting nonetheless

there's even a video! https://youtu.be/sZwGsqgXFFY?si=MWOHPdvh5zOZ5naG

KEY EXCERPTS:

"Xenosaga Episode I was released on February 28, 2002 in Japan and roughly a year later in American territories. The latter release was roughly a week after Luke Wilson featured on The Daily Show promoting his feature film, Old School[14]. It is from here the dirigible departs. The route will proceed non-linearly. The dirigible shall submerge itself deeper and deeper in its delirious deluge, stopping only at each successive conceptual port of call."

"[7] Deep Thought exists in the mind, however its productions may manifest in physical reality."

"Albedo, whose heart was born from the very back of Jr. , despises his blood and the nostalgia he himself, as a U.R.T.V, is forced to revere[112]. This turns into his hatred of the Realians[113]. This derision then sublimates itself into a pieta at the conclusion of the penultimate chapter[114]. Here, however, is a divine diversion: marienkind is Albedo and Momo is the deceased Christ[115]."

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a major step up from the previous work on Final Fantasy XII, this essay explores "GRIM DARK" themes presented subtly in the masterwork: TACTICS OGRE; while also delving into personal issues and analyzing how the gameplay itself reinforces the game's narrative themes.

there's a video too! https://youtu.be/dYY6vd8qOis?si=67VMJIQ9YCdXHUEy

KEY EXCERPTS:

"Tactics Ogre: Reborn is an outstanding game with engaging gameplay, a compelling story, and narrative themes that prompt introspection in a way that you may not have experienced since your broody teenage years, as evident from this article. "

"Ultimately, I saw myself in Vyce; and that’s a tad bit scary."

"This concept of “generational despair” highlights how the pursuit of revenge can spiral into a cycle of violence, perpetuating conflicts that span generations.

Even the game mechanics serve to further emphasize this theme by demonstrating how minor battles can escalate into more revenge-driven conflicts. For instance, after eliminating an enemy unit in one battle, their spouse may appear in the next battle, seeking revenge. Of course, in the interest of unifying Valeria, you have to eliminate the vengeful spouse as well, thus continuing the cycle of violence."

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the first essay on oncomputer.games; a dry, humorless mess of an article. too long to read and likely not worth the time (I can say this because I wrote it!)

you're better off watching the video analysis instead: https://youtu.be/L6JJn1QK36I?si=HHRfZREGlpPwIeIL

KEY EXCERPTS:

"Remember when Squall lifted his blade to the heavens, summoning a massive beam that dropped down on his foes, zooming out to show the beam landing on the planet? Or when Zell ran around the world a few times before punching his opponent? Now Vaan just throws a tornado at the monster"

"The brilliance of the gambit system is figuring out how to automate every encounter; it’s like Factorio but for weebs."

"Sadly, the overall gameplay loop in Final Fantasy XII isn’t as enjoyable as the battle system. Most of the game entails running back and forth between different locations, often revisiting the same areas multiple times. While there are some fast travel options, it’s just not enough, and ultimately, traveling becomes a dreaded time-sink that gives the player too much time to think about real life (which is a video game NO NO). The Zodiac Edition helps alleviate this issue by introducing a speed-up feature, but no game should have to rely on such a feature to prevent becoming tedious.

"In conclusion, Final Fantasy XII should be experienced by all JRPG fans at least once. It contains one of the genre’s most unique battle systems and a beautifully crafted open-world, even if that world is a chore to traverse at times. The plot and characters leave much to be desired, but the overall gameplay is enjoyable for the first 40 hours. If you do play the game, I recommend the Zodiac Age Edition as it ups the resolution, improves the license board system, adds the evil speed up function, and includes a number of other improvements."