Kitten Space Agency

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A community for the planned game with placeholder name Kitten Space Agency, developed by Rocketwerkz as the spiritual successor to Kerbal Space Program.

Rules:

Note:

Official KSA discord: https://discord.com/invite/kittenspaceagency/

founded 2 months ago
MODERATORS
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submitted 1 month ago* (last edited 1 month ago) by neidu3 to c/kittenspaceagency
 
 

Quote from Dean Hall:

WIP terrain material work from Linx

So Linx has been hard at work. These images are from our internal discord and I just couldn't wait to show everyone, so here's some screenshots and a little bit of detail from Linx. Hope they are okay with me posting this! Please remember it is very work in progress:

*Biplanar textures, correct normal mapping, and support for biome materials each with their own surface and cliff texture! The Moon isn't the best example to show off a bunch of biomes - I've got a very subtle setup. The main surface, craters, and maria are different biomes with very subtle differences in the terrain materials but they all share the same cliff texture. The cliff texture itself is probably slightly more dramatic than the moon actually has but is good for showing it off. All the biomes are based off the same dusty texture, with the craters having more rocks and the maria being smoother. Placeholders at best for now. [...] There are no detail heightmaps yet until we're able to compute the deformed mesh normals *

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Links to various KSA content (self.kittenspaceagency)
submitted 2 months ago* (last edited 2 months ago) by neidu3 to c/kittenspaceagency
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submitted 2 months ago* (last edited 2 months ago) by neidu3 to c/kittenspaceagency
 
 

Kitten Space Agency (currently referred to as a working title by Rocketwerkz, we'll see if it sticks) is intended as a spiritual successor to Kerbal Space Program.

Rocketwerkz is a studio from New Zealand and were among the ones originally placing their bids with Take2 Interactive for developing a Kerbal Space Program successor, but after they lost the bid, any work was shelved.
However, after Take2 severely botched the sequel, Rocketwerkz revisited some of the early work, as well as its engine and framework, and decided to develop a spiritual successor instead.

Some of the developers from Kerbal Space Program as well as its massive modding community are onboard. Off the top of my head, this includes:

  • HarvesteR - The original creator of KSP
  • Blackrack - Known for various visual enhancement mods to KSP