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Atkinson Hyperlegible Font (brailleinstitute.org)
submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]

Last year, I wrote about managing focus in the shadow DOM, and in particular about modal dialogs. Since the element has now shipped in all browsers, and the inert attribute is starting to land too, I figured it would be a good time to take another look at getting dialogs to play nicely with shadow DOM.

This post is going to get pretty technical, especially when it comes to the nitty-gritty details of accessibility and web standards. If you’re into that, then buckle up! The ride may be a bit bumpy.

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submitted 2 years ago by [email protected] to c/[email protected]

I was having difficulties 2FAing (namely Discord but others in the past) and I glad this exists for me be able to FINALLY 2FA enables it. :)

Aside from someone who can't see or otherwise operates a Smart device (Smartphone, tablet, etc) this is also made available to people who frankly can't afford one.

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submitted 3 years ago by [email protected] to c/[email protected]

Hiya again everyone! Tool Ranks were added since Ten1Plus reminded me that it had the features of reminding you when tools are about to break! Both with audio and visual feed backs! :)

Mobs Redo and Farming Redo were also both updated as well! :)

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submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]

Ever since the Pterodactyl Game Panel software had changed theming in 1.x versioning I am left to the hands of 3rd party gaming providers to get things done. Which of course doesn't checks all of the boxes. :(

The issues? Lack of contrasts, or as I like to "call it" grey on top of grey!

Nobody can give me a feasible solution to either correct this or even to part ways to still be able to host a User Interface on my own server rental.

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submitted 3 years ago by [email protected] to c/[email protected]

Hiya again everyone! I thought to share these updates which are intended to improve accessibility on my Minetest gaming server.

Firstly the main improvements is making in game information made more apparent and available in the form of Tooltips. Which explains damage, luminance and so on of blocks, items, tools and swords! You may also search right in game so you can easily track down say all lumiance bearing blocks/sources.

Additionally mods like Restart Gift and Stamina were adjusted to be more graceful and "forgiving". Restart Gift been adjusted to give you an hour over 5 minutes to rejoin for your "prize" in an event you get kicked from the server (crashes, shut down, etc). While Stamina was buffed so you don't lose so much just crafting and other previously "expensive" tasks.

Finally "First Hour" mod will as the name implies will not let you be attacked/attack others for the first hour (even against mobs). So you got time to prepare and set up shop!

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Introductions (lemmy.ml)
submitted 3 years ago by [email protected] to c/[email protected]

Introduce yourself! What is your interest in accessibility? What disabilities do you feel comfortable sharing? What is an aspect of your disability that gets overlooked?

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submitted 3 years ago by [email protected] to c/[email protected]

Hello there everyone, I am here DBGamer thought to introduce myself as a DeafBlind individual whose owns and operates my DeafBlind Minetest Gaming which places accessible on top of it's priorities for myself while I am gaming as well as everyone else's. :)

Additionally I intend to make it immersive as well as interactive for a fun and enjoyable Minetesting experiences on my reliable game server rental.

Accessibility

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