zakobjoa

joined 1 year ago
[–] [email protected] 2 points 2 days ago

Es steckt Liebe drin und das merkt man.

[–] [email protected] 4 points 3 days ago (2 children)

Ich bewundere deine Arbeit.

[–] [email protected] 2 points 4 days ago (1 children)

We shopped around for a bit, read reviews and talked to some SR veteran players and most pointed to SR4 being the one to go with.

But Anarchy sounds like a thing I should look into, thanks!

[–] [email protected] 2 points 4 days ago

Ich hoffe doch.

[–] [email protected] 11 points 4 days ago (3 children)

SR lore is so good and the system has so much potential.

We've switched from D&D to SR4 and BOY does that rulebook have a lot of holes. So many contradictions and omissions, so often things are very unclear. Top that with the insane decision to have the group play basically three separate space-time lines with the real world, the spirit world and the matrix. Let's all wait around the table for an hour while our decker does matrix that takes a second of in-game time and then our shaman projects into the astral plane and that's not as fast as the matrix but still a lot faster and takes another hour but it's only a minute in-game.

We stopped after like 6 months. And it's a shame because the world is so fun.

[–] [email protected] 6 points 4 days ago

Es wird besser, Brudy. Es wird irgendwann besser, versprochen.

Fühl dich gedrückt.

[–] [email protected] 7 points 4 days ago

Geht um Kraft/Motivation, um das Mem zu erstellen und nicht darum, dass der Rechner zu weit weg sei.

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago) (1 children)

Imdrinne sin' sechs Kant'n. Bus.

IMBUS.

[–] [email protected] 11 points 1 week ago (6 children)

BRUDER DAS HEIẞT NICHT IMBUS?!

[–] [email protected] 3 points 2 weeks ago

Für das höhere Wohl, Shas'o!

[–] [email protected] 31 points 2 weeks ago (2 children)
[–] [email protected] 13 points 2 weeks ago
274
I'm new (lemmy.world)
 
 

Hey gang.

I'm running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.

Right now – through the power of Plot™ – they're looking for those items for an influential but shadowy collector. They're supposed to deliver the first batch of three items together. When that happens they'll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.

And here's my problem: I want them to have these magical items, which of course have cool powers. And I don't know how to do that.

My plan right now is, that the museum isn't interested in the actual powers, they just want to display the items for their historical relevance. So they'll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).

I am not completely satisfied with that idea, because it seems far-fetched and I'd like to hear your ideas, if you have any, on how to resolve this.

Thank you and a thousand dm'ly kisses to you all.

146
ich🥒iel (lemmy.world)
 
 

Rule of Google: if it works, kill it.

I know, I know, using Google apps isn't the best, but this was a perfectly good Podcast app with all the features you might want.

Apparently they're moving everything over to YouTube Music, where a lot of the features of Google Podcasts aren't implemented yet.

I've moved over to an app from F-Droid.

 

Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.

26
hihihi (lemmy.world)
 
 
11
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

I need help/input/inspiration with a campaign I am planning. Without going into too much detail, in the world I've built there used to be a historically important and very powerful council of 7 mages (3 elves, a human, a gnome, an orc and a dwarf). They've each left behind a magical artifact of some kind. My group (druid, rogue, cleric and swashbuckler) is eventually going to hunt down all these artifacts.

I am struggling to find artifacts that would fit. They either feel too mundane or are way too powerful. I want these artifacts to be useful and powerful, for the time they get them. Of course, they're not going to get them all at once. So these things should be spaced out to be useful from about player level 3 to 12.

We're playing Pathfinder 2e, but I can easily adapt DnD items as well. If you have homebrew, I'll take that as well. If you have general input for these items or that plotline, that's great as well.

Thank you all in advance.

 
 
 
 
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