SootyChimney

joined 1 year ago
[–] [email protected] 28 points 1 year ago (1 children)

They used the "Torrance Tests of Creative Thinking", a pseudo-scientific test that measures and evaluates absolutely nothing of any objective measure or value.

[–] [email protected] 25 points 1 year ago (3 children)

Though I personally don't know who of the two evils would be the worse win in the long run, yes, agreed, very much this.

[–] [email protected] 2 points 1 year ago

That's my point. You need those Steam keys to get the full experience. If you pirate it, you don't get it. Therefore for some games, resellers > piracy.

[–] [email protected] 2 points 1 year ago

Sorry to hear this, and much love to you :< I notice she happily unloaded a ton of stuff instead of, say, asking questions and trying to have a conversation - that alone is deeply disappointing. Not a fun time, best of luck.

[–] [email protected] 3 points 1 year ago

Had a very similar experience. I've frequently found that kind of problem is a direct result of the community simply growing 'too large'. The only way to moderate is hit everyone even slightly suspected of being out of line with a brick.

Back in ye olden days of forums and boards, even flagrant transgression of rules were typically forgiven and you were dealt with like a human because moderators had time and care for the community and people.

[–] [email protected] 2 points 1 year ago (2 children)

If indie devs really have that preference, then they need to remove the DRM/Vendor-locking stuff in their games, unfortunately. If your game relies on eg. Steam for the multiplayer or workshop mods, then people are going to prefer resellers.

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