socialjusticewizard

joined 2 years ago
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[–] socialjusticewizard 2 points 2 years ago (1 children)

Thanks, amusingly someone just posted an unrelated thread about it on the BT community so I got the one-two hit. I'll see what I can find tonight

[–] socialjusticewizard 1 points 2 years ago (2 children)

Having some weird issues with replying, sent you a DM about it.

How experienced a GM are you? I haven't worked with this game system but may have some general tips for this scenario.

[–] socialjusticewizard 1 points 2 years ago (3 children)

I don't recall which one, I think atow? It's been a while. In general though, I have a feeling anything officially battletech is going to lean way too far into crunch, but I'd be happy to be wrong.

I haven't looked at S&V, but BT has a much more hard sci-fi feel than SW... I'm assumed it wouldn't be a great fit. How much does scum and villainy lean on the "space fantasy" angle?

[–] socialjusticewizard 1 points 2 years ago (5 children)

I'd love to find out that that's the real Margot Robbie hiding in plain sight.

[–] socialjusticewizard 2 points 2 years ago

Who wouldn't?!?

[–] socialjusticewizard 1 points 2 years ago (1 children)

I don't think they'd bring anyone from outside Lemmy.

[–] socialjusticewizard 9 points 2 years ago

There's no way to prevent it entirely. A larger community will slide that way.

I do think that it can be less encouraged though.

[–] socialjusticewizard 0 points 2 years ago

I don't disagree, but I think there are other ways to break up the text flow too. However, those do require more graphic design which also costs.

[–] socialjusticewizard 0 points 2 years ago (2 children)

Using art to break sections up is probably its only practical purpose, and I agree it does help with that, but IDK if it's as core as the author of the article seems to take for granted.

[–] socialjusticewizard 1 points 2 years ago

Thanks, regardless of whether this works for BT it looks like a fun game to check out.

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