sharkfinsoup

joined 1 year ago
[–] [email protected] 2 points 1 month ago

I'm not saying they shouldn't be marketing at all. Just that marketing budgets for many AAA blockbusters have become so bloated, they can account for nearly half of the development cost. As someone with very little knowledge as to how games get made, it seems like some of that money could be better used

[–] [email protected] 33 points 1 month ago (6 children)

Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn't need as much marketing as it had.

Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don't need to market as much as they do.

[–] [email protected] 15 points 1 month ago

Damn this artwork reminded me why I love this series. The armor design is so unique and well done. It's so cool to wear the bones and skins of the beasts you slay but those bones and skin are just chunks of metal and wire. I'd love to see more!

[–] [email protected] -4 points 5 months ago (8 children)

But they literally cannot moderate their platform. The amount of data that Facebook sees every minute would bankrupt any company if they had to actually hire enough people to go through all that content and determine which is fine and which isn't. And that isn't even taking into consideration the mental and emotional damage that a person will go through just seeing all the vile and despicable shit that gets posted. AI moderation isn't advanced enough and the human moderation cost is so great that the giant social media companies will pretty much never be able to self moderate. Reddit was only able to moderate itself (to an extent) because they had an endless supply of free mods. Facebook doesn't have that same luxury.

[–] [email protected] 2 points 5 months ago

This is the exact reason most communities and subreddits turn to shit. People posting low effort content that is barely relevant to the community and then saying "iF thE PeOpLe dOn'T liKe iT, thEy CaN DownVoTe iT"

[–] [email protected] 17 points 11 months ago

Yeah when I got it done, my doctor told me to consider this as permanent procedure even though it is possible to reverse it. They want you to make this decision without the idea that a reversal is quick and easy or even possible

[–] [email protected] 1 points 11 months ago

I never said that if you pay them enough then they won't take bribes. You could pay them a billion dollars a year and there'll still be some corrupt bastards looking for bribes.

What I was saying was that if you don't pay them anything, then it will be impossible for regular, working class people to ever become politicians.

[–] [email protected] 21 points 11 months ago (2 children)

Then the only people who can actually be congresspeople will be the ones who are already rich. Public service should pay enough that those who work in government shouldn't need a second source of income to provide for their families. Paying politicians $10k a year will only incentivize them to accept bribes from lobbyist and corporations, leading to career politicians.

[–] [email protected] 4 points 11 months ago (10 children)

What are the dimensions of each plate?

[–] [email protected] 1 points 11 months ago (1 children)

I personally love the big encounters with 20+ enemies but I do agree that it can really drag out combat and be unfun just waiting 10 minutes to do something again. I would love to see an option, similar to that in civ 6, where you can skip movement and attack animations to really speed up combat.

[–] [email protected] 2 points 11 months ago (9 children)

What about the combat is so unbearable for you? Is it too complex or too long per encounter? I've played a lot of CRPGs so to me the combat is very intuitive and one of my favorite parts of the game.

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