sew333

joined 1 year ago
 

Hello. First pc:
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11

I run some few games. After finish i check event logs.
Today i found in event log: VolSnap 25 Error

The shadow copies of volume C: were deleted because the shadow copy storage could not grow in time. Consider reducing the IO load on the system or choose a shadow copy storage volume that is not being shadow copied.

What it does mean? Should i worry or ignore it?

1tb free space. It happened during launching/running some of the games. I cant say which. But i launched and play for a moment in few games.Not actually getting a BSOD or crash, nothing. Just saw that entry.

So its not hardware issue or something?

[–] [email protected] 1 points 1 year ago

but i have this only in unreal engine games ,in others is ok, its unreal engine issue with that cpus,also many peoples have this issue

 

So first my pc:

13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11

Each new install of nvidia drivers, and launching Remnant 2 ( the same UE5 engine like Lords OTF ), then on first launch ,during shader compilating it throws OUT OF VIDEO MEMORY and it can BSOD or shows WHEA 19.

Next launches are fine.Just on first launch of the game, during first compiling shaders.

The same thing happened on game Lords of The Fallen, on first launch during shader compilating. And next launches are fine.

But like i said it will bsod again if i install new drivers and launch game for first time.

Also. I tested by Karhu Ram test no errors. Cinebench R23 passing. All games are stable beside that. Prime95 Small FT stable no errors.

Should i change to 14900K? What is your opinion? Thx. Also found many reports with the same hardware, with the same issues in those games during first shader compilating.

Also last question. Please read:
https://www.reddit.com/r/intel/comments/13o29w5/13900k_will_no_longer_run_dx12_games_crashingctds/

Someone had few 13900K and all showing bad symptoms ,like crashing during shader compilation or throwing wheas 19.
Someone said that this can be a flow in microarchitecture. Also degradation on time.
What do you think?
Maybe should i change to 14900K and try my luck or will it be the same situation? in shader compilation no stability on first launch and wheas 19 on first launch during shader compilation