sambeastie

joined 1 year ago
[–] [email protected] 1 points 1 month ago

This, at least, is not entirely true. OD&D does not have any distinction at all between male and female characters in the original 3 pamphlets.

Pretty sure that stuff came in later, post-Greyhawk. It certainly showed up in fanzines of the late 70s, though...

[–] [email protected] -5 points 6 months ago

Haha, I've been pulling your leg, the confused response was just too funny to ignore at first. I have a new comment that explains it.

You're good, and yes, it is older than 2e.

[–] [email protected] 3 points 11 months ago (1 children)

Not a zoomer, but I am on the youngest edge of millennial -- the first computer I remember using was running Windows 95, and our first home computer was a Pentium era HP. My love for the older stuff didn't start until I was much older.

[–] [email protected] 3 points 1 year ago

My bet is on either thermals or power supply.

Not likely to be RAM, since issues there are more likely to either prevent the machine starting in the first place, or lock up if it fails while the machine is in operation.

Not likely to be CMOS battery since that generally wouldn't cause the machine to shut off, it just preserves firmware settings between power cycles.

In theory, there could be an intermitted short happening somewhere and the PSU's OCP is kicking in, but I've never come across something like that. Similarly, there could be a problem with an internal power cable connection doing the same, but it sounds like you've already checked that.

I would test with a different PSU if you can. Thermals should be easy to check for too with the many pieces of available software to keep track of such things.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

I've never understood the "these people hate Star Trek!" take I've seen around the new shows. It's clear that nobody working on these sets out to intentionally make a bad show. Some of the Easter eggs and references are deep cuts, so it seemed obvious to me that the people working on these are big fans.

[–] [email protected] 4 points 1 year ago (1 children)

To give credit where it's due, RotS and many of the Disney-era Star Wars products have gone a long way to fitting the glamorous, shiny prequel aesthetic into the gritty, used, "lived in" aesthetic of the OT. I'm not the biggest fan of The Last Jedi, but I actually think the implicication of the shiny galaxy just being a property of the rich inner rim planets was a great move in unifying everything.

 

Not counting the Steam Deck, since KDE isn't actually turned on while you're running games.

Normally I'm a Gnome guy, but I'm building a tiny low power portable computer and wanting to keep resource utilization low, so I'm investigating other options.

 

Hi all,

As the title, I'm looking for an adventure module that hits on similar notes to a Soulsborne game. The kind of crumbling dying world aeshetic, mixed with misty forests and long (possibly perpetual) nights and vague hints at factions or individuals from a time before. You know. Soulsy stuff. King's Field counts too, even though those games are quite different, since the worlds they portray have similar aeshetics.

I've found Vermis I, which I'm very excited to (hopefully soon) get a copy of so that I can finally actually read it, but as you might imagine, this is kind of a difficult thing to formulate search terms for. There are a lot of people who try to capture these games' mechanics, but seemingly not so many that I could find trying to capture their worldbuilding.

System compatibility doesn't matter, since I plan to just mine it for ideas

 

I've never actually run any of the old modules like Keep on the Borderlands or anything like that. I'm much more used to homebrewing a setting entirely or at most grabbing a few elements from a published adventure (I took a bunch from Willow, for example). I think this is why most of my favorite systems tend to be more in the NSR camp; I just never end up needing compatibility with older material.

Is running retro adventures in their entirety the most common practice for OSR tables? Or is the homebrew approach how most people are doing it?

 

I posted that I've been working on my own system (as probably a lot of OSR fans have), but this post isn't really about that so much. As I've been working, there's a nagging voice in my head that keeps asking "does the world really need another system?"

And that got me thinking, with the massive breadth of options from hardcore retroclones to modernized reinterpretations, does the world need another system? Is there a more useful or needed thing I could be spending my writing time on?

So I guess my question to the group is whether you're tired of seeing new systems. If you are, what would you rather see? Dungeon anthologies? Old school modules? Micro-settings? Something else?

Personally, I like new systems that either add something fresh, or just rearrange a bunch of existing systems into something that takes aspects of all of them (more what mine is), but I could also do to see more collections of small hexcrawls, zines full of one-page dungeons to drop into a game, or even things like Vermis I, just fun lore books or micro fictions that I can draw inspiration from.

So how about you?

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