ram

joined 1 year ago
MODERATOR OF
[–] [email protected] 4 points 7 months ago

Communities are best served by an instance more tailored to their content. General instances are good and convenient for people new to the platform, but they're dangerous to communities. Think of all the beehaw.org communities that are effectively quarantined from .world users. Not that defederation is wrong, in fact I'm a huge supporter of defederation as a whole. But putting relevant content onto a more relevant instance will ensure that the community will be more likely accessible, broadly, to users regardless of defederation.

If .ml wishes to not have anime content, that's entirely their prerogative. It's important, then, that anime be moved to somewhere that is is welcome, or else those in the community may find themselves without a community at any given time.

[–] [email protected] 13 points 7 months ago (3 children)

These actions are being taken by .ml site admin Arthur Besse / cypherpunks. There's nothing I can do as a mere community mod ^^

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago)

This is clearly causing pretty fundamental problems to infrastructure this community's reliant on. Cross-promotion would be fine, imo. We just need to know what the users want of the community.

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

Communities on the fediverse aren't beholden to a single instance as well. If .ml admins can't come to agreement to refederate, y'all should contact the shinobu bot dev to start including links to ani-social discussions on this instance, and petition mods of this community to do something to help that transition (what that is? I dunno).

That said, I'm saying this having read these comments but not the og post. idk what the actual context to the conversation is, nor validity of the defederation, I'm just pro-democracy.

I of course can't speak on behalf of N3DSdude, but I'm in support of whatever the community wants to happen, happening. Just give us reason to believe it's actually a significant portion of the community please

[–] [email protected] 2 points 9 months ago

Gotchu, ty for doing these btw

[–] [email protected] 2 points 10 months ago
[–] [email protected] 3 points 10 months ago (1 children)

I got it a bit ago, sorry for the delay; federation apparently doesn't distribute moderation properly

7
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

The only active moderator disappeared over a month ago, just 3 months after requesting for it in the first place.

Given that the community sees daily user activity, it's best to have mods who still use lemmy

My preferred account is on bookwormstory.social, here's a comment from it on [email protected]:
https://bookwormstory.social/post/243525

[–] [email protected] 6 points 10 months ago

Looking forward to a movie of this! I loved the tv series.

[–] [email protected] 1 points 11 months ago

I guess you're just too smart for people to understand.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Can't say I've felt any such issues. Probably comes down to you being on the biggest instance.

 

archive
[translation from DeepL]

Hirukuma:

It's the second season! There will be a lot of new vending machines, so stay tuned for that too!

Yuuki Hagure:

Congratulations on the decision for the second season! I was surprised and happy to hear the news! I'm looking forward to seeing more of Hakkon in the anime!

Kunieda:

Congratulations on the decision for the second season of the anime! I am glad that we will still be able to see Hakkon and his friends in the anime version!

 

cross-posted from: https://lemmy.ca/post/5733635

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

 

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

archive || nitter

We're amazed and humbled at this level of support, and how much this will accelerate our efforts!

Thank you so much @OSSCapital and @JosephJacks_ for adding an incredible $10,000/month to the #GodotEngine Development Fund! 💙

Contribute:
Godot Patreon
Godot Development Fund

 

cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

 

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

 

cross-posted from: https://lemmy.ca/post/5186904

archive

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community.

Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make.

  • Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter.
  • But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything.

  • With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
  • Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees.
  • The newfee system will begin at the start of 2024.

Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees.

  • "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...."
  • Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business."

The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees.

Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

  • He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

  • Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
  • As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
  • Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.

What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."

  • "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points.
  • "But we're we're listening and we will continue to make sure that we deliver the best that we can."

Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

 

cross-posted from: https://lemmy.ca/post/5186904

archive

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community.

Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make.

  • Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter.
  • But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything.

  • With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
  • Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees.
  • The newfee system will begin at the start of 2024.

Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees.

  • "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...."
  • Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business."

The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees.

Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

  • He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

  • Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
  • As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
  • Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.

What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."

  • "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points.
  • "But we're we're listening and we will continue to make sure that we deliver the best that we can."

Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

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