pivot_root

joined 1 year ago
[–] [email protected] 10 points 2 days ago* (last edited 2 days ago)

The line must always go up.

And by line, I mean ladder. Pulled up by the people who got in early or had nepotistic connections. While they tower above us and demand we run inside a hamster wheel for the privilege of being alive.

Oh boy do I love our currently-fucked society.

[–] [email protected] 75 points 2 days ago* (last edited 2 days ago)

Because a subset of people are and always will be idiots. Remember: some people think unions exist to steal your money, socialism is communist dictatorship propaganda, and privatization of government services is good for everybody.

[–] [email protected] 46 points 2 days ago (1 children)

Obligatory fuck Nintendo, but I also blame the selfish dumbfucks who keep posting videos of themselves playing unreleased games on YouTube and Reddit. If you want nice things contingent on having software which exists in a legal gray area, don't openly poke the litigious hornets' nest.

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago)

From a theoretical point of view, emulators of modern consoles may actually be illegal. Under the DMCA, emulation for preservation is protected as a periodically-renewed exemption list defined by the library of congress. But, (paraphrasing) "creating or distributing any hardware or software device—or component of such—designed to circumvent DRM technology" is still illegal irrespective of any exemptions. A reasonable (and bullshit) interpretation of that means that any emulator which is capable of bypassing any DRM features (such as decrypting ROM using user-provided keys) is a violation under the act.

I say theoretical because it hasn't ever actually been tested in a court. Nintendo v. Tropic Haze LLC nearly gave us the answer, but the latter chose to settle instead.

[–] [email protected] 2 points 4 days ago

That is excellent news to hear. The more usable alternatives for browser engines than Blink, the more the opportunity for people to jump ship to something better every time Google shows how little they care about the consumer (like they did with Manifest V3).

[–] [email protected] 2 points 4 days ago

No, yeah. We both agree here. Zero obligation for a company to help it's competition, and the likely reason they would ever do it is either to profit or avoid regulatory scrutiny.

[–] [email protected] 1 points 4 days ago (2 children)

In fact, GNOME's default browser uses WebKit

WebKit, or WebKit2? Last I checked, which was a year or so after WebKit was transitioned to a multi-process architecture, smaller FOSS browsers were stuck with the older single-process WebKit.

That must have changed since then, but if not, I can't imagine a forked single-process WebKit has successfully kept up with new web features introduced since.

[–] [email protected] 0 points 4 days ago* (last edited 4 days ago)

Ever heard of royalties? You know, that type of agreement where the creator earns X% of gross sales.

Or considered that publishing agreements can be made to include publishing costs (aka platform fees) as part of the publisher's fixed cut? I'll let you in on an obvious secret: if Sony, Microsoft, and Nintendo all take 30%, the publisher is going to use 30% as the deduction for platform fees regardless of where the sale comes from.

I stand by my opinion that the most likely outcome of lowering platform fees on Steam is the publisher finding a way to vacuum an extra 15% into their own bank account.

That being said: Please tell me what drugs you're on, because I would love to also live in kumbaya la-la land where unchecked late-stage capitalism isn't a problem and corporations don't exist to enrich the 1% by infinitely increasing growth through screwing everyone below them.

[–] [email protected] 1 points 4 days ago (6 children)

like Microsoft with Apple in 1997

https://wccftech.com/microsoft-invested-150-million-in-apple-27-years-ago-today-on-august-6/

Google with Mozilla today

That's funny because this is the opposite of what you seem to be suggesting. This is not helping their competition, this is paying another company hundreds of million dollars to be anticompetitive against their competition. They paid Mozilla (and dozens of others) to be the default search engine. Its the exact anticompetitive behavior that caused them to be legally classified as a monopoly.

Google has multiple ventures: advertising, search engine, email, web browser, cloud storage, cloud infrastructure, etc.

I'm not saying they don't get any other benefit from paying Mozilla. I'm saying that one of the reasons Google shovels money in their direction is to stop regulators from having a reason to take a closer look at Chrome's dominance.

In terms of browser engines, we have: Blink (Chromium), WebKit2 (Safari), and Gecko (Firefox). WebKit2 is exclusive to Apple devices, which leaves Blink and Gecko as the only two browser engines available on Windows and Linux. If Mozilla went bankrupt and stopped developing Gecko, Google's Blink engine would have no competition on non-Apple platforms, which would invite some regulatory scrutiny.

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago) (8 children)

While I disagree with the other commenter's approach and attitude, he/she/they are partially correct with the comment they left next to this one.

There is no legal obligation for a company to fund or assist its competition, even if it holds a significant marketshare. The companies that do help their competition, like Microsoft with Apple in 1997 or Google with Mozilla today, begrugingly choose to do it so their lawyers can make the argument that they are not a monopoly because they still have competition.

[–] [email protected] 3 points 4 days ago* (last edited 4 days ago)

Thank you. You get it: the whole system is just broken.

Trying to shift that 15% away from Valve is effectively putting it into the pockets of publishers, as the overwhelming majority of video game sales are either developed by large publishers like Activision, or stuck with a third-party publisher that isn't just going to voluntarily pass the savings on to the consumers or developers.

If I buy a game on Steam, I know that 30% of my money is going to end up in someone other than the developer's hands. Support the devs by buying the game directly from them or on a lower-fee platform like Itch* wherever possible. Or, if it's only available on Steam and my money it going to go into some corporation's pockets, Valve is at least not legally incentivized to milk its consumers for the sake of shareholders.

*But never Epic. For as much as they preach about monopolies, their hypocritical actions demonstrate a clear desire to become one.

[–] [email protected] 3 points 4 days ago* (last edited 4 days ago) (3 children)

,False. Literally just objectively false.

If I self publish my game on steam, I get every dollar from it except for the ones that valve takes.

Congratulations, you poked a hole in my argument by agreeing with me that indie devs are the only possible people who would benefit from lower fees! Do you want a medal, or do you want to actually finish reading before trying to pull off a "GOTCHA!" moment?

Yeah bro, some developers are not owned by Microsoft, what's a twist!

The other twist I absolutely, totally, did not expect today was no comment about my paragraph on third-party publishers taking that juicy 15% from devs. Shocking!

No dumbass, it's just fundamentally more efficient. Your premise of giving Gabe Newell 15% of every game sale and then deep throating him while you thank him for the opportunity, for literally no benefit or reason, is just asinine.

Have you never ever heard the phrase "the devil you know is better than the one you don't"? If my $10 isn't going back into my own pocket, but into the bank account of one of two corporations, which do you think it will be:

A private company that doesn't have a track record of fucking me as a consumer, or a corporation legally obligated to inflate its own share price that sees the consumer as a means to an end?

Don't worry, take your time. It's a tough question.

No. It doesn't. Your position is that you want to waste 15% of every gaming purchase on enriching Gabe Newell instead of the developers who actually made the game. Congratulations, that makes you a dumbass.

I'm going to assume you read my previous comment and are willing to acknowledge that self-published indie devs would be the only demographic of developers who would actually get that 15% instead of the game's publishers.

Do you know how many self-published games I purchased through Steam in 2024? Exactly one: Hades 2. And that's only because my only legal options available were through Steam or Epic Games, and Epic Games is a wannabe monopoly employing anticompetitive practices with an egotistical and hypocritical manchild as its CEO. Everything else indie gets purchased directly or through Itch, then saved to a NAS for permanent ownership.

But hey, between enriching Valve and enriching some other company whose business model is also to profit off of developers, but does nothing for you as a consumer, go ahead and support the one that has zero incentive to treat you as anything more than a one-time sales figure.


Sarcasm aside:

At the end of the day, what I'm trying to explain and that you keep stubbornly refusing to hear, is that: way the way industry is currently, someone other than the developer is going to get that hypothetical 15% when it comes to 99% of total sales revenue.

It's better for us as consumers to have that 15% go towards the company which does the modern-day equivalent of "bread and circuses" and hasn't yet screwed its users. The most likely alternative to giving them the money is giving the money to yet another corporation, but one with zero reason to give a shit about the consumer other than as a way to make the line go up.

For that 1% of indies and self-published developers, you don't have to accept that they lose 15% of the sales price. If you care that much (and you should), buy the game directly and give them 96.5% of MSRP. Or, if you can't, buy it on Itch. Or if that's not an option and they only sell on Steam, send an email and ask them how to donate an extra $10. Shit, buy the game twice (preferably on another platform) if you must.

Just don't expect that reducing Valve's profits by 15% is going to make life better for everyone and not mostly just investors and executives. In the best realistic case, nothing improves except the bonus that some C-suite gets at the end of the next quarter. In the worst case, Valve chooses to compensate for that lost revenue by cutting down on their FOSS contributions or experimental hardware projects.

 

Once one company gets away with it, the rest follow.

 

The Citra website has been replaced with the same statement made on the Yuzu website, and the GitHub repository is now gone as well.


Other build dependency repos taken down with it:

 

Crossposted from [email protected]: https://lemmy.world/post/12728165


This also includes ceasing development and destroying their copies of the code.

The GitHub repo page for Yuzu now returns a 404, as well. The website is still up, though.

 

This also includes ceasing development and destroying their copies of the code.

The GitHub repo page for Yuzu now returns a 404, as well. In addition, the repo for the Citra 3DS emulator was also taken down.

As of at least 23:30 UTC, Yuzu's website and Citra's website have been replaced with a statement about their discontinuation.


Other sources found by @[email protected]:


There is also an active Reddit thread about this: https://www.reddit.com/r/Games/comments/1b6gtb5/

 

An ad that showed up as I was browsing through the news. Bloody ridiculous...

 

You may know it as Space Melody by Luna Park or as ResuRection by ППК (English: PPK), but the original melody was composed by Eduard Artemyev for the 1979 Soviet film Siberiade. The original name of the song, as titled in the movie's soundtrack release, is la mort du héroes (the death of heroes, if my French is correct).

Here's a link to the original composition, if you're curious.

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