ono

joined 1 year ago
[–] [email protected] 8 points 6 months ago (1 children)

The art style reminds me of Scavengers Reign.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (1 children)

I wonder how this trend will affect fuel use. Seems like a win for the environment.

[–] [email protected] 53 points 6 months ago (31 children)

Fourteenth Amendment to the United States Constitution

Section 3: Disqualification from office for insurrection or rebellion

Section 3. No person shall be a Senator or Representative in Congress, or elector of President and Vice President, or hold any office, civil or military, under the United States, or under any State, who, having previously taken an oath, as a member of Congress, or as an officer of the United States, or as a member of any State legislature, or as an executive or judicial officer of any State, to support the Constitution of the United States, shall have engaged in insurrection or rebellion against the same, or given aid or comfort to the enemies thereof. But Congress may, by a vote of two-thirds of each House, remove such disability.

[–] [email protected] 11 points 6 months ago* (last edited 6 months ago) (1 children)

Are there any 5.5 physical sourcebooks? Were they ever planned at all?

I haven't been following One D&D news, but I got the impression they were focusing on a subscription-only model, so I've been planning to stick with my 5e books or switch to an ORC-licensed system.

[–] [email protected] 13 points 6 months ago* (last edited 6 months ago) (1 children)

how discouraging
should have used an asterisk
not a comic book

[–] [email protected] 2 points 6 months ago (1 children)

This is misleading. Matrix respects the e2ee setting that you choose when creating a room, and it's enabled by default.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Whether to use encryption is a per-room setting, not per-server. It's controlled by the person who creates the room, not the server admin. It's on by default, and cannot be switched off later.

Rooms can be created without it because that makes sense for large public rooms, like those migrating from IRC, where privacy would defeat the purpose.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (1 children)

Keybase was popular with some Hacker News users for a while, but now that it's owned by Zoom, anyone concerned about privacy ought to think twice before using it.

XMPP might be worth considering if you're hosting for yourself and all your contacts. I suggest avoiding it for public use, mainly because features are piecemeal and coordinating them across everyone's clients and servers is a bit complicated. (Also, I don't know if there's a good XEP for encrypted search.)

[–] [email protected] 1 points 6 months ago

Back when encrypted search was being developed for the Electron app, I think someone had it working in a standalone browser as well. Perhaps that was with the help of a browser add-on; I don't remember for sure. I suspect github.com/t3chguy would know, as he seems to be active in discussions of that feature. It might be worth asking him about it.

[–] [email protected] 4 points 6 months ago

Does it have feature parity with Element yet?

Not yet. It's in beta.

https://element.io/labs/element-x

EDIT: Nheko is NOT a mobile client.

If you specifically meant mobile, you could have said so. Your statement was, "every other client has even more drawbacks when it comes to E2EE." Nheko disproves that statement. It also suggests that some alternative mobile clients might handle E2EE at least as well as it does. You might want to try them.

By the way, text search with end-to-end encryption happens to be tricky to implement, and Matrix projects aren't funded by corporations with deep pockets. Tempering your expectations regarding development speed is probably worthwhile here.

[–] [email protected] 4 points 6 months ago

This is true in C, but not in D.

[–] [email protected] 28 points 6 months ago (11 children)

Correcting some misconceptions...

Element for Android doesn’t support searching in encrypted channels

That's true of regular Element for Android, but it's being replaced with Element X (which is built with Rust). I would expect search to be added there if it isn't already.

and I think you can’t use E2EE in the browser at all(?)

I have done it in Firefox, so that's false. Perhaps you had trouble with a specific browser?

plus basically every other client has even more drawbacks when it comes to E2EE.

Nheko handles E2EE just fine, so that would seem to be false as well.

Since you're looking for recommendations, it would help if you said which clients you tried and what problems you had with them.

In case you haven't seen it, you can set a Features: E2EE filter on this list:
https://matrix.org/ecosystem/clients/

36
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

The latest Battle.net update is broken in Wine (and Proton), creating a blank gray window where the launcher UI should be.

If you had it installed before yesterday, your WINEPREFIX probably still contains the previous version in drive_c/Battle.net/Battle.net.14494 . In that case, deleting the (newer) Battle.net.14542 sibling folder and restarting should work around the problem for now.

Note that the new version will be downloaded again at each launch, so you'll have to perform this workaround every time, until it (hopefully) gets fixed. Alternatively, you can remove write permission to the drive_c/Battle.net folder to prevent downloading new versions, and remember to restore it later.

UPDATE:

Proton-like Wine builds are patched to work around the problem if you set the WINE_SIMULATE_WRITECOPY=1 environment variable. I verified this with a Wine-GE build.

I don't know if that patch will make it into mainline Wine, but CodeWeavers seem to be supporting the same environment variable.

93
PipeWire 1.0.0 released (gitlab.freedesktop.org)
 

The PipeWire project is immensely proud to announce the 1.0 release of PipeWire.

It is API and ABI compatible with previous 0.3.x releases.

[...snip...]

Happy Holidays!

Highlights

  • Fix a memfd/dmabuf leak when uploading buffers while shutting down.
  • Handle concurrent jack_port_get_buffer() calls because ardour seems to be doing this.
  • Improve time reporting (less jitter) in ALSA when using IRQ.
  • Many doc improvements.

PipeWire

  • Respect PIPEWIRE_DLCLOSE everywhere, remove pw_in_valgrind().
  • Remove a warning when a client tries to change ignored properties.

Modules

  • Fix a memfd/dmabuf leak when uploading buffers while shutting down.
  • Fix a potential segfault when copying mix structures. (#3658)
  • Avoid races in setrlimit in module-rt.
  • Fix a memory leak in filter-chain.
  • Set rtp.ptime on senders, not receivers.
  • The ROC modules were ported to ROC 0.3

SPA

  • Improve time reporting (less jitter) in ALSA when using IRQ. (#3657)
  • Add latency param query in libcamera.
  • Fix some compiler warnings.
  • The EVL plugin was updated.

Bluetooth

  • LC3 codec and compatibility improvements.

Pulse server

  • Fix emission of events when a sink/source state changes. (#3660)

JACK

  • Improve transport and time handling. Use unique ids to make consistent snapshots of the current time and transport.
  • Avoid enumerating port params that we are not going to use.
  • Optimize buffer reuse.
  • Handle concurrent jack_port_get_buffer() calls because ardour seems to be doing this. (#3632)

Docs

  • Many doc improvements.
  • Add man pages for pw-dump, pw-loopback, modules, pipewire-pulse.
  • Manpages are now made with Doxygen.
  • Add docs for pulse-modules
 

This release rolls up a bunch of features, perf improvements and bug fixes / workarounds as usual.

Features

DXR enabled by default

VKD3D_CONFIG=dxr is default now, and no longer needed. There are some special cases where DXR is not enabled by default. The only such current example is "Hellblade: Senua's Sacrifice" on Deck which force-enables DXR if it is supported, even on Deck. New semantics are:

  • dxr: Force-enable DXR, even when it is considered unsafe
  • nodxr: Disable DXR
  • dxr11: Removed. dxr already implied DXR 1.1 anyway

Sampler feedback

This feature was the last feature required for FL 12.2 and is implemented through emulation. As demonstrated in the implementation docs, all native implementations of this feature are fundamentally broken in some way. There's also no known game that ships requiring this feature, so we just consider this a checkbox feature.

DX Ultimate (FL 12.2) now exposed by default

On RDNA2+ and Turing+ we can finally expose the DX Ultimate feature set!

Misc

  • Implement a bunch of missing "Vulkan-on-D3D12" features
    • IndependentFrontAndBackStencilRefMaskSupported
    • TriangleFanSupported
    • DynamicIndexBufferStripCutSupported
    • DynamicDepthBiasSupported
    • NonNormalizedCoordinateSamplersSupported
    • MismatchingOutputDimensionsSupported
    • PointSamplingAddressesNeverRoundUp
    • RasterizerDesc2Supported
      • Explicit line rasterization mode
    • NarrowQuadrilateralLinesSupported
    • AnisoFilterWithPointMipSupported
  • Implement missing MSAD instruction in DXIL, allowing FSR3 to run
  • Implement some esoteric DXR features
    • Implement support for multiple mismatching global root signatures in DXR
      • Fixes crash in Battlefield V
    • Implement support for LOCAL_ON_EXTERNAL dependencies in DXR
      • Fixes DXR in Warhammer: Darktide
  • Implement support for ExecuteIndirect + Mesh shaders with state changes
    • Currently unused by games

Performance

  • Improve performance of NV_device_generated_commands and NV_device_generated_commands_compute by reordering and batching command preprocessing
    • We have observed 15% FPS gains in Halo Infinite on RADV
    • 1-2% in Starfield in some test locations
    • Needs pending Mesa work to land to take advantage of this improvement
  • Tune memory allocation patterns for DGC preprocess buffers
    • Avoids a lot of allocation churn
    • Greatly reduces CPU overhead on NV

Workarounds

  • Work around RADV bug causing GPU hang in RE4: Separate Ways DLC
  • Work around RADV bug causing GPU hang in Lords of the Fallen
  • Work around Witcher 3 bug causing broken shadows and GPU hangs when enabling DXR
  • Work around Cyberpunk 2077 bug when RT is enabled, where game would cause spurious GPU hangs due to accessing descriptor heap out of bounds
  • Work around Windjammers 2 bug causing random crashes on startup
  • Add support for VK_EXT_image_compression_control to allow for more fine-grained workarounds for broken games running on RADV
  • Enable NV_device_generated_commands_compute on latest NV beta drivers
    • 545.x drivers are still disabled until a fix can be confirmed on shipping drivers
  • Remove CURB_MEMORY_PSO_CACHE workaround on Mesa 23.2+
    • Should reduce overhead in PSO creation

Fixes

  • Misc dxil-spirv changes to fix various bugs in game shaders as usual
  • Fix Jurassic World Evolution 2 crashing when enabling DXR
  • Fix some deprecation warnings in Meson build system
    • Some submodule locations moved, which may cause minor disruption
 

Hello everyone,

We’ve got a new hotfix for you today, addressing several bugs, visual issues and blockers.

Have you ever had a romance so intense, that everything melts away? Well, sometimes that isn’t intentional. We’ve fixed an issue where Gale’s romance scene was playing in what looked like some kind of black void. Consider the ambience restored.

We are aware of an issue with kissing animations for Astarion, and are currently working on a fix. We expect this to be released in a future update. Thank you for all your reports and messages, and thank you for playing Baldur’s Gate 3! If you have any bugs to report, please reach out to our support team.

FIXES

  • You can now use soaps encountered in savegames before Patch 4.
  • Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
  • Fixed a crash after using a reaction that causes an attack against a dead creature.
  • Fixed an issue causing you to get stuck in certain dialogues unable to continue.
  • Fixed a blocker that could occur when trying to Long Rest.
  • Dominated followers will now follow the party as expected after loading a savegame.
  • Fixed Gale's romance scene playing in what looks like a black void.
  • Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
  • The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
  • Fixed an issue that prevented certain characters from executing their behaviours.
  • Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
  • Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under [SPOILER]* suddenly becoming larger after loading a savegame.
  • Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
  • Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.

*SPOILERAlfira

 

In GloriousEggroll's wine-ge-custom builds, enabling Emulate Virtual Desktop in winecfg breaks the wine prefix, so that nothing (not even wineconfig) runs in that prefix any more. Anyone know more about this?

I would report it, but I'm not on Discord and that seems to be the only place where he accepts reports. Maybe someone can copy this post to him there?

Here's the output when trying to launch winecfg after enabling that setting on Wine-GE-Proton8-22:

wineserver: using server-side synchronization.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
006c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:err:hid:udev_bus_init UDEV monitor creation failed
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
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