I think I agree: it definitely has more to do with knowing what one likes than being jaded.
Hypothetically, if the market is full of games like Monster Hunter, or borrow a lot of ideas from it, would you still not be interested in most games?
I think I agree: it definitely has more to do with knowing what one likes than being jaded.
Hypothetically, if the market is full of games like Monster Hunter, or borrow a lot of ideas from it, would you still not be interested in most games?
That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️
I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.
If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.
I mainly play fighting games, action games, and shmups. There's the occasional Atlus/Zachtronics game, but that's it.
I should probably have clarified in my post: I'm not bored of my favorite games. Part of the reason I love them is I find them infinitely replayable.
I just wonder why my taste in games is aggressively narrow, is all.
Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I'm particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.
I know people consider this a blessing in this age of hyper-consumerism, but there's a communal aspect to it that I like, and it often feels odd to not be part of it.
Not to rain on that particular advice—it may actually work for others, I obviously do not know—but I did try that at some point, and got bored really quickly.
For anyone who hasn't tried it, I recommend doing it just to find out if you feel or notice anything interesting.