miniu

joined 1 year ago
[–] [email protected] 9 points 4 months ago

Or "no". Depending on how you look at it :p

[–] [email protected] 2 points 9 months ago (2 children)

Jetbrains are pretty responsive on their issue trackers. Maybe try reporting/asking there. I've had good experiance with them so far. https://youtrack.jetbrains.com/issues

[–] [email protected] 1 points 9 months ago

That's nice to hear next to all the stories about layoffs in gamedev :)

[–] [email protected] 13 points 9 months ago (3 children)

Not op, but I feel the same as them.

Compared to C++, Rust has a very good toolchain and libraries. With C++ setting up a project that has dependencies is... painful. I'm a full-time C++ programmer with over 8 years of experience and if I didn't have to, I would never choose it for something new.

With Rust creating a new project and adding dependencies is trivial. There are a lot of great libraries and the ease with which you can use them is very empowering.
Clap and serde are super powers for CLI programs 😀

For smaller scripts that don't yet "deserve" full rust treatment, I now use nushell for personal projects.

[–] [email protected] 1 points 9 months ago

Impressive work!

[–] [email protected] 2 points 9 months ago (1 children)

Really cool!

[–] [email protected] 3 points 10 months ago

Cool, I did encounter both of their trouble examples

[–] [email protected] 6 points 10 months ago (1 children)

Makes sense considering they get payed by profits from a released game. Non-game users were using engine fully free so far.

[–] [email protected] 10 points 11 months ago (1 children)

I'm switching to it slowly. I used fish on linux and powershell on windows. I want to be able to use the same shell on both systems and prefer not to rely on microsoft. I feel that data based shells like powershell and nu are the future :)

[–] [email protected] 14 points 11 months ago (5 children)

That's good. It means the platform is growing :P

[–] [email protected] 17 points 11 months ago (7 children)

Why when explaining, giving examples of shell command are people so often providing shortened arguments. It makes it all seam like some random letters you have to remeber by heart. Instead of -x just write --extract. If in the end they endup using the tool so often they need to write it fast they'll check the shortcuts.

[–] [email protected] 22 points 1 year ago (10 children)

Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.

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