megaman1970

joined 1 year ago
 

One key objective for scientists developing robots is to provide them with a sense of touch similar to that of humans so they can grasp and manipulate objects in a way that's appropriate to the objects' composition.

Researchers at Queen Mary University of London have developed a new low-cost sensor that can measure parameters directly that other sensors often don't take into consideration in order to achieve a higher measurement accuracy, they said.

"The L-3 F-TOUCH measures interaction forces directly through an integrated mechanical suspension structure with a mirror system achieving higher measurement accuracy and wider measurement range," he said. "The sensor is physically designed to decouple force measurements from geometry information. Therefore, the sensed three-axis force is immunized from contact geometry compared to its competitors."

Paper

L3 F-TOUCH: A Wireless GelSight With Decoupled Tactile and Three-Axis Force Sensing

Abstract

GelSight sensors that estimate contact geometry and force by reconstructing the deformation of their soft elastomer from images would yield poor force measurements when the elastomer deforms uniformly or reaches deformation saturation. Here we present an L 3 F-TOUCH sensor that considerably enhances the three-axis force sensing capability of typical GelSight sensors. Specifically, the L 3 F-TOUCH sensor comprises: (i) an elastomer structure resembling the classic GelSight sensor design for fine-grained contact geometry sensing; and (ii) a mechanically simple suspension structure to enable three-dimensional elastic displacement of the elastomer structure upon contact. Such displacement is tracked by detecting the displacement of an ARTag and is transformed to three-axis contact force via calibration. We further revamp the sensor's optical system by fixing the ARTag on the base and reflecting it to the same camera viewing the elastomer through a mirror. As a result, the tactile and force sensing modes can operate independently, but the entire L 3 F-TOUCH remains L ight-weight and L ow-cost while facilitating a wireless deployment. Evaluations and experiment results demonstrate that the proposed L 3 F-TOUCH sensor compromises GelSight's limitation in force sensing and is more practical compared with equipping commercial three-axis force sensors. Thus, the L 3 F-TOUCH could further empower existing Vision-based Tactile Sensors (VBTSs) in replication and deployment.

 

In a recent research paper, a group of researchers has made a significant advancement by showing that a three-layer network model is capable of predicting retinal responses to natural sceneries with amazing precision, almost exceeding the bounds of experimental data. The researchers wanted to understand how the brain processes natural visual scenes, so they focused on the retina, which is part of the eye that sends signals to the brain.

Paper

Interpreting the retinal neural code for natural scenes: From computations to neurons

Abstract

Understanding the circuit mechanisms of the visual code for natural scenes is a central goal of sensory neuroscience. We show that a three-layer network model predicts retinal natural scene responses with an accuracy nearing experimental limits. The model’s internal structure is interpretable, as interneurons recorded separately and not modeled directly are highly correlated with model interneurons. Models fitted only to natural scenes reproduce a diverse set of phenomena related to motion encoding, adaptation, and predictive coding, establishing their ethological relevance to natural visual computation. A new approach decomposes the computations of model ganglion cells into the contributions of model interneurons, allowing automatic generation of new hypotheses for how interneurons with different spatiotemporal responses are combined to generate retinal computations, including predictive phenomena currently lacking an explanation. Our results demonstrate a unified and general approach to study the circuit mechanisms of ethological retinal computations under natural visual scenes.

 

Language models (LMs) are a class of probabilistic models that learn patterns in natural language. LMs can be utilized for generative purposes to generate, say, the next event in a story by exploiting their knowledge of these patterns.

In recent years, significant efforts have been put into scaling LMs into Large Language Models (LLMs). The scaling process - training bigger models on more data with greater compute - leads to steady and predictable improvements in their ability to learn these patterns, which can be observed in improvements to quantitative metrics.

In addition to these steady quantitative improvements, the scaling process also leads to interesting qualitative behavior. As LLMs are scaled they hit a series of critical scales at which new abilities are suddenly “unlocked”. LLMs are not directly trained to have these abilities, and they appear in rapid and unpredictable ways as if emerging out of thin air. These emergent abilities include performing arithmetic, answering questions, summarizing passages, and more, which LLMs learn simply by observing natural language.

What is the cause of these emergent abilities, and what do they mean? In this article, we'll explore the concept of emergence as a whole before exploring it with respect to Large Language Models. We'll end with some notes about what this means for AI as a whole. Let's dive in!

[–] [email protected] 1 points 1 year ago

Here is an Ars Technica article on the technology.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Efforts to restore speech to people silenced by brain injuries and diseases have taken a significant step forward with the publication of two new papers in the journal Nature.

In the work, two multidisciplinary teams demonstrated new records of speed and accuracy for state-of-the-art, AI-assisted brain-computer interface (BCI) systems. The advances point the way to granting people who can no longer speak the ability to communicate at near conversation-level pace and even show how that text can be retranslated into speech using computer programs that mimic the patient’s voice. One group developed a digital avatar that a paralyzed patient used to communicate with accurate facial gestures.

Paper

A high-performance speech neuroprosthesis

Abstract

Speech brain–computer interfaces (BCIs) have the potential to restore rapid communication to people with paralysis by decoding neural activity evoked by attempted speech into text1,2 or sound3,4. Early demonstrations, although promising, have not yet achieved accuracies sufficiently high for communication of unconstrained sentences from a large vocabulary1,2,3,4,5,6,7. Here we demonstrate a speech-to-text BCI that records spiking activity from intracortical microelectrode arrays. Enabled by these high-resolution recordings, our study participant—who can no longer speak intelligibly owing to amyotrophic lateral sclerosis—achieved a 9.1% word error rate on a 50-word vocabulary (2.7 times fewer errors than the previous state-of-the-art speech BCI2) and a 23.8% word error rate on a 125,000-word vocabulary (the first successful demonstration, to our knowledge, of large-vocabulary decoding). Our participant’s attempted speech was decoded at 62 words per minute, which is 3.4 times as fast as the previous record8 and begins to approach the speed of natural conversation (160 words per minute9). Finally, we highlight two aspects of the neural code for speech that are encouraging for speech BCIs: spatially intermixed tuning to speech articulators that makes accurate decoding possible from only a small region of cortex, and a detailed articulatory representation of phonemes that persists years after paralysis. These results show a feasible path forward for restoring rapid communication to people with paralysis who can no longer speak.

 

In “Language to Rewards for Robotic Skill Synthesis”, we propose an approach to enable users to teach robots novel actions through natural language input. To do so, we leverage reward functions as an interface that bridges the gap between language and low-level robot actions. We posit that reward functions provide an ideal interface for such tasks given their richness in semantics, modularity, and interpretability. They also provide a direct connection to low-level policies through black-box optimization or reinforcement learning (RL). We developed a language-to-reward system that leverages LLMs to translate natural language user instructions into reward-specifying code and then applies MuJoCo MPC to find optimal low-level robot actions that maximize the generated reward function. We demonstrate our language-to-reward system on a variety of robotic control tasks in simulation using a quadruped robot and a dexterous manipulator robot. We further validate our method on a physical robot manipulator.

 

Abstract

The robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion.

 

Abstract

Reinforcement learning from human feedback (RLHF) can improve the quality of large language model's (LLM) outputs by aligning them with human preferences. We propose a simple algorithm for aligning LLMs with human preferences inspired by growing batch reinforcement learning (RL), which we call Reinforced Self-Training (ReST). Given an initial LLM policy, ReST produces a dataset by generating samples from the policy, which are then used to improve the LLM policy using offline RL algorithms. ReST is more efficient than typical online RLHF methods because the training dataset is produced offline, which allows data reuse. While ReST is a general approach applicable to all generative learning settings, we focus on its application to machine translation. Our results show that ReST can substantially improve translation quality, as measured by automated metrics and human evaluation on machine translation benchmarks in a compute and sample-efficient manner.

 

IBM Research has been investigating ways to reinvent the way that AI is computed. Analog in-memory computing, or simply analog AI, is a promising approach to address the challenge by borrowing key features of how neural networks run in biological brains. In our brains, and those of many other animals, the strength of synapses (which are the “weights” in this case) determine communication between neurons. For analog AI systems, we store these synaptic weights locally in the conductance values of nanoscale resistive memory devices such as phase change memory (PCM) and perform multiply-accumulate (MAC) operations, the dominant compute operation in DNNs by exploiting circuit laws and mitigating the need to constantly send data between memory and processor.

Paper

A 64-core mixed-signal in-memory compute chip based on phase-change memory for deep neural network inference

Abstract

Analogue in-memory computing (AIMC) with resistive memory devices could reduce the latency and energy consumption of deep neural network inference tasks by directly performing computations within memory. However, to achieve end-to-end improvements in latency and energy consumption, AIMC must be combined with on-chip digital operations and on-chip communication. Here we report a multicore AIMC chip designed and fabricated in 14 nm complementary metal–oxide–semiconductor technology with backend-integrated phase-change memory. The fully integrated chip features 64 AIMC cores interconnected via an on-chip communication network. It also implements the digital activation functions and additional processing involved in individual convolutional layers and long short-term memory units. With this approach, we demonstrate near-software-equivalent inference accuracy with ResNet and long short-term memory networks, while implementing all the computations associated with the weight layers and the activation functions on the chip. For 8-bit input/output matrix–vector multiplications, in the four-phase (high-precision) or one-phase (low-precision) operational read mode, the chip can achieve a maximum throughput of 16.1 or 63.1 tera-operations per second at an energy efficiency of 2.48 or 9.76 tera-operations per second per watt, respectively.

 

Abstract

In this work, we present a computing platform named digital twin brain (DTB) that can simulate spiking neuronal networks of the whole human brain scale and more importantly, a personalized biological brain structure. In comparison to most brain simulations with a homogeneous global structure, we highlight that the sparseness, couplingness and heterogeneity in the sMRI, DTI and PET data of the brain has an essential impact on the efficiency of brain simulation, which is proved from the scaling experiments that the DTB of human brain simulation is communication-intensive and memory-access-intensive computing systems rather than computation-intensive. We utilize a number of optimization techniques to balance and integrate the computation loads and communication traffics from the heterogeneous biological structure to the general GPU-based HPC and achieve leading simulation performance for the whole human brain-scaled spiking neuronal networks. On the other hand, the biological structure, equipped with a mesoscopic data assimilation, enables the DTB to investigate brain cognitive function by a reverse-engineering method, which is demonstrated by a digital experiment of visual evaluation on the DTB. Furthermore, we believe that the developing DTB will be a promising powerful platform for a large of research orients including brain-inspired intelligence, rain disease medicine and brain-machine interface.

 

Abstract

For the first time in the world, we succeeded in synthesizing the room-temperature superconductor (Tc≥400 K, 127∘C) working at ambient pressure with a modified lead-apatite (LK-99) structure. The superconductivity of LK-99 is proved with the Critical temperature (Tc), Zero-resistivity, Critical current (Ic), Critical magnetic field (Hc), and the Meissner effect. The superconductivity of LK-99 originates from minute structural distortion by a slight volume shrinkage (0.48 %), not by external factors such as temperature and pressure. The shrinkage is caused by Cu2+ substitution of Pb2+(2) ions in the insulating network of Pb(2)-phosphate and it generates the stress. It concurrently transfers to Pb(1) of the cylindrical column resulting in distortion of the cylindrical column interface, which creates superconducting quantum wells (SQWs) in the interface. The heat capacity results indicated that the new model is suitable for explaining the superconductivity of LK-99. The unique structure of LK-99 that allows the minute distorted structure to be maintained in the interfaces is the most important factor that LK-99 maintains and exhibits superconductivity at room temperatures and ambient pressure.

https://doi.org/10.48550/arXiv.2307.12008

 

In a groundbreaking study, researchers have unlocked a new frontier in the fight against aging and age-related diseases. The study, conducted by a team of scientists at Harvard Medical School, has published the first chemical approach to reprogram cells to a younger state. Previously, this was only achievable using a powerful gene therapy.

Journal Article

Chemically induced reprogramming to reverse cellular aging

Abstract:

A hallmark of eukaryotic aging is a loss of epigenetic information, a process that can be reversed. We have previously shown that the ectopic induction of the Yamanaka factors OCT4, SOX2, and KLF4 (OSK) in mammals can restore youthful DNA methylation patterns, transcript profiles, and tissue function, without erasing cellular identity, a process that requires active DNA demethylation. To screen for molecules that reverse cellular aging and rejuvenate human cells without altering the genome, we developed high-throughput cell-based assays that distinguish young from old and senescent cells, including transcription-based aging clocks and a real-time nucleocytoplasmic compartmentalization (NCC) assay. We identify six chemical cocktails, which, in less than a week and without compromising cellular identity, restore a youthful genome-wide transcript profile and reverse transcriptomic age. Thus, rejuvenation by age reversal can be achieved, not only by genetic, but also chemical means.

 

To advance our capabilities in protein engineering, MIT CSAIL researchers came up with “FrameDiff,” a computational tool for creating new protein structures beyond what nature has produced. The machine learning approach generates “frames” that align with the inherent properties of protein structures, enabling it to construct novel proteins independently of preexisting designs, facilitating unprecedented protein structures.

Journal Link

SE(3) diffusion model with application to protein backbone generation

Github Link

SE(3) diffusion model with application to protein backbone generation

[–] [email protected] 1 points 1 year ago

The ghost monsters had it coming!

[–] [email protected] 0 points 1 year ago (1 children)

Are these the hot spots that lead to the storm, or the storm track itself?

[–] [email protected] 2 points 1 year ago

Cool. Then my other answer is correct. I appreciate the help!

[–] [email protected] 5 points 1 year ago (1 children)

Okay, before I head off to bed, I think this works for the login and authentication token:

import requests
import json

def login(username_or_email, password):
    # Define the URL for the login endpoint
    url = "https://lemmy.ml/api/v1/user/login"

    # Define the headers for the request
    headers = {'Content-Type': 'application/json'}

    # Define the data for the login
    data = {
     "username_or_email": username_or_email,
     "password": password
    }

    # Send the POST request
    response = requests.post(url, headers=headers, data=json.dumps(data))

    # Extract the JWT from the response
    jwt = response.json().get('jwt')

    return jwt

# Use the login function
jwt = login("your_username_or_email", "your_password")
print(jwt)

The JSON Web Token (jwt) should contain the authentication token. At least I think that's the case. I picked this out by reading through the Go code at the following URL: https://github.com/Elara6331/go-lemmy/blob/master/lemmy.go

I'll play around with the code later.

[–] [email protected] 1 points 1 year ago

Here's another example, this time for creating a comment:

import requests
import json

# Define the URL for the API endpoint
url = "https://lemmy.ml/api/v1/comment"

# Define the headers for the request
headers = {'Content-Type': 'application/json'}

# Define the data for the new comment
data = {
 "content": "Your comment content",
 "post_id": 123,  # Replace with the ID of the post you're commenting on
 "form_id": "your_form_id",  # Replace with your form ID
 "auth": "your_auth_token_here"
}

# Send the POST request
response = requests.post(url, headers=headers, data=json.dumps(data))

# Print the response
print(response.json())

Does anyone know how to do the login process in Lemmy, and retrieve an auth token?

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