kopi-pasted

joined 7 months ago
[–] [email protected] 4 points 1 month ago

I've heard that there was a Japanese incremental games community before, but this is the first time I've come across signs of such a community. Now I'm wondering what's going on over there.

[–] [email protected] 4 points 1 month ago

Aside from the sources you mentioned, I browse the itch page for games tagged incremental. There's a lot of stuff there which isn't posted on the other channels, although most aren't personally engaging to me. Still, I find some gems once in a while.

[–] [email protected] 3 points 1 month ago

This week I've been replaying Algebraic Progression. It's much slower than I remember, and I cheated via the console multiple times to get past parts that I found really slow. I guess I'm just accustomed to Squareixion, which for the most part won't progress unless you actively monitor the game.

[–] [email protected] 1 points 2 months ago

This week I've been mainly continuing my run of Antimatter Dimensions NG-5 (you have to go into the settings to find that mod). However, for some reason every github.io page refuses to load for me. I had to go to the page for the repository and download it.

I found a game this week called Our Ascent, which is a "run-based" incremental (aka has a lot more in common with roguelites than most incrementals). I enjoyed it enough to make a post here where I outlined some of my issues with the game. I also joined its discord server (yes I know) where I found that it was inspired by an Android game called "Inflation RPG". Other people say that another similar game is "Zawia RPG", also on Android. Too bad I can't install games on Android...

Lastly, I've managed to get past sector 74 in Unnamed Space Idle (there's also a steam page). A lot of mechanics open up past that point, and in pretty quick succession too. It was a sharp contrast with the pretty long wait I had to endure to get to that point.

 

I found Our Ascent a few hours back and only stopped playing it recently. It's one of those games where you're under a time limit and you're supposed to accomplish as much as you can, and it relies primarily on RPG mechanics. I like it, although I have some minor nitpicks:

  1. It's a bit difficult to tell when adjacent areas can't be crossed (water-to-land and vice versa). I got used to it though.
  2. Restarting a run takes slightly more time navigating the UI than is comfortable.
  3. The backgrounds in the game are AI-generated. I don't feel too strongly on this one because the dev said they'd replace the art once they got funds to hire artists.
  4. You can play as multiple characters, each with their own campaign that provides global boosts to all characters. But the boosts are so minor that I'm not really motivated to play them.
  5. You need to do some calculations in order to find out the effective power of percentage-based statistics. Maybe this is intentional, I dunno.

Again, these are minor nitpicks. I really really like the game. I'm not sure why I'm posting some of these nitpicks here, the dev hasn't even heard of this place.

#incremental_games

 

The title explains most of what's going on.
Here's some additional relevant info that can also be found in the link:

  • Submissions will be accepted until 2024-07-20 17:00:00 UTC.
  • This jam's theme is "Evasion". What that means is up for interpretation.

If you were planning on submitting an entry, this is a reminder in case you forgot about the jam (although it's a day late). And for the rest of us players, stay tuned for submissions!

[–] [email protected] 3 points 2 months ago

This week I've been playing lots of Antimatter Dimensions. I decided to pull a save at 1 Reality and start from there, since I feel the game flows better that way. I don't intend to complete the game, I'll probably end my run as soon as Automator scripts become required.

I've also been playing some mods of that game. Aarex has a collection of mods from before the Reality update. To access all of the mods, you have to go into the "settings" tab, click "load", then click on the "mods" section in the pop-up. I've been playing NG-5, which nerfs you heavily but adds 2 new pre-infinity prestige layers to compensate. I really like this kind of mod, because you get to experience the new content right from the beginning of the game. It's a bit too slow for me, but I'm okay with that. The alternative, which is adding in one of the mods that buffs me, makes the game too fast and prevents me from appreciating the new content.

I tried playing Antimatter Dimensions: Simplified, which aims to make the content of the Reality Update easier to digest. I like what it's trying to do, but my problem with it is that it's too easy - it becomes a test of how quickly I can navigate through the UI. It also doesn't seem to do anything about the Automator being required at some point in the game. Still, I'll keep a save of it just in case.

In other news, I've been trying to learn the Canvas API in order to replicate the grid in CLEANSED. Progress is slow, but I'm getting there. My current task is making sure that the grid will look clean no matter what font I select or what size it is, which (I think) requires the use of TextMetrics.

[–] [email protected] 1 points 2 months ago

Sounds fun! I'd reinstall the game if only to be able to help fellow players. Sadly, I can't download the game now due to restrictions on my device.

 

A strange downloadable short game I found on itch.io whose first part is an incremental.

It's simple mechanically, but it is in 3D and has sounds which makes it stand out. They really contribute to the experience, and the nearly numberless way of conveying information is really charming.

I have no idea if there's anything after the incremental though besides that part where cubes fall for eternity. It's a strange game, as I said earlier.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

This week I played some more of Vepro's games. In particular, Yet Another Merge Game and Universe Shrinker. Both games have big enough numbers to warrant large number libraries. However, I noticed that in Universe Shrinker the shrinking of universes was represented on an exponential scale but could be easily translated to a linear scale. I guess I could find more examples of this in the "really big numbers" group of incremental games, but that one felt glaringly obvious to me.

I was browsing itch.io for new incremental games this week, and found Centrist Simulator. It seems to be good although it's short and the appeal looks different from most other incremental games. Haven't played it yet.

edit: haha I messed up the link format again

 

!incremental_[email protected] https://incremental.social/m/incremental_games (it seems the first link doesn't work, sorry)

This is a community for discussing incremental games, which are games which revolve almost entirely around the process of making numbers bigger (I'm simplifying a bit here - what makes a game incremental is rather vague and has spawned a considerable amount of discussion over the years). The most well-known example of this type of game is probably Cookie Clicker, although its mechanics are considered outdated by current standards. Other notable examples include Universal Paperclips, Antimatter Dimensions, and Kittens Game (these are fairly old too).

Discussions from the viewpoints of players and the viewpoints of developers are both welcome there.

Disclaimer: This community is not exactly new. There was a post in [email protected] about the community around half a year ago. However, someone said it would be perfectly okay to make a post here despite that so I posted here. Also I'm not a mod of this community but am fairly involved with it.

 

First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime example of an abstract incremental game since its themes and mechanics don’t seem to have any clear origin in other genres. Swarm Simulator would still be abstract, although less so since the game has a semi-realistic theme.

So then, the question - Do you have a preference for more abstract incremental games or for incremental games that incorporate more elements from other genres? What aspects about your preference make you prefer them? And how do you think the group you don’t prefer could improve?

Personally, I like the idea of less abstract incremental games since they seem to provide more of a sense of “doing something” (even when I know this isn’t the case). However, I find myself more often than not rejecting most games of that kind since they don't live up to my expectations. The more abstract incrementals are easier to get into and because of that I find myself playing them more frequently.

[–] [email protected] 4 points 6 months ago

My bad, was wondering why it was called "recon"... HACK GROW HACK WEAKEN? What on earth is this madness? Did... did you... did you do this on purpose?

Anyways, I think I'm going to write the essay despite no one asking.

[–] [email protected] 27 points 6 months ago (4 children)

The code is for an incremental RPG programming game called Bitburner, which uses a version of JavaScript that has some additional game-specific APIs and restrictions (the game originally ran in a web browser)

This code in particular is a (flawed) solution to the first problem the game throws at you, which is finding a way to hack as much in-game money as possible from in-game servers. (The problem is more complicated than it appears at first glance, and I'll try to elaborate if you ask.)

Urghh, now I must post before I leave...