Note these recommendations aren't showing how meta the op is, just how valuable the module is to them.
Good Base Module - Savage, Broca, Gavialter (unless you only use S2), Poncirus, Highmore, Swire2, La Pluma, Humus
Good Level 2 - None
Good Level 3 - Estelle, Blaze, Exec2
HG's favourite faction - Specter
Not worth - Bryo, Gavialter
A whole 13 modules this patch! And both new guard archetypes, finally! No second modules, but with this many it's not hard to see why they stopped for a batch (although this does slow it down even more...). You know this is definitely gonna be a longer analysis!
Biggest winner this patch is Exec2 for sure - more damage, more healing, faster cycles, defense ignore - everything is great! Blaze is a good increase to DPH/DPS, and Estelle gets a good amount of healing.
As for the new units:
Bryo sux lol - S2 has bad cycle, enough competition in a bad niche, might stun the buffed unit, and S1 DPS is less than Dobermann.
Poncirus is basically a defender who blocks 2 and produces slight DP (less than a 4* Pioneer S1) - fully maxxed out has around 3k HP, 650 DPS, and 773 DEF. Not bad, but could be more offensive imo.
Swire2 seems pretty good, a more offensive Merchant compared to Lee who has more defensive gimmicks. S1 can heal for ~1k, S2 deals ~2.5k/5k, and S3 has a DPS of ~2.2k, with a total burst of 17k.
Eyja2 is very strong - S1 seems like the main skill. Once ramped up, and healing (2) target(s) consistently, it has a HPS of 427(854) and an elemental HPS of 365(729). These are insane numbers - the same HPS as Lumen S3, for comparison. S2 seems nice, but rather niche as a barrier that strong seems unnecessary beyond IS#3 or the likes. S3 is also pretty nice with true global healing, but the main aspect is the HP and elemental damage reduction. Healing 1 target has 634 (387) elemental HPS, similar to Mulberry S2.
Hey everyone! Figured I'd post my module analysis here, just in case anyone wants to read extensive rambling!
Here you go
Super TL;DR:
Note these recommendations aren't showing how meta the op is, just how valuable the module is to them.
A whole 13 modules this patch! And both new guard archetypes, finally! No second modules, but with this many it's not hard to see why they stopped for a batch (although this does slow it down even more...). You know this is definitely gonna be a longer analysis!
Biggest winner this patch is Exec2 for sure - more damage, more healing, faster cycles, defense ignore - everything is great! Blaze is a good increase to DPH/DPS, and Estelle gets a good amount of healing.
As for the new units: