I appreciate the advice, but I'm talking about the Marauder. I think tankier enemies in doom make it more interesting but the Marauder just has this "no, it's my turn and you will wait for me to do my thing" energy. Just kind of stops you, when you should be continuing to have fun. I think you can balance powerful enemies while maintaining player agency.
heavy
I think the comic is contextually true. What really irks me are games designed to be quick, fast paced and aggressive, stop you dead in your tracks. An example is the Battle Toads reboot (which is great, play it) has these enemies that have shields or you can't hurt them until after they've done their thing, slows down an otherwise fast and fun beat em up. Another is DOOM Eternal, a game where you're running at Crack addict speed, and then they put in this dude with a shield that reflects your whole way of doing damage. Really jarring to have that speed bump in your experience. It's for sure a great game, but I think a poor design decision to make the enemy work this way.
Seems like one of those things that I'd rather awareness spread through a "joke" in a hugely popular medium than not at all. I don't think it was done in poor taste or anything, and you remember that he is indeed narcoleptic, which has a significant impact on his life.
When you're a star, they let you do it.
Unfortunately they're always chasing the next thing. I think they didn't have faith that the video game industry would stay strong and instead believed people would focus on playing mobile games. The reality is there's room for both kinds of players, but Konami knows people will always gamble. To be fair, they're still making games, but not really pushing the envelope or leading anymore.
Some of my favorite hits include: "immigrants are coming to steal black jobs." Also don't forget apparently he knows what it's like to be black since he's committed crimes and has gone through the "justice" system, since that's what black folks do.
The sword looks cursed too, tbf.
We should be promoting a culture of enjoying your life, not working until we're dead.
Lol chill, it's already billed as trash food, nobody sold it as caviar. If someone wants to eat like a raccoon, for the most part, it's their God given right. No need to high horse it.
Sometimes we see what we want to see 😅 thanks for the entertainment, I appreciate your work.
The fact that people pay hundreds of dollars for this OS to get advertised to is insulting. Same energy as these smart TVs that feel like they have the right to show you ads.
If I'm dictator, I'm making this shit illegal, full stop.
Well said, although I haven't played Yakuza, I think having enemy depth through their mechanics, while giving the player space to solve the challenge, is good gameplay. This is different from "well they're invincible for now and you just need to deal with it." Some games this is appropriate, maybe like Fear and Hunger, but definitely not when the positive experience centers around dealing damage.
Totally resonate with the FF rebirth experience. Although I think the game altogether as one piece is good and I finished it, I have a laundry list of complaints. I generally like the combat system but the challenge fights towards the end are just nonsense. You spent time investing in your teams abilities, but it boils down to enemies that don't take damage, or get staggered (even from your ATB abilities) and then one shot your team mates just because you weren't in control of them. Don't even get me started on the Odin fight. It also feels really bad to slash at something as Cloud, and his sword just bounces off and he's useless for 3 seconds.
As an aside, XVI seems to be well reviewed and liked by people but I just didn't find it all that satisfying, I have yet to finish it even though I'm at the last act.