[-] [email protected] 46 points 4 months ago

I chose Xamarin in the early days of Bitwarden because it was a technology that I was proficient at (.NET and C#) and it afforded me the time to maintain a mobile app along with all the other apps I was building for Bitwarden. Xamarin is a real time saver, for sure and it has served us well over the past 8 years, but it comes with some downsides as well: ...

[-] [email protected] 52 points 4 months ago

may be derived from “George Stick”

This sounds like a joke

[-] [email protected] 53 points 5 months ago

Here's your pile of money:

[-] [email protected] 50 points 5 months ago

It has a checkmark, so it must be legit, right?

[-] [email protected] 68 points 6 months ago

Bro spent negative 3 seconds looking for the right template

[-] [email protected] 62 points 7 months ago

And report the email as spam on Gmail

[-] [email protected] 60 points 8 months ago

If new hires are getting paid more than you, it's time to become one of them

[-] [email protected] 62 points 8 months ago

Explanation:

In decimal (DEC), we count to 9 before adding a new digit. For example, the number after 9 is 10, and the number after 19 is 20.

In octal (OCT), we count to 7 before adding a new digit. The number after 7 is 10 and the number after 17 is 20.

DEC OCT
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 10
9 11
10 12
11 13
12 14
13 15
14 16
15 17
16 20
17 21
18 22
19 23
20 24
21 25
22 26
23 27
24 30
25 31
[-] [email protected] 48 points 8 months ago* (last edited 8 months ago)

There is just a general assumption that they’re smart enough not to waste their time with it and they have better things to do, like actual hobbies and friends/family to see.

Did you actually ask other people what they think, or are you projecting? Because this doesn’t represent me at all

[-] [email protected] 45 points 9 months ago

The smile in frame 3 is really subtle

[-] [email protected] 64 points 10 months ago

AMD's had some buggy drivers and misleading graphs, but they're overall infinitely more consumer-friendly than Nvidia

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submitted 10 months ago by [email protected] to c/[email protected]

This post was apparently posted at 11:08 GMT+2, which is almost two hours in the future from now.

This is obviously a bug, but is it a frontend or a backend issue?

11
submitted 10 months ago by [email protected] to c/[email protected]

Two years ago, a feature was added to Android 12 where the previous audio source would fade out when a different source starts playing (e.g. you start a YouTube video while music is playing).

A post was made on XDA on 18 May, 2021:

Audio focus is determined by the app in question that's playing media. Google explained that when an app requests audio focus while another app has the focus and is playing, the framework forces the playing app to fade out. This will be a nice change because instead of another app abruptly ending its audio stream whenever the user starts another session, Android 12 will nicely fade out the old stream that's lost focus.

I remember being very impressed with this feature and found it satisfying every time. However, after buying a Samsung Galaxy A24 running Android 13, I was disappointed to discover that this feature is missing.

This is yet another reason why I can't wait to install a custom ROM on this phone. For now, though, I guess I'll just have to wait.

13
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Some research I've done suggests that a small idling engine should consume about 0.2 - 0.3 gal/h, which is about 0.8 - 1.1 L/h. However, the following calculations I've done are off by a mile.

At idle, engines typically operate in a rich-running condition, which implies a best-case air-fuel ratio of roughly 14.7:1 (i.e. 1 L~fuel~ / 14.7 L~air~).

According to this article, engines typically have a volumetric efficiency of 15% at idle. This means the volume of fresh air drawn into each cylinder is about 15% of the cylinder's volume.

A 4-stroke engine sucks air into all cylinders in two revolutions.

Using this information, I've calculated the idle fuel consumption for a 1.1L engine at 800 RPM as follows:

rate = (800 rev / min) * (15% * 1.1 L~air~ / 2 rev) * (1 L~fuel~ / 14.7 L~air~)

This comes out to roughly 4.5 L~fuel~ / min, or 269 L~fuel~ / h. What gives?

31
submitted 11 months ago by [email protected] to c/[email protected]

User jAm-0 has issues getting into and out of his phone's bootloader. He attributes this to the bootloader being corrupt and wants to replace it.

jAm-0 posts "Is it possible to re-flash the stock bootloader? I believe mine is corrupt somehow. It's a bit hard to explain how it's acting without actually seeing it, but it acts sporadic and barely works half the time. For example I can't reboot into the bootloader via adb, trying to power off the phone via bootloader doesn't work, and 9/10 times I try to turn my phone on it goes right to the bootloader."

User return.of.octobot provides instructions to allow reflashing the bootloader. One of the steps is to run fastboot flashing unlock_critical, which allows the bootloader to be overwritten.

Overwriting the bootloader is the only way to hard brick most devices, and fastboot flashing unlock_critical tells Android you don't care and are willing to take the risk. Hard bricking makes a device unfixable on the software level.

return.of.octobot provides instructions, including the step of running fastboot flashing unlock_critical, without any disclaimer

jAm-0 has another question and receives responses from return.of.octobot and another user, nrage23. Again, no disclaimers are given and the word "brick" isn't even brought up.

nrage23 responds to another question with "You have to do the flashing unlock critical if you have not to flash things like bootloader, boot, and modem."

jAm-0 hard bricks their phone.

after nrage23 responds to the same question, jAm-0 responds with "Great to know, thanks for the info. Too bad my phone is hardbricked now. Wont power on. Wont connect to pc. No fastboot. No recovery. Beautiful paper weight"

4
submitted 11 months ago by [email protected] to c/[email protected]
Sensor 1 Sensor 2
Oscillates between 0.1 V and 0.75 V Stays at 0.45 V

1.1L I4 petrol engine
Measurements taken about six minutes after starting

There was a fault code for sensor 2 that I cleared about 3 000 km ago, but it hasn't come back since. There was never a CEL

45
submitted 11 months ago by [email protected] to c/[email protected]
355
submitted 11 months ago by [email protected] to c/[email protected]
1
submitted 1 year ago by [email protected] to c/[email protected]

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submitted 1 year ago by [email protected] to c/[email protected]
17
submitted 1 year ago by [email protected] to c/[email protected]

Think about it: Lemmy provides you with a ready-made frontend and backend


all you have to do is host your own instance of it. The following could all have been implemented as Lemmy instances, had it existed at the time:

Of course, these all have very different rules and frontends, but those can still be changed.

In addition, members of other instances can visit these forums without having to create new accounts, thanks to everything being federated.

Isn't that cool?

10
submitted 1 year ago by [email protected] to c/[email protected]
3
submitted 1 year ago by [email protected] to c/[email protected]

TL;DR How can I equalize my car speakers using an equalizer app like ViPER4Android on my phone?


I just equalized my headphones on my phone using ViPER4Android's convolver feature and a headphone-specific .wav file I got from AutoEq, and it sounds great. Unfortunately, AutoEQ only seems to support a limited range of sound devices, which does not include car sound systems.

I'm not an audiophile, but even I can tell that my car's system's frequency response is terrible, specifically in the low end, where there are specific frequencies that resonate through the car (especially noticeable when the bass frequency changes in a song).

As far as I know, AutoEq's files are made by playing something over the speakers, recording it with a high quality microphone and correcting it to match some pre-determined frequency response curve called an equalizer target. I was wondering if there's a way to replicate this process using my phone's microphone (I'm not after near-perfect sound quality here, just something that sounds reasonable), and if that would be the best way of going about this.

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glibg10b

joined 1 year ago