[-] [email protected] 1 points 7 hours ago

Check my edited comment, I'm pretty certain my limit was wrong.

[-] [email protected] 2 points 11 hours ago
  • Bloons TD 6: this plays great on the deck, especially with the touchscreen
  • Euro Truck Simulator 2: mostly just got it as it was super cheap and I saw some of my friends already have it
  • Getting Over It with Bennett Foddy: looked super fun when I saw my friends play, but I don't really like the controls on the deck

For anyone looking for some other nice games for the deck, I can heavily recommend:

  • Stray
  • Dave The Diver
  • Celeste
[-] [email protected] 1 points 11 hours ago

I got Euro Truck Simulator aswell, for the same reason lol

[-] [email protected] 3 points 11 hours ago* (last edited 7 hours ago)

I assume the tablet gets its video through standard HDMI/DP over USB-C, hence a USB-A to C adapter wouldn't work.

If you still want to use the tablet with the official dock, there may be HDMI+USB -> USB-C adapters capable of inserting the HDMI signal into the USB-C connection. I'm not too knowledgeable on this topic, so you may want to resort to some more research of your own.

~~Also keep in mind (as far as I'm aware) there's a hard limit on 2 external monitors, unless you use some "trickery" like DisplayLink.~~

Edit: I've done a bit more research and I'm pretty sure that more than 2 monitors are supported. There are two limiting factors here:

  1. The GPU in the Steamdeck (custom APU which I didn't directly find a spec sheet for), will typically have a max of 2-4 displays
  2. The physical connection, AFAIK as the Steamdeck only has one USB-C port, this means it has one DisplayPort 1.4 link available. This link can be divided into multiple video streams. I couldn't find a table for DisplayPort 1.4, but this website has one for DisplayPort 1.2, suggesting you should be able to run four 1080p60 signals at the very minimum.

Now with all this information, as long as your Steamdeck can output to any three screens (ie. two external ones and the internal steamdeck screen), it should also be possible to output three 1080p60 signals to external monitors.

[-] [email protected] 1 points 12 hours ago

Nope, you're doing everything right. Unfortunately it seems like that station actually just isn't available in whatever catalog Transistor uses.

[-] [email protected] 2 points 1 day ago

Only if you're logged in as an Administrator though. A "standard" user account can't access WiFi passwords on Windows.

[-] [email protected] 2 points 1 day ago* (last edited 1 day ago)

I'm not too knowledgeable on that topic, but doesn't Linux store WiFi or smb-share passwords in some keychain?

Edit: missread your comment a little, I'm guessing you meant that there are multiple different keychains on Linux

[-] [email protected] 1 points 1 day ago

Hm there must be some other problem on your end then. Doing a clean reinstall of Yuzu EA 4176 and then using the newest keys, firmware and update for Mario Kart 8 Deluxe should pretty certainly fix it.

It runs great for me on Steamdeck, with the Yuzu EA 4176 AppImage, firmware/keys version 18.0.0, MK8 Deluxe NSP + Update 3.0.1 + DLC.

[-] [email protected] 32 points 1 day ago

I just read the full article, and I'm not even that concerned about storing the key in plaintext. I find the possibility of copying the files, and then being able to run the same session simultaneously a lot scarier.

[-] [email protected] 26 points 1 day ago

As the article states, currently all processes are able to read the file which contains the key. Instead, you could store the key in the macOS Keychain (and Linux/Windows equivalents), which AFAIK is a list of all sorts of sensitive data (think WiFi passwords etc.), encrypted with your user password. I believe the Keychain also only let's certain processes see certain entries, so the Signal Desktop App could see only its own encryption key, whereas for example iMessage would only see the iMessage encryption key.

[-] [email protected] 1 points 1 day ago

The latest yuzu version has a bug with Mariokart multiplayer (I believe this is the one that you're referencing). It can easily be avoided by pressing L+R on the first screen with any controller that isn't Player 1.

[-] [email protected] 22 points 3 days ago

We always freeze all our bread, we don't eat it fast enough for it to not go bad (is this a weird take??).

But yeah thawing bread in the microwave is roughhhh, we either use a toaster or just let it thaw at room temperature.

19
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Hey everyone, I'm looking for a driving journal app, to track when, to/from where and which distance I drive.

Ideally I'd like for it to be FOSS, but if there are decent Closed Source apps I'm ok with it too (I'd just block Network Access in Graphene OS then).

This post (not mine) has pretty much my ideal criteria, but sadly didn't get any answers: https://softwarerecs.stackexchange.com/questions/88349/drivers-logbook-app-for-android-foss

Unlike the above post, I don't want this for tax purposes etc., but rather just to understand where all my distance driven comes from.

Edit: I've done some more research and haven't found anything, for now I'll just use an OnlyOffice spreadsheet. If I find the time, I might try developing an app for this at some point.

Edit 2: After developing my app for a week and then showing it to a friend, he instantly found exactly what I was working on...

https://play.google.com/store/apps/details?id=com.liefers.driverslogpro

31
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

I very recently bought a used Pixel 6 with a replacement screen, not thinking too much of it. I even made sure that the screen looked good during pickup.

One thing I missed though, was that apparently my Pixel doesn't have a fingerprint sensor anymore. I did some research, apparently it's quite easy to break the fingerprint sensor (or some places simply just don't include a sensor in the repair?) when replacing the screen.

Today I also noticed (through Show refresh rate in developer options) that my screen will only do 60 Hz as well.

Also I have stupidly high battery drain, I'm not 100% if that's related though.

Long story short, learn from my mistakes and either don't buy a used phone with a replacement screen or carefully test all functionalities associated with the screen, mainly high refresh rate and the fingerprint sensor.

4
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

As the Oculus store is officially dead, it may be a bit harder to come by Gear VR apps and games. This website (the gearvr.net vault) aims to provide an archive of many Gear VR apps.

1
submitted 3 months ago by [email protected] to c/[email protected]

If you have a Galaxy S10 (or S10e / S10+) with Android 12, it won't work with Gear VR. There is a small chance that you're still able to downgrade to Android 11, but sadly it's very unlikely.

To check if your device can be downgraded, find its BIT / BINARY value.

From my research looking at the ROMs on samfw.com, it seems that your BIT has to be E or lower. In other words, if your S10 has been updated in any way since May 2022, it will have a too high BIT value to downgrade to Android 11.

6
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
4
Using Gear VR in 2024 (discuss.tchncs.de)
submitted 3 months ago by [email protected] to c/[email protected]

Even though the Oculus Login doesn't work anymore, you can still use and "initialiize" Gear VR in 2024.

Prerequisites:

  • a phone capable of Gear VR and a matching Gear VR HMD (Compatibility Guide)
  • your phone has to running Android 11 or below
  • (a working internet connection)

Guide:

Start by inserting your phone into your Gear VR. It should launch first time setup and prompt you to take it out again. Go through the first time setup and let it download all the necessary Oculus services.

After downloading, you should get prompted to login. From my attempts there isn't really a way to login, unless you have certain legacy accounts linked to a Meta account properly. But don't worry - there's another way.

Go into your phone settings -> apps -> Gear VR Service -> Storage -> Manage Storage. Now tap "VR Service Version" multiple times, until you get a message telling you that Developer mode is now enabled.

You should now see the following settings:

  1. Developer mode
  2. Add icon to app list
  3. Allow VR API without OSIG
  4. Mirroring mode

If they aren't enabled already, enable the second and third settings. You should now see "Gear VR Service" in your app drawer. You can use this to launch any installed Gear VR app. Simply install APKs and the apps will show up here.

To launch an app, select it in the Gear VR Service app, and you should be prompted to insert your phone into your Gear VR.

As you aren't logged into Oculus, Oculus Home won't work properly. This means you will have to take your phone out of your Gear VR to switch apps.

2
submitted 3 months ago by [email protected] to c/[email protected]

One of my first hurdles with Gear VR was trying to cast my (Pop! OS) laptop screen to my Gear. There are some low latency solutions using a proprietary Nvidia app or Moonlight, but as the S7 in my Gear VR isn't capable of running non-VR apps in VR, that was a no go.

The solution is very simple. As long as your computer and Gear VR phone are on the same network (also works if your laptop is on your phone's hotspot or vice versa), you can use the FOSS software Deskreen on your computer (Mac, Windows, Linux) to stream your screen to other network devices.

After installing Deskreen, simply open the Oculus Browser on your phone (for me on my S7 it doesn't work with Samsung Internet) and navigate to the URL given to you by Deskreen. After then accepting the connection on your PC, you can fullscreen the stream on your Gear VR.

Done! Now you have a reasonably low-latency stream of your computer in your Gear VR.

10
Samsung Gear VR sublemmy (discuss.tchncs.de)
submitted 3 months ago by [email protected] to c/[email protected]

I recently got a Samsung Gear VR and noticed that even though there is a moderately sized subreddit for it, it doesn't have a lemmy presence, so I decided to fix that:

Gear VR

[email protected] https://discuss.tchncs.de/c/gearvr

The community is for anything regarding Gear VR, be it asking questions, guides for making stuff work, maybe showing off a good deal you got, ...

3
First post (discuss.tchncs.de)
submitted 3 months ago by [email protected] to c/[email protected]

Hello fellow Gear VR enthusiasts,

I recently found a very cheap used Gear VR (SM-R322), and as I had an S7 sitting in a drawer collecting dust, I thought I'd try it out.

Even though it's been discontinued for over 3 years, the platform is still surprisingly usable. The only major drawback is that you can't login to the Oculus app anymore, which means (at least according to my current research) you need to take the phone out of the Gear VR whenever you want to switch apps. (As Oculus Home doesn't work without being logged in).

During my search for stuff to do with Gear VR, I noticed that it has a decently sized subreddit, but no lemmy presence, so I decided to fix that!

If you have questions about the platform, want to show off a cheap find, or anything else, feel free to post here!

18
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]

I'm trying to find a way to stream my monitor to Apple TVs in my school via AirPlay. I've already done some research and it seems like there are currently no software solutions, with the closest one being openairplay, however it seems to be pretty dead.

I "need" AirPlay, as my school only uses Apple TVs, and it's quite inconvenient to always bring my HDMI cable and have to hook up to projectors that way.

I'm also open to more scuffed solutions, as I won't be going to that school for much longer. Some things I have thought of so far are:

  1. Using my old iPhone 6 (maybe jailbreak it, I don't think that matters here though) and something like deskreen to first cast my laptop screen to the iPhone and then AirPlay from there. I'd expect this to work, but it wouldn't be much less cumbersome than just using HDMI directly, and it would also mean having to carry that iPhone and a charging cable for it with me all the time.
  2. Using a Mac OS virtual machine with something like OSX-KVM, then possibly buying a WiFi card with AirPlay support and passing it through to the VM in combination with a similar deskreen solution as in 1. This also seems pretty complicated, and I'm not even sure if it would work at all.

Does anyone here have any experience with this, know of any better solutions (I'm also open to more scuffed solutions), or maybe even tried one of my scuffed methods already?

26
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

This isn't a question but rather a solution to a problem I couldn't find anywhere online, apologies if this is the wrong community.


If you have a Lenovo laptop (in my case a T14 thinkpad) and your display dims after about 30 seconds, no matter what you specify in Windows settings, you might have to disable the "Zero-Touch-Lock". You can do this in the Lenovo Vantage Software (in my case called "Lenovo Commercial Vantage") in the menu "Smart Assist".

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