dracs

joined 1 year ago
[–] [email protected] 3 points 2 days ago

Ah, they did add that block AI scraping.

The TLDR version of it is the changing barcode is done the same way the six digit OTP codes from an authenticator app. They send the secret required to generate the codes to the app, rather than individual codes. So when they buy the ticket, they can generate all rotating barcodes the same way the app does.

[–] [email protected] 1 points 2 days ago

That was pretty much my reaction while reading it too, haha.

[–] [email protected] 9 points 2 days ago (4 children)

Unfortunately it wasn't a very good attempt at it. It's been completely reverse engineered already and the "secret" to generate the changing barcodes is sent to the buyer with every purchase. So anyone can generate the dynamic barcodes at will. 404 Media did a good write up on it recently.

https://www.404media.co/scalpers-are-working-with-hackers-to-liberate-non-transferable-tickets-from-ticketmasters-ecosystem/

[–] [email protected] 13 points 1 month ago (1 children)

I'm just using Mozilla's Multi-Account Containers extension. In my work's infinite wisdom I have a total of five "single sign on" accounts. So I have different containers for each account so I avoid the endless "which account would you like to use" and "this account doesn't have access to this resource".

The extension allows me to set specific domains to always open in container X. That covers 90℅ of my use cases. Some sites I need to use different accounts with and for that I have to select which one to use each time.

[–] [email protected] 2 points 1 month ago

It's a bit similar. However this goes a bit further than I understand those projects do. They're creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.

[–] [email protected] 7 points 1 month ago (3 children)

The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.

[–] [email protected] 10 points 1 month ago

The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.

[–] [email protected] 2 points 2 months ago

I know GrapheneOS implenents Contact Scopes so you can choose which contacts an app can see.

[–] [email protected] 2 points 2 months ago

Bridge doesn't support the calendar yet from what I've heard.

[–] [email protected] 5 points 2 months ago

You can get notifications in other profiles. However it'll be a generic "Profile X has a notification". Tapping it will swap profles, but not exactly seamless.

[–] [email protected] 4 points 2 months ago (1 children)

It's not that it's closed, it's more that none of the exiting email protocols support a server which can't read your email (as it's all encrypted). They do offer Proton Bridge which you can run locally which will handle all the decryption and local mail clients can talk to that as the would any other mail server.

I don't know off hand if it supports calendar syncing though.

[–] [email protected] 3 points 2 months ago

I'd say the main benefit Futo has over Heliboard is that it has native swype typing with its own model (and also own voice typing model).

Still a bit light on customisation (certainly compared to Heliboard), but a nice first release certainly.

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