cobysev

joined 1 year ago
[–] [email protected] 2 points 59 minutes ago* (last edited 59 minutes ago)

Yeah the game distorts your vision slightly, to add to the subtle anxiousness. You can fine-tune it in settings, but by default, it can make you feel a little unsteady and ungrounded.

[–] [email protected] 6 points 5 hours ago

I love liminal spaces. I usually experience a sort of warm, soft comfort from them. Probably from exploring my dad's empty office building back when I was a kid. He and his secretary were the only employees, so there were tons of empty, poorly lit rooms and hallways.

But the longer I played this game, the more dread started to creep over me. Probably because I have a mild fear of deep waters, and you can't see anything in these waters unless you're standing right over them.

[–] [email protected] 4 points 5 hours ago

I cranked my video settings to the max to really get into this unsettling game. It's super immersive with surround sound headphones, too.

 

I'm jumping into psychological horror today, with a walking simulator called POOLS. This game has no jump scares, no monsters. It's just dark (and sometimes bright), liminal spaces that give you an eerie, creeped-out vibe, themed around indoor pools with unnaturally dark waters. The longer you walk through this maze of irregular pool rooms, the more anxious you'll feel.

There is an end to the pool rooms, but not before it starts getting weirder and weirder. There are six chapters to weave through, so you do make progress the longer you walk. Just gotta keep it together long enough to find the end of each chapter.

The sort of blurry vision around the edges of the screen makes for an unsettling, unfocused view, which will have you frantically checking around you for movement while you walk.

The ambient noises also cause anxiety, from the rattling of an air vent, to the faint splashing of pool water, like someone is in the pools a few rooms away. If you run for a few seconds, your character will breathe heavily, which almost gave me a heart attack the first time I heard it; I thought it was someone else breathing in my ear!

This room below had a speaker over the doorway at the end of the hall, playing some loud music. As soon as I passed under the doorway, though, the sound of the music stopped almost immediately, as if muffled. It was super creepy! I walked back through the doorway and the music was there again, but it was like walking through a deafening wall with no visible barriers.

Your feet clack on the tile floors like you're wearing shoes, but make squishy wet slapping sounds if you just came out of the water. And you will be forced to go in the water sometimes. You'll hit a dead end where you can't progress unless you swallow your fear and venture into a dark room with nothing but dark pool water on the ground.

Like I said, there are no monsters and nothing actually pursuing you, but probably the most terrifying thing is the floating duckies. In some tight, claustrophobic dark rooms, you'll be surprised by them hanging out behind pillars or around a wall. And no matter where you go, they always slowly spin around in the water until they're facing you. Goddamn creepy ducks. 😨

This game was inspired by the backrooms, that creepy meme about glitching through the edges of reality and finding yourself trapped in an infinite trail of musty, yellow-wallpapered office hallways.

But unlike the backrooms, there is no monster lurking in the darkness and there is a definite end to the pools. You just have to be brave enough to keep moving forward. No matter how crazy the pool rooms start becoming. I've only posted screenshots from the second chapter, before things started getting really weird. So go check it out for yourself and see what happens...

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago)

I've spent the last year or so playing Tom Clancy's Ghost Recon Breakpoint with a couple friends.

It has an interesting sci-fi/military story, tons of side missions if you're tired of following the main campaign, and a wide open map to explore if you're just bored of everything. Plus, there are random missions every day, so if you're done with the main campaign, you can continue to do missions and enjoy exploring the world even more.

Also, your party doesn't have to stick together. You can play on the same map, but go off and do your own thing. I have a buddy who can't follow instructions to save his life. He's always running around, causing chaos everywhere he goes. We're trying to stealthily infiltrate a base and he just crash-lands a helicopter into it and runs in guns blazing.

So... we let him run off and grief other bases or enemies while the rest of our party focuses on the mission. Everybody wins, and we all get to play together and have a good time.

EDIT: Same goes for Tom Clancy's The Division and The Division 2. Unlike Breakpoint, which takes place on an island nation, fighting against a wannabe dictator, The Division takes place in America after a virus plague has wiped out most of civilization, and you're playing as an elite team that's trying to restore order to the population.

I've been playing The Division with my friends for a few years now. It's a very fun game series.

[–] [email protected] 10 points 1 day ago

My grandfather had a massive heart attack in his 70s. He only stayed alive because my mother was a Red Cross certified CPR instructor and kept him going for over an hour until an ambulance got there. Doctors said his body was pretty messed up and they gave him maybe a month to live at best.

My grandfather said, "To hell with that, I wanna keep living!" He lasted another 10 years until he finally passed away.

Similarly, my dad was on hospice care earlier this year. He had a strong body, but his Parkinson's was affecting his functions and they gave him less than 6 months to live. Not even a month later, he told my sister that he's tired of fighting and just wants to die. Within a day, he had passed away.

I definitely believe that the conscious mind plays a role in keeping the body going. If you can convince yourself to keep going, your body will fight the good fight, but if you give up, your body stops trying so hard and gives in.

[–] [email protected] 19 points 1 day ago* (last edited 1 day ago)

I thought it was referring to "standup meetings," which is what we called weekly meetings with the commander in the military.

Everyone stands for the commander when he enters a room, then each person presenting needs to be standing while briefing the commander.

It's military protocol for a high-ranking officer, although the cool officers would tell everyone to buck protocol, remain seated, and just give them the bullet points so we can get back to work.

 

Happy Halloween Month! Today's game is The WereCleaner. It's a cute yet gory game about a janitor named Kyle who turns into a werewolf at night. Which isn't normally a problem because he works during the day. But due to not meeting quotas, the CEO demands ALL employees work the night shift for a week until they're back on track. Meanwhile, the CEO is napping, getting drunk, goofing off, etc. in his office:

So it becomes a stealth game, wherein you're trying to do your janitor job while not letting employees or the security guard see you. If you're spotted, you go into a blind rage and kill the employee. (See first screenshot.) So it's in your best interest to stay hidden and sneak around the office while cleaning. Don't forget to clean up the bodies you mutilate in the office!

The security guard is on to you, but he doesn't suspect you specifically. As the week goes on, he gets closer and closer to identifying you, which culminates in you having to avoid him on the final day as he hunts you down in the office.

It's a really short, but very entertaining game. I really enjoyed playing it! Oh, and it's free on Steam!

[–] [email protected] -4 points 1 day ago

Oh no! Not Steven Universe! Anyway...

(Goes back to watching SU on my Plex server)

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

I just upgraded my cosmetic armor set to this season's Awoken Archenemy set. I have the full set, but I don't like how the flaming horns cover almost all of my head, so I opted for the Waning Sun Diadem for my helm instead. I definitely feel like a fire sorcerer now! Check it out:

 

Happy Halloween month! It's my favorite holiday of the year! And to celebrate, I'm going to attempt to post only screenshots from horror-themed games all month long! Starting with one that's literally about hell on Sanctuary (i.e. Earth), Diablo IV!

For those unfamiliar with Diablo lore, here's the TL;DR - The game franchise is set on Sanctuary, a neutral realm between Heaven and Hell. The angel Inarius and the demon Lilith created the realm as a safe haven for any who wanted to escape the constant war being waged between their home realms. The merging of angels and demons created a race of mortal beings that are both angel and demon, and yet neither one. Called Nephalem, but basically human beings.

Diablo IV has Lilith being summoned from the void she had previously been banished to, in order to fulfill a prophecy to "save her children." She then goes around Sanctuary, corrupting people into following her. You play a wanderer who was nearly corrupted by her followers, but escaped and can now see visions of her actions in the realm. You're sent on a quest to stop her. Also, Inarius wants to help you kill her, because he thinks it's his fate to stop her and that it will grant him passage to his home realm of Heaven. I guess he's a little homesick. Here he is, tired of you and your kind's shit:

No intentional spoilers (because I haven't finished the game, so I have no idea where the plot is going), but I keep predicting we're eventually going to turn on everyone and join Lilith. Because, despite all the supposedly evil things she's been doing in Sanctuary, her ultimate goal is to save "her children" (i.e. everyone). I feel like it's building up to a reveal that she was a good guy the whole time and we need to stop Inarius, who is being an asshole and doesn't give a damn about anyone in Sanctuary. His own son refused to trust him! So I feel like he's being set up to be the bad guy and Lilith will be revealed as a protagonist in the end. Or maybe they're both evil and we'll end them both. I dunno; I guess I'll find out when I finish the campaign.

My friends and I have been playing this game almost daily for the past couple weeks now. It's a bit of a nostalgia ride, as we used to play the original Diablo together over dial-up Internet back in our childhood. I still remember when Diablo II released and we were absolutely floored at the in-game weather events. We would be playing and it would randomly start raining! We'd never seen anything like that in a video game before.

Below is my current party. From left to right: My wife (Rogue), a childhood friend of mine (Druid), myself (fire Sorcerer), and another childhood friend (Barbarian).

We're trying to play through the campaign together, but it's hard to match up all of our schedules, so we spend a ton of time fooling around in game and doing side quests on our own. I'm level 58 and we're about halfway through Act III right now. I read online that you can beat the campaign by level 45 or so, and I got to level 50 before we even started Act II. Hopefully we'll finish the campaign in the next couple weeks.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (1 children)

I'm "Ravenous Vixen." That's nice.

EDIT: Apparently, it's the last letter of your last name, not the first. Fixed.

[–] [email protected] 7 points 2 days ago

We are. I just read an article yesterday about how Microsoft paid research publishers so they could use the papers to train AI, with or without the consent of the papers' authors. The publishers also reduced the peer review window so they could publish papers faster and get more money from Microsoft. So... expect AI to be trained on a lot of sloppy, poorly-reviewed research papers because of corporate greed.

[–] [email protected] 30 points 2 days ago (4 children)

I can't believe he's still going! They put him in hospice 19 months ago and he's still ticking! Normally, they kick you out of hospice after a month or so if you haven't passed away yet, but he's a former president so I'm sure they're letting him stay as long as he needs.

[–] [email protected] 8 points 2 days ago (1 children)

This sounds like every dream I've ever had where I'm being pursued and need to outrun something.

 

I had an extremely busy day yesterday and didn't remember to post until about 11 PM, so I decided to skip a day. I was almost too busy to post today, too! Good thing I'm not tying myself to a solid schedule like the other two guys posting screenshots here. 😅

Nightingale is a new MMO that's still in early access. You play a person from the early 1900s who passes through a portal into the Fae Realms. I forget what's happening on Earth, but some sort of ominous fog called "The Pale" or something is spreading across Paris, forcing you and a bunch of other explorers to travel through the portal to escape it. And then you find yourself trapped in the lands of the Fae.

A fae named Puck offers you assistance in finding a safe realm to visit and gives you a card that helps you cleanse the realm so its inhabitable. Knowing what I know from stories of the fae, I was very hesitant to trust him, but the game doesn't really give you any alternatives. So... into the Fae Realms we go!

From there, the game is an open world crafting game, kind of like Enshrouded. You learn how to craft tools, defenses, houses, etc. You can make extravagant fantasy homes, or just rudimentary structures to keep you safe. There are all sorts of things to explore in the world, too. Plenty of questing, discoveries, enemies to fight, other humans to interact and trade with, etc.

The screenshot at the top of this post was taken after cleansing my first realm. Below, you can see a couple shots of what it looked like when I first arrived there. It was dark and dreary, with an "enraged sky."

Also, here's a look at my custom character and her inventory and stats.

I've only played a couple hours of it so far, but it's been unique and enjoyable. I hope it only gets better as it nears a full release date.

 

Hey, look! It's a Space Giraffe Tick Penguin Thing, stuck in a walkway! This guy kept walking onto my factory floor and getting trapped in weird places. I turned my back for one second and somehow he got his head stuck between my walkways! Dude... I had to remove the walkways so he could get back on all fours and move on.

Satisfactory is my #1 most played game on Steam, with 741.5 hours as of this post. I know, rookie numbers, right? But I have a library of over 3,500 games, so dedicating this much time to any single game is a major feat of accomplishment in my book.

Although I don't think it really counts, because I've definitely just left the game running 24/7 for like a week or two just to build up resources in the background. 😅

In my early gaming sessions, I didn't care to explore. I was too busy trying to get a centralized factory hub working, so I tried to build everything off my initial hub. When I needed resources that weren't nearby, I would track them down, then build spaghetti lines of conveyor belts back to my main factory so I could continue building in one location. This screenshot above is just a hint of the nightmare that was my original messy build.

I've since learned that exploring is key in this game, and getting multiple factories producing resources off many nodes around the map will significantly improve production times. I can't wait to unlock trains so I can migrate mass quantities of resources between my multiple factories.

Satisfactory has been in early release for several years now, but they just officially released 18 days ago, and the full game has been quite enjoyable! I love that there's a background story now and not just "we dropped you on an alien planet, start harvesting resources." I started over with a fresh new factory, and thanks to a bunch of tips from YouTubers (primarily TotalXclipse), I've made significant improvements to the way I build.

Also, my wife was finally curious enough to check it out, so she's working on her own factory build now! My wife isn't an avid gamer like me, but she enjoys playing a few co-op games with me and my friends, so it's fun when she gets interested in a game I'm playing.

I enjoy factory-building games like this, but Satisfactory, with its first-person view, really feels like you're in the world actually creating something. It's definitely my favorite of the genre. I've struggled get into other factory games that didn't put me right into the action. Like Factorio. Same general concept, but the overhead view of everything makes it harder for me to feel like I'm a part of the world I'm building.

Plus, I hate defending against swarms of aliens in Factorio. Just let me build in peace! Satisfactory has some aggressive alien creatures, but only if you disturb them in their home location, and they only attack you directly while you're in the area. They don't follow you far, and/or attack your factories and mess up your production.

 

For you older gamers out there, I'm gonna take you back a bit today.

Back in 1980 (four years before even I was born!), Atari released an arcade game called Battlezone that was one of the original popular FPS games. It looked like this:

Almost 2 decades later, in 1998, Activision published their own version of the game, also called Battlezone. This was the version I discovered, and I played that game on my Windows 95 computer all through my teenage years. But then I grew up and forgot all about it.

The interesting thing is, the 1998 game didn't have any background music, so I put on one of my own albums to play while I gamed. Specifically, Eiffel 65's album Europop. They were really popular in the late '90s, and that album had just dropped in 1999, when I discovered this game.

Their unique and almost haunting music made a wonderful backdrop for my game. I was harvesting resources and defending bases by myself on the moon, which felt isolating and lonely, especially when you could see the Earth far away in the background. Somehow, the soundtrack I picked just worked really well with it.

Decades later, I heard Eiffel 65's music and it brought me back to my childhood, playing Battlezone (1998). But I couldn't remember the name of that game, so I couldn't look it up. I figured the game probably doesn't exist anymore and this was just another flicker of a childhood memory that would fade into obscurity as I got older.

A few years ago, though, I bought a copy of Battlezone Gold Edition (2017) on Steam (this time developed and published by Rebellion) and despite looking completely different, it felt somewhat familiar:

That's when I noticed that there was a Battlezone 98 Redux on Steam, and it was my childhood game!! I was so excited, I immediately dumped Battlezone Gold Edition to go relive my nostalgic past.

That's the crisp 1920x1080 resolution screenshot in the main post; if I had a screenshot of the original game, it would be fuzzy and probably only 640x480 resolution. The "redux" version cleaned it up and and made it playable on modern 1080p monitors.

Granted, Battlezone Gold Edition is a very fun game to play, and I've since gone back and beaten it a few times over. They even have a 2018 sequel called Battlezone: Combat Commander which I own but haven't played yet. It looks more like a late '90s/early 2000s video game; definitely not a big budget production. Rebellion published it, but handed off development to Big Boat Interactive.

But something about Battlezone 98 Redux really takes me back to my childhood. Of course, I had to pull up some MP3s of Eiffel 65's Europop album and experience it the right way. 😉

What games take you back to your childhood?

 

I love a good racing game, and Forza Horizon 5 has been quite enjoyable. I like that I can drive around freely on the map and jump into events anytime I want to. Or just dick around and get combo points for doing cool stunts in the wild.

This Porsche has been my "daily driver" in this game. So far, it's been my favorite car to get around in. Just because the handling is really nice in the game; I don't really care for Porsche's in real life.

I also really enjoyed their collaboration with Hot Wheels. I daresay their Hot Wheels events are far more fun than anything else going on in the game. It's fun to be playing in real cars on an oversized track, which make you feel like you're driving a tiny toy car. But I also really like the Hot Wheels Unleashed games, so maybe I'm a bit biased. Also, I collected Hot Wheels when I was a kid back in the '80s, so the idea of driving in a life-sized Hot Wheels car is amazing to me. #LifeGoals.

Hot Wheels. I've said it too much and it sounds weird to me now. I believe the term is "semantic satiation."

Plus, the visuals are gorgeous! I suppose I should mention that I built a gaming computer earlier this year just so I can max out graphics on my games. Most of my screenshots are in 4K resolution ([dons my IT technician hat] Officially 2K, but marketing departments call it 4K) and I'm playing on a giant 48" OLED monitor. It's important to have the best visuals in my games to get that immersive feeling. Especially in a racing game.

What I don't like is all the micro-transactions to buy individual cars. I enjoy unlocking more cars to play in my racing games, but I'm not about to spend real money to unlock a single car that might be interesting to drive around for 15-20 minutes.

I will play 100+ hours of challenges to eventually unlock a single car before I spend the $3 to immediately unlock one. First off, that's the whole point of games - to play them! Unlocking content should be part of the gameplay, not something you can skip if you have the money to throw at it.

Secondly, I'm very anti-corporate greed, and unfortunately, games are run by businesses who care more about making money than actually making good content. So the enshittification is spreading.

There was a time when gamers balked at DLC - if you didn't have all content in a base game upon release, then what was the point? But every company jumped on the DLC train, and we've gotten so used to it in the past decade or two that it's almost expected that a game will release extra content after the fact now. If it weren't for Steam, I'd probably never play games. They're not the perfect company, but they've done more to support the gaming community, providing reasonable deals and permanent access to your games, even if publishers pull them from the store. But that's a rant for another day. I digress.

Also, I hate that this game is super expensive! It sat in my Steam wishlist for ages until I got a pretty decent deal on it. No way I'm paying $60 on the low end for a base racing game. Interestingly, there was a time a year or two ago, when I noticed Forza Horizon 4 was even more expensive than Forza Horizon 5! I dunno what the deal was, but I guess it must've had a larger player base at the time, so they jacked up the price.

Anyway, the TL;DR is that Forza Horizon 5 is a fun game with beautiful graphics, but gaming companies are evil, including whomever makes/distributes this game and all its overpriced and useless DLC.

 

I was absolutely giddy about playing this game the first time I saw its trailer! And it lived up to the hype. Squirrel With a Gun, as the name implies, is a ridiculous game about a squirrel who gets into a secret underground compound, steals a gun off an agent, and then goes nuts (pardon the pun), disrupting the best laid plans of the secret organization. It has a slight flavor of James Bond while also just being a wacky "get that squirrel!" type of game.

It's a sandbox puzzle game, giving you a neighborhood to run around in and simple puzzles to solve, like how to cook hamburgers when the propane grill is leaking and won't ignite. (Gee, I wonder how to solve this with only a gun at my disposal...🤔). Or how to score a touchdown when you're 6 inches tall and the football field is covered in agents. Or even how to get a drunk passed-out groom off the roof and to his wedding on time! You're rewarded for solving problems with a giant golden acorn (read: secret technological device shaped a lot like an acorn) that you shove into your cute little cheeks before scampering off.

For some more story screenshots, here's a few more of your grand entrance to the first boss fight.

Also, here is your initial meeting with "Father," the first boss of the game.

Finally, here's the funny cutscene after you defeat Father. I love that the squirrel rides the explosion from the secret underground compound back up to the surface.

I've put a little over 4 hours into this game and it's just silly fun. If you want to experience life as a squirrel (who happens to have a gun), this is a fun game to run around in. Especially when you find enough acorns to unlock better weapons, and even a toy car to ride around in! Plus, you can find cute hats, costumes, and even different fur colors for your squirrel to wear. As if he wasn't cute enough already. 🥰

 

I'm changing things up a bit today. I don't play exclusively AAA titles, so here's something a little different.

Class of '09 touts itself as an "anti-visual novel." Instead of a typical dating sim where you get to score with tons of hot anime girls by saying all the right things, you instead play AS the girl, rejecting guys around you and wreaking havoc on everyone's social lives.

It's considered a period game, taking place in the late '00s. Which makes me feel really old hearing people waxing nostalgic for the 2000s. I graduated high school in 2002; my nostalgic frame of reference is the '80s-'90s. 😖

Warning: This is a very dark game. There are about 15 endings, depending on your choices. I haven't played through them all yet, but the best ending I've seen so far left you single and alone for the rest of your life, working cashier at a fast food restaurant to pay the bills. A lot of endings have you murdered, committing suicide, stuck in rehab, etc. As far as I can tell, there isn't a happy ending for the protagonist.

This particular story in the screenshot got started when I decided to tolerate my best friend being a White Nationalist and not let a difference in politics get in the way of our friendship (Oops). It led to her starting a "White Pride Party" that literally everyone in the school joined except for me.

The nerdy Jeffrey only joined the club because he was a social pariah and it was the only group that accepted him. In order to test his convictions, I asked him out on a date and forced him to choose between egging a synagogue and dating me. Which led to the hilarious line in the screenshot. And also led to the WPP turning on Jeffrey. Double oops.

There's another game called Class of '09: The Re-Up that I own, but haven't played yet. It claims it's not a sequel or a remaster, but additional stories branching off the original game. If I ever get around to finishing this first game, I'll check it out.

 

This is my 5th most played game on Steam, mostly because I've played through the campaign solo once, then replayed it with a friend, then re-replayed with another friend. Plus, after the campaign is over, there are daily missions you can complete that change every day, so it's not like you run out of things to do in-game.

Slots #4-7 in my most-played games list are all Tom Clancy games, actually. As a former military guy, I actually love Tom Clancy games. It's fun to compare them to reality. Yeah, there are a lot of fantasy future-tech situations in those games, but sometimes a real-world military scenario plays out, and it's fun to compare/contrast with how the military actually operates.

This particular screenshot was snapped while I was fighting a Behemoth tank. I was getting my butt kicked with little progress, so I decided it would be easier to just nuke it from the air with an Overseer helicopter with Mk. II guided missiles.

Little did I know, the Behemoth also has missiles and locked onto me as soon as I came within range. This is me bailing out before my helicopter was blown to bits. I was too close to dodge the guided missiles in time.

Below is a shot of my usual team: two of my close friends (left and right) and me (center). Ignore the floating backpack in the foreground. 😅 It glitched and stayed in place when we entered the bivouac.

My buddies modeled their characters' appearance after themselves, but I like to play as women if given the opportunity. I was raised by a strong, independent-type woman (and also married one!), so I always lean toward women protagonists in my games. Action hero men are boring and overplayed, in my opinion. 😜

 

This is my absolute favorite screenshot of mine from this game. I love it so much, I actually had it as my desktop background for a while. Just so much energy and action in this one shot! It was a satisfying scene to play through as well.

Ratchet & Clank: Rift Apart was an extremely fun game to play. Not only was the gameplay enjoyable, but the cinematics seamlessly blended into the game, both visually and interactively.

I always tell people that games are interactive stories for me. I don't play games for a challenge or to do a mind-numbing repetitive task (coughMOBAcough). I want a good, rich story to enjoy, with at least some limited control over the plot so it feels like I'm an active part of it.

Ratchet & Clank: Rift Apart did an excellent job with that, bouncing back and forth between Ratchet and Clank separated in a parallel dimension, and their dimensional counterparts Rivet and Kit trying to separately help them reunite and stop Doctor Nefarious and his dimensional counterpart, Emperor Nefarious.

I actually enjoyed Rivet's story much more than Ratchet's, so most of my screenshots are from her gameplay. She lives in a world where Emperor Nefarious has already conquered the galaxy, so it's a dark and futile landscape. I love alternate-reality/parallel dimension/what-if stories, and this really scratches that itch.

The facial expressions of all the characters are so expressive, too! During cutscenes, I would sometimes forget I'm playing a game. And it didn't just end with cutscenes; the characters would continue to emote and interact with their environment throughout the gameplay, so it didn't feel like jumping from a cutscene to the game and back again. Most of my screenshots are during cutscenes though, because I was too enthralled with the gameplay to remember to stop and take some nice pictures.

For a few more story screenshots, here's the (abridged) conversation between Ratchet and Rivet upon their first meetup.

Also, here's a (spoiler-free) scene of Rivet finding out who took her arm in the past. The range of emotions she goes through, from surprise to anger to fear, is so raw and emotional! This game had its silly moments but also knew when to play it serious, and the animation really pulls its weight with the facial expressions. Such a great game!

 

Greetings! I retired young(ish), so I have oodles of time to enjoy my extensive Steam library. I bounce back and forth between various games every day, and I take a ton of screenshots during my gameplay, so I'll post some of the better ones I have.

Starting with this shot from the game Enshrouded. I found this corpse under a tree with a half-written journal entry next to him.

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