aliceblossom

joined 1 year ago
[–] [email protected] 7 points 1 week ago

Pretty sure this is goth jock on redgifs.

[–] [email protected] 1 points 1 week ago

While I've played the game multiple times, I'm not sure I understand this poster. The amygdala and the moon presence aren't opposing forces are they? Were the amygdala trying to reach the presence?

[–] [email protected] 3 points 2 weeks ago

I think sqft isn't a great metric for understanding three size or feel of a house, especially for US Americans. I think most houses have rooms that are too big for their uses, especially bedrooms. When I was looking into moving a year ago I found a house with the same number of bedrooms and bathrooms as my current house but 1/3rd smaller in sqft. And I WANTED to move there because the house was cooler and nicer than mine!

[–] [email protected] 2 points 1 month ago (1 children)

I'm sorry. It honestly ruined the show for me as soon as I noticed. When I first started watching it I was so excited to meet all kinds of varied people, especially from the MCs past, but once I got to Nadeko Snake I was like, "O, it's waifus all the way down."

[–] [email protected] 4 points 1 month ago

I'm pretty sure reaction time doesn't matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) "win" the interaction.

The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But "very similar" is doing a lot of heavy lifting here since I don't have exact numbers to look at.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (3 children)

I would argue that because is a harem anime that it always has a current of fan service by definition.

Edit: Nvm, I take it back. Pandering isn't really the same thing as fan service and that's what I'm really talking about above.

[–] [email protected] 6 points 1 month ago

Dean Venture-ass comment

[–] [email protected] 1 points 1 month ago (1 children)

Do you know what it's called? I'd like to do this if possible.

[–] [email protected] 4 points 2 months ago (1 children)

Katie Tiedrich aka Awkward Zombie

[–] [email protected] 6 points 3 months ago

I just love that landscape .

[–] [email protected] 4 points 3 months ago

For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they're handled by the same chip on the board)

[–] [email protected] 6 points 3 months ago

For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they're handled by the same chip on the board)

 

I've been trying to find an offline music payer with a UI that I don't hate. Yesterday, I downloaded a dozen highly recommended apps and for every single one swiping left or right on a song caused either 1) nothing to happen or 2) tab navigation which is abbbsssoooolllluutteellly useless garbage.

I want something where swiping one way queues the song and swiping the other way triggers "add to playlist". Something like that. Anyone know of a player that does that or has configurable Swipe actions?

Edit: To be more clear, I'm talking about swiping in "listing" views, not in a "now playing" kind of view.

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

I've poked around online and it seems like Jellyfin had (music) volume normalization added to it sometime recently. However, I'm struggling to verify that it's enabled/working. Is it something I have to enable or is it on by default? If it's on shouldn't I be able to see something like a LUFS or ReplyGain value in each song's metadata?

UPDATE: I'm not familiar with Jellyfin's git strategy, but it seems like even though the audio normalization has made it into the master branch it has NOT made it into the 10.8.z release tag/branch. I determined this by looking for the changes in Emby.Server.Implementations/Data/SqliteItemRepository.cs from the normalization PR in the current version of the file in 10.8.z and they were not present.

 

I really like the functionality of the Galarm android app but I can't help but feel like it's something I should be able to self host instead or pay a monthly subscription for.

To elaborate, Galarm is an alarm app with the key feature of being able to send alarms to other people you "connect" with. For me, this means my wife can send me an alarm to do something at a certain time instead of sending me a message about what I need to do and when and then I have to go and set up the alarm myself. Also, I want to emphasize alarm here. Something that just sends notifications is basically worthless to me.

Anyone know of something I could host to get the same functionality?

 

After a bunch of searching, it seems to me that there's no way to move without potentially accidentally attacking champions. It seems asinine to me that such basic functionality doesn't exist especially in a game where positioning is like the single most important aspect. What are the chances of Riot adding this? Is a place to petition for such a thing?

Just for thoroughness:

  • "Target Champions Only" toggle
    • Obviously doesn't work if you're trying to walk around a champion
  • Disable "auto-attack" in game options
    • This only makes it so your champ won't automatically try to basic attack enemies you hit with an ability
  • Hold down right click
    • You'll still attack anyone your mouse hovers over before releasing the click
  • Aim "wide"
    • Not always an option, there can be walls, etc. that would make your character walk in a completely different direction than you want
 

Pakistan takes it!

Final Standings:

  1. Pakistan
  2. South Korea
  3. Japan
  4. USA
  5. France
  6. UK
  7. Philippines
  8. Australia

More info (team composition, character choices, etc.) - https://www.eventhubs.com/news/2023/jul/05/gamers8-2023-tekken-7-results/

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