advester

joined 10 months ago
[–] [email protected] 1 points 9 months ago

With 16bit, programmers had to deal with far pointers, near pointers, segmentation. That was a lot harder than the flat linear 32 bit pointers. Also, the switch to 32bit was largely simultaneous with a switch to protected mode virtual memory, another huge quality of life improvement. The switch from 32 bit to 64 bit on x86 didn’t change anything about how programmers had to write their code.

[–] [email protected] 1 points 9 months ago (1 children)
[–] [email protected] 1 points 10 months ago

Fine wine baby! Oh, wrong company.

[–] [email protected] 1 points 10 months ago (5 children)

The most interesting thing is that APO dropped the power from 190W to 160W while increasing the performance.

[–] [email protected] 1 points 10 months ago (1 children)

Microsoft can’t even get text to render correctly on OLED panels. How could they do something actually difficult like a high performance emulator?