Lovely pictures! Your base looks nice :)
Wolfizen
Huge congratulations to the successful move away from Fandom! R.I.P. Gamepedia, that was the 2nd best era of the Wiki IMO.
I scrolled past this while my furry wife was in the shower.
I learned this technique from a video, I don't remember who the author was.
Their idea is to start by building hollow cubes of somewhat random sizes, each connecting to the other and possibly merging (some parts of a cube inside others). Once you have enough cubes, you use those as the skeleton to build the final structure. Square-ish cubes become rooms, tall and skinny cubes can become stairs, really big cubes can be multi-floor open areas. The hollow cubes act as a canvas with structure, so that you can "paint" your build on something more than just empty air.
That play tent looks awesome!! I wonder if she will enjoy it the same in the future if it is randomized each time.
Thanks :)
+1 Tron: Legacy
Scrying Pools are back!!!! 🎉
I think your idea is a good idea. You could keep the view distance low on the server to reduce the number of real chunks being generated. Clients can render whatever they want.
I think one issue would be when you approach a player structure from the outside, the client might see an unmodified world first and then the player structure would pop in and overwrite the client-side terrain. Its not a technical issue, but more a player experience concern.
I studied at Rensselaer Polytechnic in New York and they have a campus-wide steam system. There are tunnels below the ground connecting every building. It is somewhat common to see in that region.
Your router and wireless access point seem OK. The switch looks suspicious, there is conflicting information in the description, some parts indicate Managed and some indicate Unmanaged. I caution against that switch specifically.
Gottem!! Thanks for including the 2nd pic.