Tarcion

joined 1 year ago
[–] Tarcion 8 points 10 months ago (3 children)

Old games? Let me throw Final Fantasy Tactics in the mix. Easily my favorite game of all time and one of the only ones I consistently come back to, despite releasing in 1997.

If you're not familiar, FFT is a turn-based tactics game which is very different from other mainline FF games in a lot of ways. The story is one of the best, if not the best, in the FF series. For gameplay, you recruit and manage soldiers which progress using a fairly in-depth job system which is also pretty easy to pick up.

I'm sure you could find a PSX emulator of the original but, honestly, I really recommend the updated War of the Lions edition they did for the PSP. It's been ported to mobile and is actually a great port. My one tip for anyone who tries it is to make multiple save slots in case you find yourself overwhelmed in a story dungeon/encounter.

[–] Tarcion 1 points 10 months ago

I'm pretty open to it. I think a lot of the charm of DD1 was just wandering around, fighting monsters, and discovering random things.

I will hope the ox carts are decent enough, though I'm really hoping that there is an eternal ferrystone like in the last game. With that and the limited number of fast travel points you could set, I thought that was a perfect balance.

[–] Tarcion 7 points 10 months ago (3 children)

Posting here in case a community emerges for DD2. DDDA is wonderful and DD2 is looking like it will blow the first game out of the water. If it is even half as good, it'll be well-worth the price of admission alone imo.

[–] Tarcion 3 points 10 months ago

I don't believe so. Climbing a rope in PF2E is typically DC15. As for flying up a rope at 10th level, I think the only characters doing that will be those who have heavily invested in both strength and the athletics skill.

Though if they've done both of those things and are 10th level, they probably should be flying up a rope. In this case that means spending 3 actions (their whole turn) to climb 30 feet of rope, assuming they started their turn in a position to climb the rope and don't need to use actions for anything else like stowing gear to have free hands. Seems pretty fine for incredibly strong and athletic seasoned adventurers.

[–] Tarcion 5 points 10 months ago (2 children)

I hate bounded accuracy so much. Although the crux of this issue is a DM asking for checks when the aren't really necessary. This is probably fine in combat but isn't really needed outside of that context.

[–] Tarcion 2 points 10 months ago

It is! Though I've ignored that in my games because I feel like recall knowledge is a little limited. I allow one attempt out of combat to recall knowledge, allow repeated checks in combat to identify creatures, and don't don't give incorrect information on a crit fail. The last bit is why I don't bother making the rolls secret.

[–] Tarcion 35 points 10 months ago (5 children)

I think this is a totally fine method tbh.

This is one of those things I love about PF2. There is the Secret trait on quite a few different checks, which means the GM rolls in secret.

We play virtually so players initiate the roll but the result is blindly sent to the GM. Great example of this is stealth checks - there's no "oh, I rolled poorly so just kidding I actually only barely move".

[–] Tarcion 0 points 11 months ago

Responded above but mostly the "every night" bit. That's not how cycles work. Not saying a woman can't be getting constant creampies but that's not exactly automatic when someone is trying for a baby.

[–] Tarcion 7 points 11 months ago (4 children)

Mostly the "every night" part. There are only about 6 days a month when women can get pregnant iirc. And unless she's getting a random train of dudes, there's pretty significant diminishing returns on repeated loads (not that they hurt, mind you). It's just kind of a childish comparison.

[–] Tarcion 24 points 11 months ago* (last edited 11 months ago) (3 children)

Alternative PF2 Text:

Panel 1 - You roll a nat 20!

Panel 2 - it's only a success

[–] Tarcion 17 points 11 months ago (14 children)

I love when this post/thought pops up because it just outs people who have no idea how pregnancy works.

[–] Tarcion 10 points 11 months ago (2 children)

Apologies for the wall of text.

Ehhh almost. The best Disney era stuff has been Mandalorian (S1) and Andor, which had, at best, Filoni consulting. Filoni's stuff is good quality but it's also fairly simplistic and self-referential, to the point of being almost masturbatory. I think Clone Wars is the best he's produced and it's 95% awful kids show with 5% very high quality storytelling mixed in, but I'll give the benefit of the doubt since it was literally intended as a kids show.

Prequels and sequels were pretty terrible for opposite reasons, as another poster has already mentioned. The original trilogy is pretty high quality, I don't think that's even debatable. While New Hope was a pretty bog-standard chosen one/heroic epic story, and maybe/definitely just a rip-off of Hidden Fortress, it gets all the credit for the blend of Eastern and Western themes and concepts. Additionally, for absolutely stunning special effects for the era. Empire is just objectively a good movie, and is definitely when Star Wars peaked. It's got excellent writing, directing, and cinematography, and did a phenomenal job maintaining the strengths of New Hope while doing a ton of work developing all of the characters and the universe. Jedi is... okay tbh. I put it about on par with the prequels although the Emperor is my favorite character.

The biggest problem imo with the Disney products lately is exactly that - they are clearly products intended only to capitalize on an already-successful IP, with nothing really to say nor any story to tell. Filoni doesn't have this problem, but he does have the issues above. If Disney can focus on letting creatives tell the stories they want to tell in the Star Wars Universe instead of just churning out products, I think they'll be okay.

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