Shatur

joined 2 years ago
20
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

Someone has already started modding the port for DreamcastπŸ˜„

 

This is now running on a 16MB stock Dreamcast!

[–] [email protected] 1 points 2 weeks ago

Thank you!

This will definitely come in handy, offsetting is quite hard. For segments it's much simpler.

22
Initial roads support (files.mastodon.social)
 

I working on a life simulation game with a working title Project Harmonia.

Added initial editor for roads, reusing some logic from the walls implementation.

Currently, I'm using segments for road creation, but I plan to add Bezier curves to allow for curved walls and roads. Maybe I should use Bezier curves even for straight lines πŸ€”

I also need to use a texture without road markings for connection islands and implement rounding for turns.

But wanted to share the current progress :)

[–] [email protected] 6 points 3 weeks ago* (last edited 3 weeks ago)

Thanks for the info!

Here is the link for people who don't use X: https://xcancel.com/gideonzhi/status/1819215914988196204

[–] [email protected] 2 points 3 weeks ago

Yep, it's just a fork that makes it compatible with the Dreamcast.

 

Recently discovered this project. Looks very interested. The screenshot on GitLab is outdated, here is a more recent one:

Source: https://xcancel.com/poiitidis/status/1817919660949405842

[–] [email protected] 2 points 3 weeks ago

Ah, I can do it inside the client, thank you!

[–] [email protected] 11 points 3 weeks ago (3 children)

How did you enable merge conflict resolution for KeePassXC databases?

5
submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]
 

My wife just finished playground asset pack for our life simulation game :)

Here are the renders in Blender:

 

I'm working on a life simulator game and want to share some progress :)

I found that Tonemapping::AcesFitted better fits the game aesthetic. With a little bit of bloom and an environment map, it looks much nicer.

My wife also made more placeable objects, and I finished refactoring into new features from Bevy 0.14. Substates are so convenient!

[–] [email protected] 12 points 1 month ago* (last edited 1 month ago)

People here also hate Reddit, but no one makes fun of them for itπŸ˜„

Despite the platform having more users, we're all here for a reason. So it's no surprise to me that people hate Windows more than usual. I can't judge them for that.

[–] [email protected] 12 points 1 month ago (1 children)

You can even keep the original OS and just install dev tools via distrobox. That's what I do. It even comes pre-installed.

[–] [email protected] 1 points 1 month ago (3 children)

From the article, I got the impression that the controllers are only for the Switch.

[–] [email protected] 3 points 1 month ago (5 children)

I wish they were PC compatible.

[–] [email protected] 1 points 1 month ago

I think user should be directly asked about it. Having it in settings will be confused for newcomers: they register on Mastodon, see zero activity and think that it's a dead place.

 

While I am refactoring the code to new features from Bevy 0.14, my wife continues making models.

I think Bevy can look attractive. However, I am still not fully satisfied with my lighting configuration and will come back to it later.

 

I recently discovered that the "Feature profile and posts in discovery algorithms" checkbox in the account settings is disabled by default. I didn't even know this option existed.

I'm curious why it's disabled by default. I think most users would want to be featured.

14
Flecs v4.0 is out! (ajmmertens.medium.com)
 

It’s a crate for server-authoritative networking.

This release adds support for Bevy 0.14.0 and includes features from the previous RC. I like Bevy's new release candidate process a lot!

But it will take some time for the messaging backends to update. The bevy_replicion_renet that I maintain needs the renet crate to be updated to Bevy 0.14 first.

πŸ“œFull changelog πŸ“¦bevy_replicon

7
Bevy 0.14 (bevyengine.org)
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