OsrsNeedsF2P

joined 4 years ago
MODERATOR OF
[–] [email protected] 7 points 20 hours ago

Or you could just use https://bitsearch.to/and save yourself buying a TV

[–] [email protected] 6 points 22 hours ago (2 children)

You have a point but dude throwing everything in the fridge between two thinly sliced pieces of bread is amazingly delicious

[–] [email protected] 2 points 1 day ago

There's a lot of micro-aggressions and straight up aggressions in this post, but honestly your comment strikes the biggest nerve for me. It genuinely shows that a portion of the world don't consciously see women as business owners

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

Yikes dude, hope you got a dashcam

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

Same boat. I'm yet to find a good response to that. On one hand, I want to be like "haha yea", but on the other hand, I want to be modest and not comment on it.. Which is just like an awkward silence. I usually just say something like "oh yea I used to live here" but even that feels like oversharing :p

[–] [email protected] 1 points 1 day ago

So I tend to dress "well". I'm not great at fashion, but I shave every morning, force myself to spend a bit of money on nice tshirts, etc.

On the weekends though, I let it all go. I go out to the store in my PJs, I don't shave, I wear my hat and hoodie up, and to be honest look a bit like a thug. I notice people on the street are a little less comfortable walking by, however...

One thing that stood out insanely was the grocery store. When I dress like a homeless person, it is night and day difference:

  • Cashier keeps the checkout stuff closer to them
  • While my card transaction is pending, if I start loading stuff in my bag they're like "oh, oh wait.. It's still pending"
  • Even when I start the small-talk ("How is your day going?"), responses are short

When I dress well:

  • Cashier doesn't mind when I start loading my backpack even before paying
  • Cashiers always smile and ask how my day is

I was planning on writing a blog post about it (plug to [email protected]), but wanted to get more data points first

[–] [email protected] 1 points 1 day ago

Also everyone lost their collective minds about us using their CPU

[–] [email protected] 2 points 1 day ago

Should also specify what changed

[–] [email protected] 0 points 1 day ago* (last edited 1 day ago) (4 children)

That's great, and I hope the transaction counts continue to climb, but it doesn't address the fact Haveno designed the UX around the tail end of liquidity (fiat) instead of the bulk of liquidity (swapping)

[–] [email protected] 15 points 1 day ago* (last edited 1 day ago)

Holy crap, I didn't believe you until I read this.

I hope future Google searches for Tavleen Tarrant and Suzanne Gamboa show this comment. Those journalists are disgusting scum of human beings. I would be ashamed to work at the same company as them.

[–] [email protected] 20 points 1 day ago (5 children)
[–] [email protected] 1 points 1 day ago

Makes sense. Glad anything will exist at all though!

 

Besides IdleOn, does anyone know of any?

 

Finally got around to it and been playing Godot for an hour. I've been following Brackey's How to make a Video Game - Godot Beginner Tutorial and I'm about ~40 minutes in.

First impressions:

  • Jesus christ that downloaded fast
  • Holy crap that opened fast
  • I love right out the gate it let me pick what renderer I want to use (alongside the pros and cons)

UI:

  • The UI is a little bit confusing. Having the Script and 2D window be something at the top, but to the right of your traditional window dropdowns - is very jarring
  • Mousewheel is a weird default: Control-scroll moves up and down, while regular scroll zooms in and out. I believe this is the opposite of most programs
  • Modifying the collision points on TileSets was weird - I would modify one, then any new tile I click would get the new collision points, so I kept accidentally overwriting the collision points on tiles when I just wanted to select. But then I also couldn't copy a previous collision point.. so I had to like carefully plan out which tiles would have the same collision points because I couldn't copy them... I didn't want to get too specific on something minor, but that was frustrating.
  • Overall, the UI is still less cluttered than Unity, so despite being a bit unintuitive and having some frustrations, it's worse but not a showstopper

"Let me make a game!" vibe:

  • For reference, my base point here is Flash, with ActionScript. The dead simplicity of that framework let developers pump out awesome games in under a week
  • Godot seems to have better support for 2D games than Unity. 2D feels "first class", and I'm not getting weird collider issues on corners like Unity does
  • When following a tutorial (that is only 4 months old), I already ran into cases of UI changes and deprecated features. That's a big issue with Unity, and not something I look forwards to in Godot
  • As far as vibe check goes, this one is also on par or slightly better than Unity

Overall Rating: Good enough

My world has not been shaken - but I'll use Godot for my next game. First impressions have Godot's editor on-par with Unity, but the real win is it comes without the clown show that is Unity Technologies itself. For the first time in a while I'm excited to get back into making games, I just need to make the time 🙃

 

Been trying to play Factorio with my gf and cousin, who both use ARM Macbooks. Via bitsearch I was able to find a couple Factorio torrents that include MacOS, but despite allegedly having seeders, I wasn't able to get the download to work (even with DHT enabled).

Does anyone know where I can find a working download link? To be clear, every torrent I found didn't actually have seeders when I put it into the torrent client. At least a few years ago, I was able to a cracked Factorio MacOS version.

(Windows version via Wine works on Linux, but not MacOS (even via Whisky). Installing Asahi is not an option, but an idea I entertained).

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