Osho

joined 11 months ago
[–] [email protected] 1 points 2 months ago

It's not worse. My point was it's not better either.

what's the need for big icons alongside text?

why have a grid like structure than keep the old format and improve upon the original listed fornat with a better presentation?

Current format does not impress in both aesthetic and practical use

My suggestion would be to use the original format (listed in a chronological order), reduce the icon size to the same size as the texts so they don't appear like big blocks taking more space than necessary. Also for any custom notes bring a drop down feature that can hide and show with the floor text without a separate list in the order

 

This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.

2.5.0 update has made certain changes that I find it disappointing than the previous one.

The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.

Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.

I think there's no need to tinker with the format. It was perfect in its presentation until now.

What's the logic behind adding grass and other icons to the floor details? It's quite distracting.

Please restore the journal to its original format.

 

While playing beta I was shocked to read the changes to ring of haste by reducing the effect from 20% to 17.5%

Now I am waiting for the drop currently to try and experience the changes but Iam really disappointed reading about the nerf

Has anyone tested the ring? Will the turns be impacted to avade the monsters significantly like requires more upgrades than before?

 

I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?

We do get a notification in green indicating a +5 boost to accuracy, health, etc

Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?

[–] [email protected] 1 points 3 months ago

Oh ok. Got it Thanks for the clarification

[–] [email protected] 1 points 3 months ago

It's simple

Sniper requirements - haste or sharpshooting (or both) rings are a must! If you lack them then sniper must have furor combined with strong armor can help to stand firmly for continuous hits w/o breaks

Warden requirements are easier. You don't need any requirement - it offers much more freedom to play anyhow you want.

Best part of Warden is that youcan complete game with even any +3 armor. Don't need to spend a singleSOU on armor - IF you have rotberry seed from old wandmaner quest which you can use as seed to grow grass for barkskin armor, or regrowth wand!

This allows you to have maximum SOUs to spend on other items

 

After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels

AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?

Posting the issue for investigation.

 

Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.

But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?

My suggestion is to have 1 more SLOT exclusively for artifact!

BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.

This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum

I am also open for any other use case for 1 more SLOT apart from artifact

Would like community views on this question

[–] [email protected] 2 points 9 months ago

Fantastic app. Thank you so much. Please continue to support ths app with future updates. Its very useful for players.

4
Glyphs (lemmy.world)
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

As per shattered pd wiki, "boosting a glyph further increases effect of the wearer"

My questions

  1. Boosting a glyph means upgrading the armor?
  2. If I apply a glyph on a armor +6 then its effect will be automatically boosted by the level of armor?
  3. Lastly, if I apply a glyph on low tier armors like leather or cloth then the chances of the effects of glyphs are better with subsequent upgrades than a plate armor?

Thanks

 

Hi friends

Can anyone explain soul siphon?

I am running a warlock mage with wand of living of earth as primary wand. Need some clarity on how useful soul siphon is? Does it automatically trigger soul mark? Is there any health transfer to the hero?

Thanks

[–] [email protected] 1 points 9 months ago

Disappointing response from some wasting time on technicalities. Found an excellent seed from discord server.

Sharing it here. Assassin's blade +2, Ring of energy +2. Having fun with this seed, so far

[–] [email protected] 2 points 9 months ago

I am already aware about these tools.

My PC is locked out by the administrator for any installation. Since I don't have Shattered PD on PC but android. Please understand.

[–] [email protected] 1 points 9 months ago (2 children)

Can't use it on PC. Its locked out for such third party tools or installs. Would request to share the results if you can find seeds matching my requirements!

 

Hi friends

I want to have a fun playthrough with Rogue with the following requirements

  1. Ring of energy +2 (or 3)
  2. Assassin's blade +2 (or 3)
  3. Any damaging wand +2 (or 3)
  4. All the above should be available between sewers and prison regions ONLY!

Can anyone share a list of seeds with matching items as above?

Thanks

 

Hello

This topic is about my feedback (v2.2.1) on observations and a couple of questions

  1. Observation - When I leveled up and stepped on a swiftthistle plant on the floor at the same time, I noticed an interesting thing. Not only the time around me freezes but even the "level up" animation too. Check the image with those stars around the hero icon immediately freezes after the swiftthistle comes into effect. This isn't a criticism but sharing an observation, which my interest Evan!

  1. Ring of Wealth - Another unusual thing happened while playing with a ring of wealth+0. While fighting the swarm of flies, one of them dropped a ring. I expected a +0 RoW to drop a +0 ring but to my surprise it dropped a ring of furor+2. Is This normal or a bug? AFAIK a +0 RoW can never drop a higher than +0 item and here I had a +2 drop.

Lastly, I am sharing the mage seed - SXM-WDW-VDR. So far I played the sewers region and its already a great starter with a leather armor +3, leather armor+1, ring of wealth+0, wand of fireblast, blooming staff, cursed horn of plenty and a well of health. I could be missing some hidden floors though.

 

This is related to v2.2.1

I've noticed there are way too many scale armors dropping across the system, be it chests, ghosts, enemies, randomly placed items or ring of wealth, which is quite unusual unlike the previous versions. I am not saying it based on a few games but my experience with over a lot of playthroughs with different classes. Unfortunately, I couldn't take a screenshot of a particular seed but this seed generated over 12 scale armors throughout the game with maximum in caves region alone. This confirmed my suspicion there's something wrong with item generation wrt scale armor just like previously reported when it comes to a few wands generating more often over others.

Has anyone experienced the same? Do you think 2.2.1 drops a lot of scale armors?

Also, I would like a clarification wrt floor generation. Are items calculated for drops when player reaches a floor or interacts with a chest, OR the game calculates all the items to be dropped for all the regions (sewers to yog level) immediately upon generating a seed on level 1 itself?

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago) (1 children)

Hi GWLexx

Seed requests for v2.2.1. Need the below items to drop in either sewers or prisons!

Ring of Wealth+2, any +2 or +3 armor (leather or higher), any +2 or +3 weapon (tier 3 or higher), any wand +1 or higher upgraded including any 1 artifact drop

[–] [email protected] 1 points 10 months ago

Yes I experienced similar lagging issues but happens occassionally. Given the beta status this is expected. I am sure Evan knows and will address it with future updates.

[–] [email protected] 2 points 10 months ago (1 children)

Finished the new quest

Quite straightforward. Better than the crystal quest. Challenging boss but, unlike crystal quest boss, you can still manage through the combat without the worry of armor or health potions, as long as you are careful about the rocks direction and quick in your actions. This is much better than the crystal boss where its difficult to survive without health potions.

Overall a big thumbs up. 👍

[–] [email protected] 1 points 10 months ago (1 children)

Not liking the new pop-up that indicates strength effect after drinking the potion. Previous one was better. It was green in colour. New one has a yellow colored up arrow icon. Please change the color to green both in number and icon and a bit more bold and clear! First time I didn't get the effect, that's how quickly one can miss and confuse the pop-up with some other effect.

[–] [email protected] 2 points 11 months ago

Fantastic

Thanks a lot! :)

8
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

FRP-WGT-LSP

Sharing an interesting seed with good number of items found in early regions of sewers and prison.

The most important item is ring of might and you'll have it twice! Another interesting item is a +2 wand (listed below)

NOTE: The list of items is based on exploring until the prisons region. So, there are many more surprises waiting later :)

Also, I couldn't find a single identify scrolls. Its only available in Prisons and Caves shops. So, you may want to spend some time killing DM-100 to grind for identify scroll drops.

Here's all the items available till Prisons region

spoilerFour transmutation scrolls (including drops from DM-100), Two stone of enchantments (1 hidden),

Thieves armband, Cursed Chalice of blood, Cursed unstable spell book, Cursed Wand of living earth+2, Wand of regrowth (hidden), Wand of corrosion+1 (wandmaker),

Cursed Plate armor of camouflage+1 (sewers), Scale armor+1 (prison), Leather armor+1, +2 (sewers),

Two Rings of might, Ring of evasion+1, Cursed Ring of tenacity+1

11
Fun Huntress seed (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Sharing an interesting seed worth playing as Huntress

DSF-GZK-RCJ

Sandals of nature (sewers) +2 Corrosion wand (sewers) +1 ring of might cursed (prison) +1 Regrowth wand (wandmaker)

Also, I found a ring of arcana but, unfortunately, can't recall exactly where. Either the thief dropped it during prison chapter, or the ring was available in prison shop. If you still don't find it then try the caves chapter. I am sure it was available before dwarven city chapter

Why I say its interesting as Huntress class?

  • Both prison and dwarven city have maximum grass floors, esp dwarven has entire floors full of grass.
  • Boost arcana with your favourite enchantment on Bow to enjoy taking down monsters. Corrosion wand is so much fun to combine with elastic to send enemies flying long distances without losing cover.

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