ObviouslyASquid

joined 1 year ago
[–] [email protected] 10 points 7 months ago

15 to 90 feels good man, could be less, and the gap is closing faster than you can say Riccitel-whatever-his-name-was

[–] [email protected] 1 points 1 year ago (1 children)

Thanks, I guess. I'll edit.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (4 children)

Did you try to play stealth my guy. And how much god damn work do I have to put in, how much useless crafting do I have to do so I can just put a silencer on my gun come on man if this doesn't mean broken what does.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

Switched from Unity to Godot when Godot 4 released because it felt like it was the closest chance we had for an open source takeover like Blender did for modeling/animating/rendering/you-name-it.

The Unity fuck-fest followed and it only gave me more reasons to continue to do so.

Seeing studios like Re-Logic and Megacrit switching and supporting Godot only made me so much more comfortable with my decision (I fucking love their games).

By supporting open source you bet on passionate people and the communities built around them, not the never-ending race for profits by a bunch of shit-stained corpo fucks with already more money than they'd need in a thousands lifetimes.

Unity is looking straight into the barrel of a gun. There's a bullet in the chamber. And there's your name on it.

It's time for a change.

Also I'm drunk.

[–] [email protected] 30 points 1 year ago (9 children)

DLSS doesn't fix a broken game loop

[–] [email protected] 2 points 1 year ago (1 children)

Salò, or the 120 Days of Sodom