NuraShiny

joined 2 years ago
[–] [email protected] 0 points 8 hours ago (3 children)

If I lived in the US, I would need to bring molotovs with me on every trip to deal with cars like this.

[–] [email protected] 6 points 3 days ago (1 children)

BAR is really good and also free to play. If you want a sweaty RTS to play, here it is!

[–] [email protected] 5 points 1 week ago

Saxony and Hesse are currently deep in the far right clutches of the Alternative für Deutaschland, so this does not really come as a surprise.

[–] [email protected] 4 points 1 week ago

This writer needs to lose their job and work as a shelf stocker at WalMart and then be allowed to write this same article again 5 years later.

[–] [email protected] 4 points 1 week ago

She didn't see a black person in real life till her 40s I guess. Who even is this?

[–] [email protected] 3 points 1 week ago

Ira Gamagori hours in this game

[–] [email protected] 3 points 2 weeks ago

No worries, I am just opinionated about D&D ;)

[–] [email protected] 1 points 2 weeks ago

So you decide that before the game starts? Weird.

[–] [email protected] 1 points 2 weeks ago

The type of person that gets deep into TTRPG systems for their rules design will eventually want to apply what they learned (or think they learned) towards making a system themselves. Like with any skill, you want to flex it once you acquired it.

[–] [email protected] 13 points 2 weeks ago (2 children)

I am so done with D&D discussions. It's a 10 year old system at this point and the new version won't be meaningfully different. Heck, a lot of it's systems are actually as old as it and it fucking shows.

Play different games. There is an almost unlimited number of them out there. If you stop talking about D&D, if you stop giving it this singular attention, you will feel better and,who know,s the authors of D&D might be forced to actually make something good, as opposed to focus testing subclasses like pasta sauce flavors.

[–] [email protected] 0 points 2 weeks ago

Oh yea, just as good as the Cybertruck

[–] [email protected] 8 points 2 weeks ago

That joke flew way over your head somehow.

 

Heya, the group I am part of will start Lancer in the coming weeks and I was wondering if anyone has build tips because I am trapped in choice paralysis.

Here is the cliffs notes: We will play using lancer rules and mechs, but not in the full setting. The main difference is that we all want aliens in the game, so we will have aliens. This will not mechanically matter, it's just flavor/preference.

The only rules change we agreed on is that license level 0 will allow you to choose any mech, but won't give you any of the license stuff for those mechs.

I know that one player is making a melee striker using a Zhang and the other is wanting to make an agile scout/hacking character. They also both said they would like me to be a leader-type character, which I have no problem with.

What I do have a problem with is deciding what kinda mech and skills I want though! The system has a real way of presenting about 5 times as many enticing options as I can pick! So far I am leaning towards a high pilot (for the evasion, because it seems very good to get hit less) fire support mech role, but that still leaves me picking one of, like, 7 good options for a mech. Either that or go for CQB and area denial...or the drone mech...see I can't even decide in this post >_>

So yea, can anyone share some insights into what worked well for them in the game?

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