Nipah

joined 1 year ago
[โ€“] [email protected] 2 points 1 year ago (2 children)

The Sega Saturn controller was the best (2D) controller made, and I will die on this hill.

[โ€“] [email protected] 3 points 1 year ago (1 children)

Microtransactions are 'small' purchases made in a game (or via some kind of store that allows you to buy stuff to be used inside of a game).

DLC is any additional downloadable content that is not included with the game (so something like a day 1 patch wouldn't be considered DLC, I'd say).

All microtransations are DLC, but not all DLC are microtransactions, generally (before someone comes along with some kind of physical microtransaction or something I guess)

I personally just view microtransations as anything that isn't 'playable content'. So buying a mount from an in-game store would be a microtransaction, while buying an expansion wouldn't be. Map packs kind of blur the line in this instance, because one could argue that they're essentially 'world cosmetics', but its a hard and fast rule and not something I'd try to enforce as a law, ya know?

[โ€“] [email protected] 5 points 1 year ago (2 children)

I see this take a lot, and while I don't disagree... I think it downplays the number of people who DO make 'sensible' purchases in a lot of these games.

I personally don't bother with in-game purchases (I also rarely buy DLC... but I also sub to FFXIV regularly, and have all the content for Destiny 2, so sometimes I can be got) for cosmetics or especially boosts. I'd rather earn the items in game, or a step down, earn in-game currency to purchase those items instead because I'm, at the end of the day, paying for a game to play it and while I want to look good in game while doing so, I'm not gonna drop $15 on digital t-shirts.

But there are plenty of people who don't mind tossing down $60 additionally a year into a game like Destiny 2 for sparkly new transmog outfits from the Eververse store, and they'll see it as any sort of reason to do so ('because I have the money', 'because I want to support the developer', 'because I have to collect everything', 'because because because'), and we can't just pretend like its a handful of dudes dropping thousands of dollars while everyone else nobly boycotts the practice.

[โ€“] [email protected] 6 points 1 year ago

The big problem is that a company will look at something like World of Warcraft/Destiny at the height of their popularity and think "We want that!"

Then they'll put out a (we're being optimistic here) serviceable, good game with a respectable amount of content... but it won't be able to hold a candle to something that: already has that much content + more AND players who are already 'stuck' with the game (sunk cost, friends/family/community, etc).

So you put out a game, get a brief spurt of attention from people who are a bit bored of the same ol' same ol', but then once they breakneck through all the content you have in less than a month they turn around and head back to their comfort food game and never look back. Congratulations, you can now put out a master class on how to waste millions of dollars.

In order to make a game as a service now you need either an extremely good hook, or you need to not only be comparable to an existing game but also EXCEED what that game offers and continue to provide content at a staggering speed until you've coerced people to have invested enough in the game to then be their comfort food/sunk cost game of choice.

[โ€“] [email protected] 6 points 1 year ago (3 children)

Let's see what I can come up with (and see if I can remember the names correctly!):

  • NES: Back in the day, it was probably River City Ransom. Growing up, it was a game my brother and I loved to play... but no one ever knew what we were talking about at the time. Now the Kunio games are a bit more known, and with River City Girls 1/2 they're getting attention, which is great.
  • Gameboy: Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits... the game is a bit strange but its very fun and the sprite work is just adorable.
  • SNES: Dragon View. It has great sprite work and a very (at the time) cool looking 3D overworld you can stumble around in... Solid gameplay and some RPG elements make it a nice little gem of a game.
  • GBA: River City Ransom EX. Same deal as the NES version. I worked at Toys R Us around this time, and I think I'm the only person who purchased this game from the store...
  • PS1: Brave Fencer Musashi. Someone else already mentioned Einhander, so I'll go with my other go-to PS1 gem from Squaresoft.
  • Saturn: Guardian Heroes. While I bought the console for X-men vs Street Fighter, I go it with a handful of games on the cheap at EB Games: Magic Knight Rayearth, some crappy 2D Dragon Ball Z game, X-men vs Street Fighter (and a 4in1 cart of course!) and Guardian Heroes. Its such a well made beat-em-up that really doesn't get a lot of love because most folks never played any Saturn games.
  • PS2: Way of the Samurai. Maybe not super unknown, but definitely a niche game back when it released in the US I think.
  • Dreamcast: Cannon Spike. I bought my DC for Capcom games (and SoulCalibur), and this is one of the many gems on that console that never really pops up in discussions. I bought it on the sole merit that Charlie/Nash was in it, but it was wacky and engaging enough to warrant a place in my heart.
  • XB360: Tenchu Z. I loved Tenchu back on the PS1/PS2, but this was probably the one that most folks didn't touch... it was a bit weird but a friend and I played the hell out of it on many a weekend back in the day.

Any other console I either didn't own (Genesis, Gamegear, PS3, etc) or just couldn't think of anything that really stood out as a hidden gem (PSP, PSV) or are more current and also don't really have anything that ranks (PS4, PS5).

view more: โ€น prev next โ€บ