MooseGas

joined 1 year ago
[–] [email protected] -1 points 8 months ago (2 children)
[–] [email protected] 9 points 8 months ago

I worked part-time after school in a kitchen when I was 14. There were plenty of sharp knives.

[–] [email protected] 3 points 8 months ago (1 children)

Economically, Russia has also been hit hard. NATO has also expanded, which is a blow to Russia.

[–] [email protected] 4 points 8 months ago (2 children)

That would require deflation.

[–] [email protected] 1 points 8 months ago

At least they are consistent.

[–] [email protected] 4 points 9 months ago

Possibly, but I was picturing being able to move around the ship and you would have to manage your crew by assigning roles. Almost like rimworld meets bridge crew meets star trek online.

[–] [email protected] 5 points 9 months ago

I actually started making a version in the old gamemaker:studio years ago. When they abandoned GMS and went to GM2 I just gave up.

[–] [email protected] 28 points 9 months ago (5 children)

A spaceship captain game with an AI crew that follows your orders, and is focused on problem solving and exploration rather than combat and resource gathering. Kind of like ongoing episodes of star trek, but in game form.

[–] [email protected] 1 points 9 months ago

Thank you. Yes, I agree. I think that's what I'm feeling right now, too.

I think it just brought back a lot of feelings of when I was younger and the future seemed so optimistic.

 

It's 50% off right now and looks interesting. I don't have the capacity to assemble a co-op crew of real humans. From what I've read, the AI crew is very bad. Is the game actually as unplayable as some people make it seem with an AI only crew? Would I be better off saving my money?

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