Ketorunner69

joined 10 months ago
[–] [email protected] 1 points 9 months ago

There is a world of difference between creating CPU's from the ground up, and fabbing them yourself, and getting an ARM license and using TSMC to make it for you. The former is what IBM/AMD/Intel did for the longest time. Intel's struggles have mainly been on the fab side.

[–] [email protected] 1 points 9 months ago (1 children)

VESA standards are trash, all of their HDR ratings are setup to be easily gamed.

[–] [email protected] 1 points 9 months ago (1 children)

Why would it only be 32MB? This is the V-cache, not the L3.

[–] [email protected] 1 points 9 months ago

that actually IS impressive since MMX came out in 97

[–] [email protected] 1 points 10 months ago (2 children)

One thing that gets constantly overlooked in these scenarios is the fact that 8 core CPU's have more L3 cache than 6 core CPU's. so if a game uses 6 threads, an 8 core CPU of the same architecture with the same clock speed will potentially perform better than it's 6 core counterpart.

[–] [email protected] 1 points 10 months ago

I have a Panasonic ST30 with about 15k hours that saw plenty of PC desktop usage due to having an Htpc connected the entire time I've owned it, and I still have no burn in. OLED burn-in is cumulative. Plasma burn-in is completely avoidable.