GreenTeaRedFlag

joined 3 years ago
[–] [email protected] 9 points 9 months ago

I disagree, 300% more

[–] [email protected] 7 points 9 months ago (1 children)

that's just a fact, not an opinion

[–] [email protected] 1 points 9 months ago (5 children)

No it doesn't. Being able to know how my neighbor feels, which is what empathy is, is good for relating to my neighbor, and useful in more emotional situations to avoid hurting them, but in general thinking about the actual outcome of actions is better than gauging other's emotional response to them.

[–] [email protected] 1 points 9 months ago

holistically speaking shooting a Nazi for example is an act of kindness and empathy.

It is not that necessarily. If the person does it for those reasons it is, but if I shoot a nazis because of anger it is not an action of empathy. Empathy is a motivation, it cannot be brought into an action after the fact.

Empathy is just the ability to see how someone else feels. It's better to take actions based upon their materials outcomes rather than just an imagined emotional response to it. This isn't even self-centered, using compassion, which is not wanting to hurt others, is good way to make choices. but solely thinking about how others would feel or have felt is not great.

[–] [email protected] -1 points 9 months ago (9 children)

the way we treat being egotistical as the worst personality trait is classist. Empathy is also the worst emotion to make decisions using.

[–] [email protected] 3 points 9 months ago (1 children)

this is just a fact. Hemiptera is often referred to as true bugs

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

badeline-rage

Side note: didn't this used to be called :shut-up:?

[–] [email protected] 2 points 9 months ago

I'm thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I'm more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.

[–] [email protected] 1 points 9 months ago (2 children)

Why do we have that emote?

[–] [email protected] 5 points 9 months ago

this is one of the strangest comments I have ever seen on hexbear. Like,, I know people here do all kinds of things, it's just weird to think you're actually connected with big companies in that sense and have lost media to your name. my condolences on the second half.

[–] [email protected] 0 points 9 months ago

fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It'd be more than just this, I'm imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don't break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that's so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there's vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I'd also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won't be able to start any more quests, and the stronger ones will try to kill or imprison you. There'd also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.

[–] [email protected] 4 points 9 months ago

There's a game on the haunted PS1 collection like that, you play a girl hiding from a monster and there's portions where you see from the monster's eyes

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