FlutterTal

joined 9 months ago
[–] [email protected] 3 points 3 months ago

I think I'm gonna go, for the prototype, with one character to see how the game feeling goes, two to see how matches go, and four for team matches. So yeah, thanks for the suggestion

[–] [email protected] 3 points 3 months ago (1 children)

You can clone the project on your side and see what you can do to help. I made a (sort of) roadmap on the readme file, so feel free to pick what you can do to help ^^

 

Hello everyone here on the Fediverse

I’m making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I’m doing it on my free time, but it’s something I’d really like to get it done. It’s been brewing in my head since May/June, and that’s really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I’m working alone while also having a job in the meantime, and that’s basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I’m looking to add OpenGL 3.3 support as well.

For those interested, the repo is already on Github at this link.

And if you don’t think you can help me with the development, feel free to also talk about it around you and tell me what you’d like for this game. I will be happy to see your suggestions (and contribution if you can ^^).

Best regards and hoping to see you here

[–] [email protected] 1 points 3 months ago (1 children)

Definitely not 3D for sure, I don't wanna make things complicated for me. Maybe more like classic 2D for that one

It might be interesting for me if I have a better view of that mascot and a name (if any). But so far it sounds good to have another one, if you allow me to use them of course

 

Hello everyone here on the Fediverse

I'm making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I'm doing it on my free time, but it's something I'd really like to get it done. It's been brewing in my head since May/June, and that's really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I'm working alone while also having a job in the meantime, and that's basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I'm looking to add OpenGL 3.3 support as well.

For those interested, the repo is already on Github at this link.

And if you don't think you can help me with the development, feel free to also talk about it around you and tell me what you'd like for this game. I will be happy to see your suggestions (and contribution if you can ^^).

Best regards and hoping to see you here