Evu

joined 1 year ago
[–] [email protected] 3 points 3 days ago

Historic Pauper is on the Midweek Magic schedule next month!

 

In this edition:

  • Decks Are Back in the Store!
  • Alchemy: Bloomburrow Available Tomorrow!
  • The Next Arena Open: August 31
  • Earn MTG Arena Rewards Playing Standard Events at WPN Stores until August 31
  • Event Schedule
[–] [email protected] 2 points 1 week ago

They've updated the Midweek Magic page now and it's not that similar:

Choose any legendary Frog (or Tatsunari, Toad Rider) on MTG Arena and build a Brawl deck without needing the cards in your collection! Plus, Yargle's magic makes all of your frogs better than ever: they're cheaper to play and hungry for power.

So you have to build your own deck, but it's all-access. I like it. There are 13 possible commanders (that search says 14 but I'm pretty sure you'll only be able to use the rebalanced Uurg, not that you'd want to use the original anyway), and you'll definitely at least be in either green or black.

"Cheaper to play and hungry for power" might indicate the same emblem as last year: frogs cost 2 less and when a frog ETBs, you may sacrifice a creature to draw a card and have the frog gain all the abilities of the sacrificed creature.

[–] [email protected] 2 points 1 week ago (2 children)

Based on the timing and the unpronounceable name, the Midweek Magic event scheduled for the first week in September is likely to be similar to last year's "Yargle Day" event.

 

In this edition:

  • Buy Decks in the MTG Arena Store Tomorrow!
  • Get Ready for Arena Open: Bloomburrow This Weekend
  • Alchemy: Bloomburrow Arrives August 20
  • Time's Running Out to Play Standard Events at WPN Stores and Earn MTG Arena Rewards
  • Event Schedule
[–] [email protected] 2 points 2 weeks ago

Thanks for all that info. This is actually even more complex than I anticipated, and reinforces my conviction that the average player can't be expected to know what is and isn't a "keyword ability".

[–] [email protected] 4 points 2 weeks ago (2 children)

I like both of these new abilities and wouldn't mind seeing them in real sets. My only concern is how many players know the difference between a "keyword" ability and a regular ability. Off the top of my head, I'm not sure whether something like Descend is a keyword ability. Let's say it is: then what about something like Ruin-Lurker Bat's trigger? It's an ability that uses a keyword; is it a "keyword ability"? Probably a lot cleaner to just have thoughtweft copy all abilities, keyword or otherwise.

[–] [email protected] 3 points 2 weeks ago (1 children)

Cheapest listings I could find on TCGPlayer for damaged-but-tournament-legal power nine cards:

  • Ancestral Recall: $2,700
  • Black Lotus: $30,000
  • Mox Emerald: $2,150
  • Mox Jet: $2,200
  • Mox Pearl: $1,800
  • Mox Ruby: $2,400
  • Mox Sapphire: $2,700
  • Timetwister: $3,680
  • Time Walk: $2,170
  • Total: $49,800

Let's make the math easy by saying you can get the whole P9 for $50k including shipping. Now of course you're going to want four copies of Oracle of the Alpha, so in case you draw all of them, you'll need four copies of the P9. So that's $200k. But you're not thinking like a real Magic player yet. Any creature with a good ETB ability, you're going to want to blink it. Let's add four copies of Momentary Blink. That means you can potentially proc Oracle an additional eight times per game, so now we're up to $600k. Oh wait, I forgot Soulherder existed. That's, uh....

The ultimate flex, if your name is Post Malone or something, would be to build a 60-card Oracle of the Alpha/Battle of Wits deck. Let's say that in the worst case you might draw through half of it before you get the combo set up. That means you'll need to refill with 170 cards, or 19 copies of the Power 9. This deck will cost you $950,000. That's ignoring the fact that you will pretty quickly start affecting the market by trying to build it....

[–] [email protected] 4 points 2 weeks ago (1 children)

This is a flavorful ability and would absolutely work as a real card. My only complaint is that there's no way a starting town NPC is 3/3. It'd have to be 0/1 or 1/1.

[–] [email protected] 6 points 2 weeks ago (1 children)

This seems way overcosted given how incredibly difficult it would be to make all that happen.

[–] [email protected] 4 points 2 weeks ago

Wow. I always liked the Future Sight border, and the Mercadian Masques Counterspell art remains my favorite to this day. I think this is my new favorite Counterspell. I hope it's... less ridiculously expensive than it could be.

[–] [email protected] 1 points 3 weeks ago

There was a small update today, I don't see any patch notes yet but from my experience it looks like the graveyard thing is fixed. Tender Wildguide is still bugged though.

[–] [email protected] 2 points 3 weeks ago (1 children)

As I said elsewhere, I'll miss the channel lands but not much else. I spent the last few days of the old Standard playing some of my decks that I don't think will survive rotation, but I'm looking forward to making some new ones. I've lucked into opening three Darkstar Augurs so far and I definitely have plans for them.

Farewell is incredibly powerful, but it hasn't even been the white sweeper of choice for a while. I've been seeing Sunfall much more often. Wandering Emperor doesn't have any analogue to take its place, though, so it'll be interesting to see how its disappearance affects white control.

Overall... it's nice to see broken cards rotate out, but they printed some new broken cards to replace them, so... meh? I'm already eagerly anticipating the day next year when Sheoldred and Atraxa will depart. But there will still be plenty of newer nonsense then....

 

In this edition:

  • Bloomburrow and Rotation Arrive Tomorrow!
  • Unlock Psychic Frog's Horizon Hideaway Before Time Runs Out
  • Renewal and Rotation Happen Tomorrow
  • August Qualifier Play-In Best-of-One This Saturday
  • Play Standard Events at a WPN Store, Earn MTG Arena Rewards!
  • Event Schedule
 

In this edition:

  • Bloomburrow Launches Next Tuesday!
  • Bloomburrow Streamer Event Begins July 24
  • Cool Bloomburrow Cards and Styles
  • 2024 Renewal Happens July 30
  • This Weekend: Win Two Play Booster Boxes!
  • What's That Strange Store Tab?
  • Event Schedule
 

In this edition:

  • Congratulations to the Winner of Arena Championship 6, Wouter Noordzij!
  • Win $2,000 and an Invite to Qualifier Weekend in Arena Open This Weekend
  • Arena Direct Returns with 2x Outlaws of Thunder Junction Play Booster Boxes
  • Bloomburrow Preorder Bundles Available Now
  • Magic: The Gathering® – Assassin's Creed® Bundles
  • Preorder Duskmourn: House of Horror Play Booster Box on Amazon, Get a Special MTG Arena Sleeve
  • Event Schedule
 

In this edition:

  • Bloomburrow Debut and Preorders: Tuesday, July 9!
  • Magic: The Gathering® – Assassin's Creed® Bundles
  • See What's Been Previewed in Bloomburrow So Far
  • Arena Championship 6 This Weekend
  • Take Your First Steps in the Best-of-Three Qualifier Play-In
  • This Weekend: Win Physical Magic Cards in the Arena Direct Event
  • Have You Earned Your WPN MTG Arena Rewards Yet?
  • Event Schedule
 

I'm early posting this, the Historic Chimil Midweek Magic event isn't until next week (July 9 - 11), but I'm already thinking about it.

About
Name Historic Chimil Life Lock

Deck
1 Exquisite Blood
1 Sanguine Bond
4 Spinewoods Armadillo
4 Herd Migration
4 Colossal Skyturtle
4 Cease // Desist
11 Forest
2 Swamp
1 Island
4 Boseiju, Who Endures
4 Botanical Sanctum
4 Thornwood Falls
4 Lush Oasis
4 Brokers Hideout
4 Cabaretti Courtyard
4 Riveteers Overlook

Am I missing anything? Does this deck seem like it should work? Anyone have a deck that can win faster, or more reliably?

The plan is: mulligan any hand that has Sanguine Bond or Exquisite Blood, and hope really hard not to draw them. Discover one at the end of your first turn and the other at the end of your second. Then use one of your two-mana life-gaining effects, or if you don't have one, wait until turn 3 and play a land that either gains you life or damages your opponent. As soon as either of those things happen, the two enchantments will trigger each other infinitely.

32 of the deck's cards are able to start the combo (once you have both enchantments), and 22 of the 42 lands enter untapped, so having two mana at the end of turn 2 should also happen pretty reliably.

The WotC page says you'll "discover a spell with cost 6 or lower" each turn. I assume it actually means 5, like Chimil itself, but if not then we'll have to cut Spinewoods Armadillo.

Weaknesses:

  • Anything that gives the opponent hexproof will block the combo. Colossal Skyturtle can help with creatures and Boseiju with Leyline of Sanctity, but Teyo, the Shieldmage probably ruins our day.
  • "Can't gain life" effects block the combo. Most of them are creatures and again, Colossal Skyturtle gives us some hope, but we have no way to deal with Tibalt, Rakish Instigator.
  • Cheap counterspells like Annul or Spell Pierce will be good against us if Chimil's uncounterable effect isn't part of the emblem.
  • Enchantment destruction will obviously be effective.
  • Can't lose/can't win effects are a problem. Gideon of the Trials is the most likely, and our only hope of answering it is that they'll turn it into a creature and we'll have a Skyturtle. Phyrexian Unlife will cause a draw.
  • "Can't cast spells" effects like Teferi, Time Raveler will stop us, and a lot of other decks too.

Between the two Swamps and Colossal Skyturtle's 2G ability, it's theoretically possible to recover from disruption and cast our enchantments fairly, but I doubt most opponents will twiddle their thumbs while you do it.

Even though the deck isn't bulletproof, I think it should be able to win reliably when not disrupted, and maybe occasionally even through a bit of disruption.

You might think I'm crazy for working so hard to break a casual format that will only exist for two days, and I wouldn't disagree with you....

 

In this edition:

  • Summer Sale Starts Tomorrow!
  • Win Physical Magic Cards with Arena Direct
  • Pro Tour Modern Horizons 3 at MagicCon: Amsterdam This Weekend
  • Modern Horizons 3 WPN Rewards on MTG Arena
  • July Qualifier Play-In Best-of-One and Bonus Play-In
  • Modern Horizons 3 Deck Tech and Format Tips on YouTube
  • No Announcements Next Week
  • Event Schedule
 

In this edition:

  • Modern Horizons 3 Out Now on MTG Arena!
  • Arena Open: Modern Horizons 3 This Weekend
  • Pro Tour Modern Horizons 3 at MagicCon Amsterdam, June 28–30
  • MTG Arena Rewards for WPN Play in Modern Horizons 3
  • Event Schedule
 

In this edition:

  • Modern Horizons 3 Launches Tomorrow on MTG Arena!
  • Explorer Qualifier Weekend This Weekend
  • MTG Arena Rewards for WPN Play in Modern Horizons 3
  • Event Schedule
 

In this edition:

  • Modern Horizons 3 Streamer Event June 5
  • Modern Horizons 3 Historic and Brawl Pre-Bans
  • MTG Arena Matchmaking and You
  • Card Styles Button Returns
  • Explorer Best-of-One Play-In This Weekend
  • Currency Update for Players in Japan
  • Event Schedule
view more: next ›