EnglishMobster

joined 1 year ago
[–] [email protected] 7 points 11 months ago (2 children)

I'm a AAA game dev and a number of former co-workers are at Netflix nowadays. Like, a suspiciously high number.

They can't tell me anything (of course), but I can put two and two together.

[–] [email protected] 28 points 11 months ago (21 children)

Might've been financed on credit - but even still, it takes a lot more than $12k for a down payment.

Assuming the median price for a home is $500k, you'd need $100k for a traditional 20% down payment. Sure, $12k is 12% of the way there... but it's nowhere near what is needed for an actual down payment.

[–] [email protected] 1 points 11 months ago

For anyone going through the modlog and wondering why this was removed:

The image itself was harmless (I even upvoted it!), but shortly thereafter Lemmy.world got hit with a wave of CSAM.

To clarify, this image was not CSAM. But the admins deleted all pictures uploaded during that time, and due to a bug in Kbin this image kept trying to load but was failing to. Kbin would refresh and send anyone looking at the feed to a 404 page.

This made it impossible for me to monitor the community as a mod, so I removed it since the image was broken anyway (verified by going to Lemmy.world and checking there).

But OP is more than welcome to repost this image now that Lemmy.world has gotten everything sorted out! :)

[–] [email protected] 46 points 11 months ago* (last edited 11 months ago) (1 children)

This is a third bottleneck, earlier than the 2 we already knew about.

Specifically, this affects the entire human population.

The other 2 bottlenecks were specifically the humans which moved out of Africa - with one being as humans crossed into the Middle East and a second as humans crossed the Bering Strait.

This third one was earlier, and covers all humans, even the ones which never left Africa. These are separate from the more localized "founder events" that we see all over the world.

[–] [email protected] 24 points 11 months ago (2 children)

This is the core issue with all procgen games, IMO.

You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.

[–] [email protected] 16 points 11 months ago* (last edited 11 months ago) (5 children)

You do realize that just makes you look, like, actually insane, right?

Like, that in combination with everything else you wrote just makes it seem like mad ramblings and sort of discounts anything you have to say since you're leading an angry rant with "put someone else's poop in your butt".

And then when you say you've been banned from multiple sites and it's all a grand conspiracy from Reddit to be out to get you, people are just going to think "this guy opened the article by suggesting you shove someone else's poop in your butt."

I know there are studies blah blah blah. But you understand how this looks, right?

[–] [email protected] 5 points 11 months ago (1 children)

It's written in PHP, which a lot of devs dislike.

It is drowning in pull requests: 83 open as of right now. https://codeberg.org/Kbin/kbin-core/pulls

Ernest (the lead dev) wasn't really expecting it to blow up yet. Kbin was created in January of this year, and the first "major" instance was launched in May. It blew up basically instantly due to Reddit imploding, and Ernest has been playing catch-up.

But it still has rough edges - no API means no mobile apps. Lots of bugs and such from being a new project. It's improving every week (including an API in code review), but Lemmy is more polished and has an relatively mature API.

You can see a list of instances here: https://fedidb.org/software/kbin

As far as I know, there isn't specifically a privacy-focused instance like what Lemmy has. But I also didn't browse that list of instances too closely.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Yep, you're 100% right. People who have the same job can be paid dramatically differently, and the "reasoning" is that one guy is better at things than the other.

I got a 9% raise this year because I outperformed everyone else on my team, but I know that my 9% raise came at the expense of someone who only got a 2% raise. A union contract would give everyone like a 4-5% raise, which people dislike because they always think they're going to be the ones on top of the totem pole.

Me? I want predictability. Game dev is extremely unpredictable.

[–] [email protected] 13 points 1 year ago (4 children)

This is sort of the mission statement of Kbin. Kbin supports Lemmy, Mastodon, FireFish, and Pixelfed already. It's planned to support PeerTube (this used to work but broke) and Mobilizon.

That's the main reason why I have a Kbin account. :)

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (3 children)

I am very pro-union. I was a Teamster for years (Local 495).

I now work in the game industry. A good chunk of the gamedevs I know are pro-union, but there's enough of those opposed where there's effectively a question mark.

Generally, the holdouts tend to think:

  • Union leadership is corrupt/greedy, and they don't want to give union leaders money for "nothing" (as they see it)

  • Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the "standard" at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don't want to risk losing it

  • Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren't fun. In the game industry, management is quite literally my friends and people I chill out with. There's a very, very blurry line between "friends" and "bosses" - some bosses are horrible, to be sure, but the general vibe is casual

  • There's a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as "compensation" and thus being unionized would mean that you'd have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management

  • Retaliation is a thing. It's illegal. US government doesn't care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they "coincidentally" cut the contract with a QA team that just unionized. Hmm.

Again, I myself am very pro-union. However, to some extent I can see the logic in each of these bullet points - I disliked the guy running my Teamster local way back when because I felt he was too soft and captured by management. I can understand needing to clock in/out (fairest way to ensure nobody is being overworked), ruining relationships (can't have accusations of bias from being friendly), and losing benefits (although this can be put into a contract). And nobody can deny illegal retaliation is a real thing.

So I can understand where the holdouts at least are coming from. It would take a shitty workplace for unionization to happen, shitty enough that all those bullet points above aren't enough to keep the union holdouts in line. I hear Blizzard is really bad from people who have worked there, and my money is still on them being the first "big" dev to unionize - assuming Microsoft doesn't come in and clean up.

[–] [email protected] 6 points 1 year ago

There's still a lot of people who will always stick to Reddit as well (as evidenced by a good amount of hostility in the comment section of the Reddit discussion on /r/rust).

[–] [email protected] 2 points 1 year ago

I said what I said.

 
 
 
 
 
 
 
 
 
 
 
 
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