AwkwardTurtle

joined 1 year ago
[–] [email protected] 6 points 1 year ago (2 children)

I will strongly recommend people interested in open licenses look to the existing, more mature licenses, Creative Commons in particular.

The "unresolvable problems" that Paizo ran into with CC are actually very resolvable. If you don't want a sticky, viral license, use CC-BY. If you do want a sticky license, but not for your whole game, split out a separate SRD and put that under CC-BY-SA.

[–] [email protected] 3 points 1 year ago (1 children)

Also if you use The Estate box set you have a nice, episodic little campaign pre-built for Mausritter. It's a small hex crawl with a bunch of pamphlet adventures scattered around them, complete with hooks to tie them all together.

Might be a good ongoing structure, especially if you have an inconsistent group, or intend to be swapping GMs periodically.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I'd love to do so, but the price seems to jump up by an order of magnitude and it's difficult to justify. I'll probably be trying a combo of filter + sulfites going forward.

[–] [email protected] 4 points 1 year ago (2 children)

Having recently tried the filtering thing, it's still a roll of the dice unless you're using the much more expensive professional grade filters.

It does get your mead clear as hell though, and removes a ton of off flavors.

[–] [email protected] 1 points 1 year ago (1 children)

Our kettle actually partially died a few months ago, had a long debate about what we should replace it with before I realized the contacts on the base had just gotten bent out of place.

A buddy of mine printed the robot mittens for me, and even managed to track down a paint that nearly perfectly matches the color. I absolutely love them. How do you like the metal ones?

[–] [email protected] 1 points 1 year ago (3 children)

Nice! A surprising amount of overlap with out own coffee station!

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

From my understanding espresso beans do tend to be roasted darker to help increase extraction. I know that at least for my manual espresso press I need to use a significantly different recipe to get a nice shot out of light roasted beans.

Broadly though, I do think the cultural idea of espresso is that it's a small, super intense cup of coffee which in turn implies it being very bitter as that's the main coffee flavor people can imagine being intensified. Especially when you consider that a lot of people's idea of espresso likely comes from pod machines which, in my experience, tend to make very bitter shots.

I was genuinely shocked the first time I had a shot of a espresso from an actual coffee shop and the predominant flavor was sour not bitter.

So, yeah, I do think it's very common for people to associate espresso with dark and bitter coffee.> I said it sounds like you just haven’t had good espresso

Edit: FWIW, if you're looking to actually talk to someone about all this, lines like, "I said it sounds like you just haven’t had good espresso," is not a great way to engender a good conversation.

[–] [email protected] 2 points 1 year ago (3 children)

When in doubt, age it out!

Alternatively you could consider back sweetening, or oaking, to add some extra flavor that might counterbalance it some.

[–] [email protected] 2 points 1 year ago

I used Lalvin 71b, and a couple days after pitching it occurred to me that this would have been a great opportunity to use something more suited to purpose.

Honestly different yeasts is something I haven't really dug into much yet, although I want to. Currently I just have a big stash of 71b and default to that for every mead.

[–] [email protected] 6 points 1 year ago

I guess the question is whether your goal is to make all three stats equally useful, or to make sure the attribute damage mechanic is used equally on all three stats.

If it's the former then increasing the utility of the other two stats with initiative, magic, dodging, etc. would be a good way to go.

If it's the latter then making sure enemies have a wide variety of attacks works. Psychic/psionics, poison, ensnaring, soul damage, etc. would all help.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I plan to do a full write-up about this mead and brew once I go through the backsweetening/balancing process, but I thought this was interesting enough to share as is.

The plan was to make a low ABV, quick turnaround strawberry lemonade mead to have on tap for the summer. For a ~6.5 gallon batch I used a full pallet of strawberries juiced into 7.14lbs of juice, and 9.68lbs of honey (really just the rest of the honey in the bucket). Low starting OG of 1.057 which fermented down to 0.994 in 11 days.

I wanted to see if the combo of low ABV and aggressive filtering would let me skip out on any of the aging process.

Before it'd even fully finished blubbing, I ran it through a series plate/disk filters. The image shows, from left to right, Original -> Clarifying (5-7um) -> Polishing (1-2um) -> Semi-Sterilizing (~0.5um).

Taste at each stage: Undrinkable -> Bad -> Pretty Good -> Shockingly Clean

Most of the strawberry flavor was sadly left behind, but I think that was true even before the filtering. Left with a nice strawberry aroma and a hint of the taste in a very smooth, if lacking in depth and complexity, mead.

My conclusions from this is that filtering bypasses the "suck less" part of aging, where off flavors are removed, but (obvious in retrospect) does nothing to build character and complexity.

I now plan to backsweeten using a batch of lemon oleo saccharum I made, sour it with citric acid, and potentially add some strawberry concentrate to bump up the strawberry flavor. I'll bottle some to see how actual aging treats it, and put the rest on tap to enjoy this summer.

[–] [email protected] 7 points 1 year ago (2 children)

Although I do like applying damage to other stats where appropriate, I don't actually think you need to if what you're worried about is balancing them.

STR is the more important attribute if you're consistently getting into combat. All these games share an ethos that combat shouldn't be a hugely frequent thing at the table. In that context, the stats are a lot more "balanced". DEX is by far the most called for Save, in my experience, plus it's how you go first in combat.

WIS/CHA is a little trickier, depending on your individual campaign. Although in Mausritter specifically casting spells can cause WIL damage.

FWIW this is something I grappled with a bit for my own Odd/Cairn hack (slightly exacerbated by some other rules changes), and I eventually came to the conclusion that I didn't need rules changes to fix it. The only thing I really plan to do is make sure the included bestiary includes examples of damage to other attributes.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I've written a couple similar posts recently, so I'll consolidate those and add a few more. Apologies for any overlap with existing comments here.

Into the Odd is the epitome of rules light, striped down ,classic DnD. How many rules can you remove and still retain a playable game and the classic adventuring feel? Turns out most of them! This game has spawned a truly absurd amount of hacks, and if you sit down to read and play ITO you'll see why. The physical copy of the remastered edition is a gorgeous little book as well.

Electric Bastionland is the bigger, younger sibling of Into the Odd. Written by the same author it takes the same core ruleset (with a tiny number of tweaks) and places it into a somewhat absurdist, wonderfully inventive, urban setting. This book is fantastic on many levels, including the unbelievable amount of artwork. Each of the more than 100 Failed Careers has its own piece, and the entire thing serves as a de-facto world-building section alongside its role in character creation. Also includes, in my opinion, the single best collection of GMing advice you can get in a physical book.

Cairn is one of the many aforementioned hacks of Into the Odd, but also pulls in the itemized inventory and character generation tables of Knave. If you want a quick to pick up and play system that pairs nicely with all those OSR modules you've been collecting but haven't run, this is for you. It is not mechanically, directly compatible with b/x stat or adventure, but the dead simple framework makes it extremely easy to convert things on the fly (or just use the large, and growing, list of pre-conversions for various modules. It's garnered a huge community and spawned its own set of hacks.

Mausritter is an ITO hack in a similar space as Cairn, but you're playing as tiny mice adventuring in a big and dangerous world. The physical version has super fun cards to use with the slot based inventory, and the digital version is totally free. I've found this to be a great gateway (or long term stay!) for the N/OSR space because it's very easy for people to get into the proper headspace. It makes sense to run away from danger, come up with clever plans to ambush dangerous foes, sneak rather than fight, etc... you're a tiny mouse! Also if any of your players were into Redwall as kids this will be an easy pitch.

Mothership RPG is a sci fi horror game in the vein of Alien. It has a number of fantastic modules to play, both first party and written by the large and very active community it has fostered. Simple core rules, and great if you're looking to run a one shot where you expect your players to either lose their minds or get eaten by a monster by the end of the session.

Wolf-Packs & Winter Snow is a prehistoric roleplaying game. Fascinating ideas, really cool setting, a neat loop of hunting and gathering to sustain your tribe (you get XP when something you've hunted is eaten, not just killed). Magicians don't have spellbooks, they have spell locations. I have sadly not actually run or played this one, but it's such a fun thing to read.

Troika! is an off the wall, somewhat absurdist science fantasy RPG. It has, the core book especially, the best short form, expressive, writing that manages to imply a grand complex setting in a tiny space. Many of the first and third party supplements are also great, I'll specifically recommend Acid Death Fantasy for a tripped out Dune experience or Very Pretty Paleozoic Pals for playing as actual dinosaurs this book is great. The actual ruleset of Troika! is not for me, but I've run plenty of fantastic sessions using it and I love, love, love the writing, art, and settings.

MÖRK BORG is the art-punk, heavy metal, apocalyptic fantasy game. This book gets a lot of attention (and sometimes flak) for it's dense and complex art and layout, for good reason the book is gorgeous to flip through, but it also contains a nicely working core of rules light d20 gameplay. It also contains The Calendar of Nechrubel, where at irregular points in your game (the rough frequency decided by the table at the start) a new misery occurs, plunging the cursed world into further darkness. When the seventh, and final, misery occurs the world, the game, and your lives end. You are instructed to burn the book. Which all means you get to drive your characters like stolen cars, the world's ending anyway!

CY_BORG is the cyberpunk version of the above, and trades a dying fantasy world for a chrome and neon corporate dystopia.

Blades in the Dark has you playing as a gang of scoundrels in a Dishonored-esque whale oil powered city besieged by ghosts beneath a sky filled by a dead sun and a shattered moon. It's got a compelling core loop of going on missions, getting stressed out on those missions, indulging your vices to relieve that stress, getting into trouble because you overindulged, and then needing to go on more jobs to get cash to dig yourself out of that trouble. Going on big heists, and do flashbacks Oceans 11 style to do a dramatic reveal of a hidden aspect of your plan.

Scum and Villainy is Forged in the Dark but you're a crew on a space ship plying your way in a sci fi galactic sector. Variably Star Wars, Firefly, or Cowboy Bebeop depending on your choice of starting ship, and the direction you take the game.

CBR+PNK is another Forged in the Dark game, but compacted into a set of pamphlets where you take the role of cyberpunk runners performing one last job before retirement (or before one last attempt at revenge).

Tunnel Goons is extremely easy to pick up and play, endlessly mod-able and flexible. There are gobs of hacks of this game floating around, and it's easy to see why.

Maze Rats is a classic quick to pick up system. Compact, with a wonderful set of tables that are useful even if you don't end up playing the game.

The Black Hack (or a physical copy) is a nice, rules light take on classic d20 fantasy adventuring, complete with the traditional classes of Warrior, Thief, Cleric, and Wizard.

The Whitehack a super interesting take on old school play. The base classes are extremely flexible and interesting. Roll a d20 under attribute and over AC for combat. This game has possibly the highest density of good ideas to steal, even if I find some of the text a little obtuse (the newer editions are better about this).

Macchiato Monsters is a more flexible, open ended mashup of the above two games. Flexible, "build your own character" classes system, and I hope you like usage dice (or risk dice, whatever you want to call them), because they're everywhere here.


Self Promo Zone

I've got two work in progress games of my own.

Brighter Worlds (online SRD here) is my more light-hearted, whimsical take on the N/OSR space, through the lens of Evlyn Moreau's fantastic artwork. It's a hack that combines Electric Bastionland, Cairn, and Macchiato Monsters but worked into a form with what I'm calling "modular crunch". It's meant for GMs (like myself) that want super simple core rules, but with players that might want something more crunchy, with more levers to pull at the table. Each of the Callings has their own set of modular rules that (if I've done my job correctly) no one else at the table has to understand, avoiding combinatorial complexity of teaching the game, and the GM just needs to give a thumbs up or thumbs down once in a while. Many of the Callings are fairly open ended and require buy in and interpretation on the part of the player and table, so it's not for everyone.

Meteor (online SRD here) is my more straightforward hack of Cairn. It ostensibly exists because I wanted to run Mothership modules with Into the Odd rules, but its started to expand a bit in scope from that point. It takes a slightly more golden age, pulp sci fi tone, and (like Cairn) does not have mechanical compatibility with Mothership but should be very easy to convert on the fly as needed.


I could probably keep going with with more systems, and don't even get me started on the similar question but for modules, but at some point I've got to cut myself off and get actual work done.

Please let me know if I've made any errors or have any broken links.

Edit: Totally did not realize which community I was in while writing this comment, whoops. I can remove the non-OSR/NSR systems if we'd like to keep the discussion a bit more focused.

 

Me and my wife originally tried smoking our own bacon out of sheer novelty after finding out we could buy whole pork bellies at costco. It then turned out so good we've kept up with making a new batch anytime we run out.

Not pictured: trimming the pork belly small enough to fit in a vacuum bag, coating it with a curing mix (borrowed from this Kenji video on pancetta), vacuum sealing, and keeping under weights in the fridge for a week.

On the smoker:

Sliced:

Packed up:

The off cuts on a "whatever's in the fridge" sandwich:

 

Got them out of the ground to make room for the peppers to go in. Looking forward to making a bunch of toum, garlic fermented honey, and whatever else we can think of to try and use them all this year.

 

My wife and I recently got a charcoal smoker/grill after our old bullet smoker finally rusted through. It came with a pizza oven attachment and we've been slowly perfecting our dough and cooking techniques.

The combo of sourdough and high temperature baking produces the exact sort of crispy, chewy, slightly charred pizza experience I crave. We're constantly rotating through different topping combos (and begging friends to come over so we can make more pizza without having to gorge ourselves).

Favorite so far is probably the spicy honey aged garlic pizza, but it's all been fantastic. Any got any good pizza topping suggestions? Unusual options especially appreciated.

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