ActionHank

joined 1 year ago
[–] [email protected] 3 points 6 months ago* (last edited 6 months ago)

I would advocate for using each tool, where it makes sense, to achieve a more intelligible graph. This is what I've been moving towards on my personal projects (am solo). I imagine with any moderately complex group project it becomes very difficult to keep things neat.

In order of expected usage frequency:

  1. Rebase: everything that's not 2 or 3. keep main and feature lines clean.
  2. Merge: ideally, merge should only be used to bring feature branches into main at stable sequence points.
  3. Squash: only use squash to remove history that truly is useless. (creating a bug on a feature branch and then solving it two commits later prior to merge).

History should be viewable from log --all --decorate --oneline --graph; not buried in squash commits.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

and then turned it into a nostalgia delivery system for anyone that will buy anything with their favorite IP slapped on it.

[–] [email protected] 4 points 6 months ago

My town too OP. All the trendy roasters like the fruity floral notes of the light roasts but i can't its like drinking stomach bile.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

As a long time CRPG fan, I was not into it at all. But expressing that you didn't enjoy it is wrongthink, and the rabid fans will downvote you to oblivion.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago) (2 children)

lol I'm ☠. Just going to wait for a zoomer to point out that this is based.

[–] [email protected] 12 points 7 months ago* (last edited 7 months ago)

You're just adding more hyperbolic outrage fuel to the fire. None of this is true because things do change. Apathy is just as bad as ignorance. Repeal Citizens United. Champion ranked choice voting at your local level so we can kick out the extremists that are dead-locking policy.

People who let themselves believe the whole game is rigged are just making an excuse to not have to do the very hard work of maintenance. People who espouse that the game is rigged, and then convince others that all effort is futile are just as bad as Fox News. Man up you bitchy cunts. Get the fuck out there and vote.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago) (1 children)

They are absolutely an embarrassment to anyone with an intact nose and tongue. And I say that as someone whose fine with bottom-shelf can coffee most days of the week.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

People Make Games did a 2.5 hour deep dive on it. https://youtu.be/JGIGA8taN-M I'm blown away by the amount of work they put into it. Just finished watching it. What a mess. I'm going to need some sleep while I process all of that.

eventually ...

So after having watched that, I'm convinced that Robert Kurvitz and Aleksander Rostov were defrauded. I take what the studio employees are saying with a grain of salt. I mean, they are still employed so how can they possibly be trust worthy. Even if Argo wrote Cuno (god bless him). If Kurvitz was difficult to work under, it has nothing to do with the alleged theft of his share in the company. That People Make Games really leaned into his toxicity at the end of this doc kinda ticked me off. Like yeah he shouldn't have to answer to that. That's not the story. That's a distraction. If the Estonian court doesn't rule in Kurvitz's and Rostov's favor, they better have a damn good explanation.

[–] [email protected] 2 points 7 months ago (2 children)

I really don't understand. Can someone divulge the circumstances or is this all just hearsay? IP law really isn't all that complicated. Its been in practice for a long time, and generally things only need to go to court when one of the parties didn't do some basic homework. If the court didn't rule in the author's favor I find it hard to believe the author didn't legitimately give up their rights to that IP.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

True, its not the best description of it. I was trying to land on something that would resonate with the type of person i thought it might appeal to, without fully explaining the thing. Maybe I failed lol.

Yeah there's no track building. Each stage is a physics puzzle where you're at some section of road, and there's an infinite stream of cars. You're allowed to make crude adjustments to verts on the road, in attempt to get the stream of cars to drive to some goal. The puzzles are very satisfying, and even when you're not at a solution, its just fun watching the wagons fly into whatever direction your road positioning happens to take them.

Also its truly independent in the strict sense of the term. Solo dev, no publisher. Not that I have anything against small publishers.

[–] [email protected] 2 points 9 months ago (2 children)

Sebil Engineering has a really fun mechanic I've never seen before. Its like those Hot Wheels tracks you always wanted as a kid but your parents never got you, but even better. I guess its a traffic control game? Anyone have other examples of these?

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