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I like location based games, like Niantic has done, but with much less backstory.
An open-world game made by actual satellite mapping in 3D of the entire Globe, so you not only can virtually in-game visit replica's of friends' places across the world, but also find your own house in your own city with orientation of the direct surroundings coming naturally to you. Should be decently interactive enough not to just be a gimmick that bores easily, but some GTA-style thing maybe, that allows you to keep yourself busy virtually doing things while either being in a instinctively familiar environment, or to discover new spots and places that will actually be there irl then too, expanding your actual real-life world horizons while gaming. π
Been something I wished existed ever since SecondLife started and was explained to kid me... The few times I tried SecondLife however have been nothing but disappointing, cause I obviously already expected a whole lot more from that than was even possible at the time. π
New Command and Conquer games
An isometric or similar perspective CRPG with turn based combat, and the freedom to build characters and think up alternate ways to complete quests that is comparable to the original Fallout games.
Set in a slick scifi space opera, adventure universe. Where the player character controls their own ship and can fly from place to place, while also upgrading the ship and participating in space battles (also turn based). Lots of main planets to explore with bespoke elements, but also a good amount of tasteful procedural generation of minor planets to help fill out the game world.
A few games come close, but nothing quite gives me Classic Fallout + Mass Effect + No Manβs Sky that I want.
Warcraft III had maps called "RP Maps", which were kindof like D&D placing things, except everyone had the same control over the map. So it became more about telling a story rather than one person leading a group's game for them.
When wc3 kindof died off that kindof game along with many others didn't leave it. SCII mapmakers tried but it had issues with the complexity, and with SCII not allowing traditional saving for long sessions.
A lot of sandbox games are cool, but built around FPS engines instead of anything third person.
Person has an idea for an X-men RPG, conceptualised a little too well and loves it so much they cursed themselves with the awareness of difficulty of game development and it's non-existence.
Decides to make a video and spread the curse to X-men and JRPG fans alike.
I would have said nuclear power plant simulator a week ago. But then I found Nucleares.
Avatar tlab with Kinect support for the martial arts.
There's an earth bending VR game out there. I forget the name.
Exploration, scale, and combat of Elden Ring - setting, writing style, and tone from Zak McKracken and the Alien Mindbenders