This theme of this talk is about the intersection of game engines and programming languages - I've spent my career building both, usually with one influencing the other extensively.
I’m going to start with a whirlwind tour of past engine and language designs that may be interesting, then moving toward my latest engine where we see how the scripting language taking on a different role changes everything, mixed with other fun topics such as type inference, resource & memory management, performance, serialization, debugging, refactoring and.. raytracing?