You can just ignore it, it didn't have an impact on my city. Buildings didn't get abandoned nor did the demand for business go lower.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
Exactly what actual politicians do!
Eat the land lords
I am the landlord
Do you prefer salt and pepper or a nice marinade?
I'm waiting... ( ͡° ͜ʖ ͡°)
Zone smaller housing plots. The smaller the house, the lower the rent.
If this works, you just added another way to create denser neighborhoods for me.
Beautiful city
I tend to re-district for higher capacity and then add new, low density districts more to the outskirts as I progress.
Have you raised taxes? How is your demand for those sectors? I have found if you have high demand and aren’t building, it pushes up the rent for them instead - more demand = increased rent. Low cost equivalent won’t make a difference if the demand is for say low density instead.
If I recall correctly this is also the “trick” to get demand increasing for medium and high density. If low remains high rent / in huge demand, eventually it prices a lot out and they start demanding medium or high instead
I did fiddle with the taxes but im not really sure how I should allocate. I cant tax by density, only by education.
I've never played this game, but I am both amused and horrified by the notion of tax rate depending on education level.
I suspect it might be meant as a proxy for tax brackets based on income, I don't think (could be wrong), that the game keeps track of each citizen's salary, but they want to represent the phenomenon of better paying jobs generally requiring more education, and it does track education level
I play this game and was horrified when I saw that. Seems like a mistake. It's really taxing them by income level, as education is what determines income level.
The biggest challenge I face is getting people to go to elementary school. I think 15% of the population is uneducated and 60% is well educated.
Can't you make it illegal not to, like in the USA?
I think the problem is that they try and drive to school but they get stuck in traffic for a week. Traffic flow in the city is really bad. I'm working on public transport networks now.
Yeah I meant just taxes generally for residential etc. You have lowered them, which should alleviate some amount of it.
Rent goes up due to demand and how “nice” the area is, access to healthcare etc. You should be able to drop rent simply by building more of that density residential. The same with just building more industrial
Wait a second, they take how nice the area is into account for rent? Does this mean I could also try to deal with too high rents in a given part of my city by like, removing the local park?
A few references exist but heres one https://www.radiotimes.com/technology/gaming/cities-skylines-2-high-rent/
Remove services, thereby lowering land values in the area - if you get rid of nearby conveniences, a property will lose value. Simple!
Another poster said you could pollute the area, too.
Rezone for higher density, lower taxes, pollute the area to lower rent values and give them something else to complain about, change to office/commercial.
High rent complaints don't really hurt your city's operation too much, it's just that it's a blocker to the businesses' profitability or residential maintenance and can't level up.
Lol pollute the area to lower rent values. That's so dystopia.
What is this Flynt Michigan?